Discard a single card
Destroy any permanent
Destroy artifact/land/enchantment/spell....
Remove a card in the graveyard from the game...
I don't think it's as simple as you make it out to be. Many abilities are worth a certain price on their own, but need to cost more or less if they're tacked on to something else. You also need to differentiate between one-shot effects and reusable ones (Stone Rain vs. [card]Dwarven Miner[/card]), and also between colors (Shatter vs. Oxidize).
Assuming all discard is sorcery-speed (I have no idea how these would change at instant):
Discard a card of opponent's choice: This isn't worth ANY mana on its own. Even at

this is unplayable, but if the effect is attached to something else,

is a fair price (like kicker or flashback or something). Funeral Charm is the baseline:

for a single discard of opponent's choice is useless unless it comes with something else.
Discard a card of YOUR choice: Coercion would be possibly too strong if it was any cheaper, so


is the price. A


Coercion would probably be Hymn-strong, so it wouldn't be broken in 1.5 or T1 but it might be too strong for T2. Addle was just a little weak.
Discard a card at random: Even at


this is overcosted ([card]Specter's Wail[/card]). I would price this at

on its own.
Discard two cards at random: If Hymn is too strong,


is not.
Discard two cards of opponent's choice:


is unplayable outside of limited, so I'll say


.
Discard two cards of your choice: This has to cost more than Coercion so I'll say


. By the fourth turn they might not even have two cards left, so any discard stronger than this doesn't have to cost a lot more - the pricing scale for discard changes radically after four mana. You could realistically print "target player discards their hand" at



, for instance ([card]Mind Sludge[/card] was used but not overly powerful).
RFG a graveyard card: If this is all a card did, it would be almost totally unplayable in every format. [card]Phyrexian Furnace[/card] and [card]Scrabbling Claws[/card] were useful without being too strong, and they cantripped and were in every color, and even then they was almost as cheap as cards come. The cost of such an effect is some small fraction of one mana; the black baselines (the color which most often does this sort of thing) are [card]Ebony Charm[/card], [card]Rapid Decay[/card], and [card]Withered Wretch[/card] for repeated use. Coffin Purge really wouldn't be worth it except for Cunning Wish (which places a premium on low cost, and adds the ability to flash it back for re-use).
Destroy a land:


is the baseline, but if you up that to



or



or



you need to get something extra, like [card]Rancid Earth[/card] or [card]Molten Rain[/card]. Sinkhole is undercosted, and is only kept in check by the ridiculous speed of the formats it's legal in. Something like [card]Lava Blister[/card] is a much more appropriate two-mana landkill spell.
Remove a card in the library to the graveyard...
I don't know what this means. Do you mean Entomb, Extract, or [card]Ray of Erasure[/card]?
Destroy an enchantment:

or

for this is about right but still not good enough without some bonus ([card]Elvish Lyrist[/card] - great card, [card]Emerald Charm[/card] - widely used in its day, [card]Simplify[/card] - never used, [card]Demystify[/card] - never used, [card]Erase[/card] - never used). Disenchant/Naturalize are more like it. Killing two or more enchantments is pretty much useless, and should cost no more than one or two mana more than the baseline (Tranquility was never really a bomb even when it got used; compare [card]Nova Cleric[/card]). Having to
target the things ([card]Peace and Quiet[/card]) makes it almost totally useless, since people just don't use that many unless they're using LOTS, in which case Tranquility-effects are better.
Destroy an artifact: Well, Shatter and Oxidize are the base, no? Also [card]Tel-Jilad Justice[/card].
Draw a card: Another tricky one. Drawing one card for one mana is garbage...unless it's a kicker, in which case it's very good. Drawing two cards for a


sorcery would be fair, or


instant (Inspiration is useless). Concentrate is a good baseline, though it's a little underpowered. Stroke of Genius and Braingeyser are also fair cards, and illustrate the sliding scale well. If all a card did was draw another, it would not be worth any mana at all (Brainstorm and Serum Visions both represent about one mana's worth of card-draw).
Typo... Necro is not the standard
Not for repeatable effects, but [card]Greed[/card] was never seriously used, while Night's Whisper and Skeletal Scrying are both widely used. There is no good way to cost repeatable draw in terms of life: one is too few, three is obviously too many, and two is probably also too few. You NEED to include some mana for this effect.
This is a prime example of why I don't think a
useful total conversion matrix is possible: the rates vary with the colors, repeatability, and total quantity involved* - the pricing curve is like six or seven dimensions for each effect. Not to mention extra factors like "what turn is this being played on?", which is not always the same as converted mana cost - Frogmite for

is decent/strong on turn one, but Frogmite for

on turn four is not. In many cases it's better to pay MORE but get it SOONER than to pay LESS and get it LATER.
Another example: paying


to cast Animate Dead on turn two is a lot better than if you could play it for free on turn four.
*A 1/1 for one mana is crap, a 2/2 for two is better, a 3/3 for 3 is almost playable in standard, a 4/4 for 4 is about the same, but for five and after it goes back downhill - it is never worth eight mana to get a vanilla 8/8, for example.