Ephraim
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« on: November 11, 2004, 10:41:11 pm » |
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I mentioned this idea on the IRC channel and it seemed to generate a lot of enthusiasm, so I'm going to try to work it out. The idea is to have a cycle of creatures that rewards creatures with some off-colour ability by granting them an on-colour ability. Furthermore, the five creatures would reward/grant the same five abilities, so that with all five of them out, all creatures with one of the abilities would have all five abilities. I'm going to give them generic names right now, just so I can get the idea out there for people to discuss. Red Lord   {R} Creature -- Lord 3/1 First strike Creatures with fear gain first strike. *** Green Lord  {G}{G} Creature -- Lord 3/3 Trample Creatures with first strike gain trample. *** White Lord  {W}{W} Creature -- Lord 2/3 Vigilance Creatures with trample gain vigilance. *** Blue Lord   {U} Creature -- Lord 2/2 Flying Creatures with vigilance gain flying. *** Black Lord   {B} 3/2 Fear Creatures with flying gain fear.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Ephraim
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« Reply #1 on: November 11, 2004, 10:41:39 pm » |
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Current Wording:
Red Lord {2}{R}{R} Creature -- Lord 3/1
First strike Creatures with fear gain first strike.
***
Green Lord {2}{G}{G} Creature -- Lord 3/3
Trample Creatures with first strike gain trample.
***
White Lord {2}{W}{W} Creature -- Lord 2/3
Vigilance Creatures with trample gain vigilance.
***
Blue Lord {2}{U}{U} Creature -- Lord 2/2
Flying Creatures with vigilance gain flying.
***
Black Lord {2}{B}{B} 3/2
Fear Creatures with flying gain fear.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Jacob Orlove
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« Reply #2 on: November 11, 2004, 10:52:29 pm » |
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My suggestion was for these to have on color abilities, but grant cross-allied abilities. For example:
Blue Guy Flying Creatures with Vigilance gain Fear
Green Guy Trample Creatures with First Strike gain Vigilance
Those are using the original "directionality", though--it might make sense to reverse it if you went with this idea. Here's the two possible orders:
U Creatures with Vigilance gain Fear B Creatures with Flying gain First Strike R Creatures with Fear gain Trample G Creatures with First Strike gain Vigilance W Creatures with Trample gain Flying
U Creatures with Fear gain Vigilance B Creatures with First Strike gain Flying R Creatures with Trample gain Fear G Creatures with Vigilance gain First Strike W Creatures with Flying gain Trample
Actually, I think I might like the first order better.
Edit: fixed the chain.
I really think white should be First Strike, and red should be haste, though. Not only are those abilities much more common, but that way, we'd have a card that made haste relevant after the first turn--which, in my opinion, would be amazing.
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Ephraim
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« Reply #3 on: November 11, 2004, 10:56:12 pm » |
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That's a possibility I suppose. I'm not sure I like the idea of cards of one colour giving off-colour (albeit allied colour) abilities. There's plenty of reason for a black creature to be granting fear. It doesn't make as much sense for a black creature to be granting haste.
Also, at least the way you've written it, the green creature rewards first strike (the nominal red ability), but the black creature grants haste. There's a break in the chain. I'm not sure if that was intentional or not, but one of the two would need to change for it to be a continuous chain.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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breseboy
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« Reply #4 on: November 14, 2004, 06:45:05 pm » |
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[ref]I'm not sure I like the idea of cards of one colour giving off-colour (albeit allied colour) abilities.[/ref]
True.[/ref]
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walkingdude
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« Reply #5 on: November 14, 2004, 06:51:42 pm » |
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Flying and fear are sort of redundant. Maybe use untargetablty rather than flying.
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Ephraim
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« Reply #6 on: November 14, 2004, 07:04:53 pm » |
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Walkingdude, that is true. I'd like to use the most prevalent abilities possible, though, because I want these to grant abilities to as many other creatures as possible, since I want these cards to have widespread usability. Untargetability is not particularly common. On the other hand, the fact that they're redundant could be used to generate super-evasive creatures. Although both flying and fear are often sufficient, sometimes one or the other fails. At any rate, if the blue creature is a little below the others in power, we can still pass it through, since sometimes that's the breaks with blue creatures.
Jacob, I may yet go with haste, although it saddens me to leave White's newly keyworded ability out in the cold. I do kind of like the idea of hasty creatures getting some added benefit after the turn they come into play.
So... The red one would read, "Creatures with fear gain haste." The green one would read, "Creatures with haste gain trample." The white one would read, "Creatures with trample gain first strike." The blue one would read, "Creatures with first strike gain flying." The black one would read, "Creatures with flying gain fear."
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Matt
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« Reply #7 on: November 14, 2004, 10:51:13 pm » |
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Does this gain so much from being a five color cycle? I think this could just be a gimmick for two allied colors and it would be just as cool. Or, instead of going around the whole wheel, why not do this:
RED MAN green guys get <ability> black guys get <ability>
GREEN MAN white guys get <ability> red guys get <ability>
WHITE MAN green guys get <ability> blue guys get <ability>
BLUE MAN white guys get <ability> black guys get <ability>
BLACK MAN red guys get <ability> blue guys get <ability>
That gives you more ways to get the strengths.
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Ephraim
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« Reply #8 on: November 15, 2004, 12:19:45 am » |
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That would work, Matt, but I wanted them to inspire just a little bit more creative deckbuilding than building two or three colour decks with allied colours. We got that in Invasion block. I want it to focus on a keyword ability that is characterstic of, but not exclusive to, an allied colour. The black one could be used to help a Lantern Kami as readily as it would help a Wind Drake and so forth. Wizards has already given us colour-themed decks and creature-type themed decks. I wanted to see if I could create a cycle that would encourage building around a particular creature ability.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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Matt
Post like a butterfly, Mod like a bee.
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« Reply #9 on: November 15, 2004, 01:14:46 am » |
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Yeah but that's necessarily a five-color deck and those are hard-to-impossible to make worthwhile.
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Ephraim
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« Reply #10 on: November 15, 2004, 01:31:59 am » |
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It's only necessarily a five-colour deck if you want to run the full cycle of creatures. However, particularly with the Lords that give bonuses to creatures with trample, first strike, and flying, you could create a two or three colour deck based around that single Lord and all of the creatures you can find with the selected ability. So, for example, I could build a URW deck around the blue Lord and a bunch of red and white creatures with first strike.
Or, on the other hand, I could build a G/W deck around the white Lord, Rancor, Armadillo Cloak, and Loxodon Warhammer.
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Logged
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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