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CaptainPlanet.dec
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« on: October 11, 2004, 01:04:30 pm » |
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G/B Combo.dec
Protection///8 4 Xantid Swarm 4 Duress
Tutors///11 4 Death Wish 4 Spoils of the Vault R Crop Rotation R Demonic Tutor R Demonic Consultation
Draw///5 2 Infernal Contract R Necropotence R Yawgmoth's Bargain 1 Promise of Power 1 Recycle
Other///2 R Regrowth 1 Tendrils of Agony
Mana///24 4 Elvish Spirit Guide 4 Dark Ritual 2 Eladarmi's Vineyard R Mana Vault R Mana Crypt R Mox Emerald R Mox Jet R Mox Sapphire R Sol Ring R Lotus Petal R Black Lotus R Lion's Eye Diamond R Channel 4 Bayou
SB/// R Yawgmoth's Will 1 Infernal Contract 1 Tendrils of Agony 1 Promise of Power
Now, I'm thinking theres no way I can get spells off. It basically starts off setting up and tries to go off turn 2 or 3.
Example Draw - Bayou, Dark Ritual, Death Wish, Eldamri's Vineyard, Mox Sapphire, Infernal Contract Turn 1: Bayou, Vineyard. Turn 2: (Draw Regrowth) Dark Ritual, Mox Sappire, Infernal Contract, (Draw Black Lotus, Xantid Swarm, Spoils of the Vault, Mana Crypt) Lotus, Crypt, (2GG in pool) Tap Crypt, Sac Lotus, (4GGBBB) Death Wish for Yawgmoth's Will, Will, Lotus, Sac Lotus for BBB, Dark Ritual (1GBBBBB), Infernal Contract, (Draw Petal, Demonic Consultation, Elvish Spirit Guide, Dark Ritual), Petal, Dark Ritual, (1GBBBBB) Consultation for Tendrils, Tendrils for 26.
The only problem is I really can't shoot for a first turn win. The whole idea is based around using the TPS idea of a stabler manabase with green as acceleration, leaving all the drawing to black. Is it a dumb idea, or could it work?
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