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Author Topic: [single card discusion] Moonring Mirror  (Read 2284 times)
oyzar
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« on: December 02, 2004, 06:23:41 pm »

Moonring Mirror
Whenever you draw a card, remove the top card of your library from the game face down.  At the begining of your upkeep, you may remove your hand from the game face down. If you do, put all cards removed from the game by Moonring Mirror into your hand.

I have reacently played this card from Champions of Kamiwaga a lot in limited and begun to wonder. Can this be playable in type 1? There is a lot of card drawing going on and this is obviously quite broken with brainstorm. Also it is quite easy to power out with workshop. One big problem ofc is that almost none deck plays both. It can also get out quite easy with welder and/or mana drain. This might be able to fit into control slaver or maybe stax as a draw engine. One problem with this card is that it is a card drawing engine which require you to run lots of other card drawing for it to be any good. I am going to test it out in my control slaver deck soon and will post some results here. I wanted to just fling the idea out here and i am sorry that i have not tested it mutch. hope i did not break any rules.
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The Atog Lord
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« Reply #1 on: December 02, 2004, 06:43:52 pm »

I hadn't thoght of this card before, and it does sound like it could be very good when backed up by Brainstorm. My initial concern is, does this card generate better card advantage than Mind's Eye or Memory Jar? If not, those cards would probably be better.

Still, I look forward to hearing about how your testing goes.
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VGB
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« Reply #2 on: December 02, 2004, 08:05:29 pm »

See Pro #8

As for making a deck, well, I'll leave that up to you.

It does seem like it has some synergy with Thirst and Brainstorm.
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TracerBullet
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« Reply #3 on: December 02, 2004, 11:16:54 pm »

I would have to be some kind of 'shop deck.  Most decks don't have 5 extra mana to spend on something that only makes 8 cards in your deck better.
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absolute
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« Reply #4 on: December 02, 2004, 11:30:29 pm »

Quote from: TracerBullet
I would have to be some kind of 'shop deck.  Most decks don't have 5 extra mana to spend on something that only makes 8 cards in your deck better.


It's an artifact, when the man is on the table it costs 0, so it's atleast worth testing. The deck could be based around a stable draw engine, which would eventually allow you to combo off once a jar or wheel is cracked. Come to think about it, this could make the card disadvantage from combo turn into instant advantage since you could draw 14 for every 7 your oponent draws....
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Addolorisi
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« Reply #5 on: December 04, 2004, 03:05:58 am »

Quote from: TracerBullet
I would have to be some kind of 'shop deck.  Most decks don't have 5 extra mana to spend on something that only makes 8 cards in your deck better.

I know it doesn't come up too often, but it's also benefits from having a few draw steps. But there's no real reason to run it for the control mirror when you have access to both Crucible, Library, and Mind Twist for that matter.
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andrewpate
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« Reply #6 on: December 05, 2004, 05:46:58 am »

Yeah, the primary use of the Moonring Mirror seems to be as a super bomb in Control mirrors, which it definitely is.  The problem is that we already have plenty of those, and Mind Twist, Mind's Eye, and friends are all more powerful than this.  As incredible as this would be first turn off a Mishra's Workshop and a Mana Crypt, into Brainstorm and a Trinisphere on the next turn, I just don't see that happening the way it would need to in order to take slots away from other cards.  I've experimented with Mind's Eye as a Tinker target in Drain Slaver (can't we just call it Slaver now?  Does anyone still use Workshops with the Mindslaver combo as the primary path to victory?) and absolutely hated it, and this would fall into the same category.  My noncombo Tinker targets in that deck are pretty much locked in as Sundering Titan and Platinum Angel, and if the minimum deck size suddenly went to 61, there is a long list of things I'd put in over this.

So possibly the card is strong, but it lacks a deck.  I guess you could try to build a monoblue deck that tries to Mana Drain into this early and then cast lots of Brainstorms, Ancestrals, etc.  You could counter tons of stuff, then switch for a fresh batch and build it up again.  Long term, it basically amounts to an extra card every turn... is it better than Ophidian at this?  Because that's what it would have to be.
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martyr
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« Reply #7 on: December 05, 2004, 07:15:54 pm »

Even if you drop it into play in Control it's going to take 2-3 turns to draw you the cards necessary to make swapping hands worth your time. 5 mana for a removal-vulnerable, delayed Pursuit of Knowledge? The only way I see this doing very well is if you can bypass the mana requirement with Goblin Welder, or if you can drop it really early on in a combo-control deck like Illusions/Donate.
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andrewpate
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« Reply #8 on: December 05, 2004, 07:37:21 pm »

Yes, the synergy with Yawgmoth's Bargain is certainly enticing.  The problem is that you can only switch during your upkeep, which means beginning a new turn with a Bargain already having been activated, and we all know that the chances of that are far from large enough to justify including an extra card to deal with them.  This would mean adding Illusions/Donate to a deck that did not focus on Bargain, and since Bargain is better than Moonring Mirror, that sounds like a bad plan.
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