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laughoverlunch
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« on: November 05, 2004, 01:11:50 am » |
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First of all, I would like to state I'm on no team and my area's metagame is undeveloped, as I live in Florida, and there is virtually no Type 1 scene. So, I present this deck under the pretenses of very little testing of top-tier decks, which is why I bring it to this community. I believe that everyone here could help alot more than those in my area, and even if to say what scrap my deck is. Without further ado:
Cadav-something (60 cards)
// disruption 4 Duress 3 Unmask (just started testing and is a life saver)
// random draw / tutoring 4 Brainstorm 1 Gush 1 Yawgmoth's Bargain 1 Necropotence 1 Mystical Tutor 1 Vampiric Tutor 1 Demonic Tutor 1 Ancestral Recall 1 Time Spiral 1 Timetwister 1 Tinker 1 Memory Jar 1 Enlightened Tutor
// yawg's will 1 Yawgmoth's Will
// win 3 Cadaverous Bloom 3 Orochi Leafcaller 2 Braingeyser
// mana 4 Dark Ritual 4 Elvish Spirit Guide 1 Black Lotus 1 Lion's Eye Diamond 1 Mox Sapphire 1 Mox Diamond 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 2 Swamp 2 Forest 2 Island 3 Underground Sea 3 Polluted Delta 1 Windswept Heath
The premise of the deck is to get a quick Cadaverous Bloom out with an Orochi Leafcaller to effectively make the deck 'tick,' if you will. First, you start drawing cards and the extras (lands, dead combo pieces) to make mana. Using the green or black (whichever you make doesn't matter except you must make green at least once to cycle for blue to keep going.) Keep playing out your draw spells until you have accumulated a sufficient amount of mana, and Braingeyser.
You might think, how is this deck better than other combo? Well, see, thats where I need you guys. I understand that posting this without results from testing is frowned upon, but no matter how many times I play against decks on Apprentice, no matter how much I play it out IRL by myself, I never get a grasp for real life situations that may occur.
I am not going to make up stats, because I know that is also deemed as bad around here. So, onto card choices:
Duress/Unmask: They serve the same purpose, and that is to rid my opponent's hand of anything that can hinder me going off. I originally ran only Duress, but when I saw others running Unmask, I decided to test it, and turned out to be a necessary addition.
Standard draw/tutors: No need for explanation except maybe Enlightened Tutor, Gush, and Memory Jar. The tutor is to get a Bloom if you can't seem to find one, Gush is excellent when tapped out and you need mana AND cards, you can just scoop up two islands and gain 4 mana plus two potentially helpful cards. Otherwise, you scored 8 mana. Memory Jar has finally found a safe place in a deck, as it allows you to dump your previous, ungood hand for mana, and draw 7, which you can then use to draw more cards.
Kill: I always wanted to make a combo deck with Cadaverous Bloom, but I always got stuck with a lot of black mana, and not a lot of good black draw spells. (barring Necro/Bargain) I wanted draw now cards, so I splashed blue, and found the problem of not having enough blue to keep going. When the Orochi was printed, I found an out and used it. This allows me to either win with a huge Braingeyser (my choice) or a drain life spell, such as Consume Spirit.
Mana: Auto-include of certain power cards --5mox (diamond include, ruby exclude), lotus-- and Lion's Eye Diamond, which is synergistic with the deck premise, and rituals. ESG I added for the early game green mana added to my low count of green sources, and they can become 2 green later with Bloom.
Now, enough of that, I'm sure the deck is pretty straight-forward. What I would like: Questions (relevant to the deck), comments, and things I should replace. (I would like what to add and what to remove, as this will help me and my growth) and if the overall deck concept is decent at best / good / bad / etc. I would like to point out that my earliest turn kill was turn 3, and playing the deck at least once will not justify it because it can have sub-optimal draws, and does fairly often. (I would say more than other decks because of the CC of some of the cards, and mostly the combo piece.)
Thanks for whatever you can give me in terms of help, and I don't want to look bad at my first real attempt at making my own deck that might be playable in a metagame stuck on dragon and deathlong. Sincerely, lol (laughoverlunch)
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