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Sui, Don't Move To Newbie Just Yet
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Topic: Sui, Don't Move To Newbie Just Yet (Read 1590 times)
CaptainPlanet.dec
Basic User
Posts: 131
Sui, Don't Move To Newbie Just Yet
«
on:
October 08, 2004, 12:32:00 pm »
This is the other deck I'm working on.
SuiTempo.dec
Mana///22
10 Swamp
2 Bloodstained Mire
2 Polluted Delta
4 Dark Ritual
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Black Lotus
No Mana For You///13
1 Strip Mine
4 Wasteland
4 Encroach
4 Sinkhole
Control Their Hand///10
3 Null Rod
3 Chains of Mephistopheles
4 Duress
Removal///4
4 Plague Spitter
Beats///4
4 Phyrexian Warbeast
Broken///7
3 Crucible of Worlds
1 Necropotence
1 Demonic Tutor
1 Demonic Consultation
1 Yawgmoth's Will
SIDEBOARD///15
3 Cranial Extraction
4 Hymn to Tourach
3 Withered Wretch
4 Phyrexian Negator
1 Null Rod
Basically it's doing one thing that Sui could never do - taking permenants off the board. It very important to break the temp of your opponnet. It's unbelievable how good Encroach does this. First turn you can take out a Manland or a Workshop. Combine that with the Null Rods and Sinkholes and you can basically slow them down even if artifact mana and Workshops hit the board. The Strip + CoW even provides a soft lock. The Spitters provide board control and Chains provide hand control.
Matchups-
MonoBlue - Try to pull out the B2B. It's a dead card. Chains control their drawing while I can beat them in with Spitters and Warbeasts. The match is def in my favor.
Tog Varients - Pretty much the same deal. They will need to pull out a fast Tog and after sideboarding I have an advantage.
Tendril Decks - Null Rod, Duress, and Chains are your only hope game one. Game two board in Hymn. The deck can shut down the drawing so I have a slight advantage.
4CC - If you can race them by destorying their unstable manabase before they get Angel in play, you're golden. They have alot of Duals and artifact mana so you can put Encroach/Wasteland/Sinkhole/Null Rod to good use.
Welder - Spit on the Welders and get rid of Workshops. Null Rod shuts down mana to a point, but its key to get a Spitter ASAP. Side out Warbeasts for Wretches and Rod # 4 game 2.
Fish - Spitters are insane. Get rid of manlands and force in a Chain. And who said Sui couldn't beat aggro?
Belcher - Null Rod + Duress is all you got. Hopefully its enough game 1, because game 2 you have another Rod, Hymns, and Extractions.
Comments?
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Current Decks-
T1 - PowerOath BUG
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