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Author Topic: Reverse Psychology  (Read 1269 times)
GerryMander
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« on: October 21, 2004, 10:50:47 am »

Reverse Psychology
{2}{U}{U}
Sorcery
Until end of target opponent's next turn, whenever target opponent successfully resolves a spell, gain control target permanent that player controls.


Go ahead!  I think that you should play all those spells.  I won't even counter them!


CURRENT WORDING:

Reverse Psychology
2UU
Sorcery
Until end of target opponent's next turn, whenever that player successfully resolves a spell, gain control target permanent that player controls.


CHANGES:
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Panoptic Mirror [Imprint Time Stop] + Donate + Mindslaver = Time Walk
Jacob Orlove
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« Reply #1 on: October 21, 2004, 11:23:31 am »

Don't say "target opponent" twice--you'd need two target opponents. The second one should be "that player".
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Ephraim
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LordZakath
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« Reply #2 on: October 21, 2004, 12:20:56 pm »

Actually, under new targetting rules introduced since Splice was created, can't different instances of the word target on a spell refer to the same target, as long as the card doesn't specifically note that they must be different targets? Let me find the relevant rules passage...

Rule 409.1c; relevant passage highlighted
Quote
If the spell or ability requires any targets, the player first announces how many targets he or she will choose (if the spell or ability has a variable number of targets), then announces the targets themselves. A spell or ability can’t be played unless the required number of legal targets are chosen. The same target can’t be chosen multiple times for any one instance of the word “target� on the spell or ability. If the spell or ability uses the word “target� in multiple places, the same object or player can be chosen once for each instance of the word “target� (as long as it fits the targeting criteria).
Now, for this to be fair, I agree that the player from whom you're gaining creatures should always be the same player who is casting the spells. However, there is nothing theoretically wrong with Gerrymander's wording.

However, I can't say that I much like this card. It is, despite all of the careful concealment, a Time Walk variant. No matter what your opponent does, he or she loses a lot of tempo. Either he doesn't play any spells or he plays spells and loses permanents. In fact, I'd say there's few situations in which an opponent doesn't just want to pass their turn away. Now, on the other hand, this doesn't revoke your opponent's attack phase, which may be relevant. I suppose at that, it's worth a little bit less than Time Warp. I dislike Time Walk effects in general, but  suppose this one is fair.
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GerryMander
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« Reply #3 on: October 22, 2004, 01:40:07 pm »

Would it balance this card out some if you were not able to choose what permanent you control?

The next time I edit my card, I will change the target thing...
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Panoptic Mirror [Imprint Time Stop] + Donate + Mindslaver = Time Walk
Upinthe
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« Reply #4 on: October 22, 2004, 09:53:18 pm »

Opponent: So what if I can't play spells? I've had worse. Mana Short does the same thing for one less. I can get still get spells through If It really matters. I still drew my card for the turn, and I still get to attack. You should have waited for one more mana to cast Time Warp. Even if I do cast a spell, my Morphling/Blastoderm is untargetable and you can't take it. Now take 5.....

In other words, this is fine as it is  Smile
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I know this won't happen in a tournament, but if my opponent has Chaos Orb in his hand while I'm controlling his turn from a Mindslaver, who flips the card if I force him to play it and activate it?

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GerryMander
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« Reply #5 on: October 27, 2004, 09:18:29 am »

24 hour clock
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Jacob Orlove
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« Reply #6 on: October 27, 2004, 01:24:24 pm »

Does that wording work?
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GerryMander
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« Reply #7 on: October 27, 2004, 02:05:52 pm »

I think so.  It establishes a target in the beginning of a card.
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Panoptic Mirror [Imprint Time Stop] + Donate + Mindslaver = Time Walk
Ephraim
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LordZakath
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« Reply #8 on: October 27, 2004, 03:10:03 pm »

They no longer use the wording, "successfully resolves" anymore. Any card where that was used has since been changed to "Whenever a player plays a spell" or "Whenever a player plays a creature spell," etc...
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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« Reply #9 on: November 03, 2004, 08:18:07 pm »

Closed and added.
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