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Author Topic: My tog deck  (Read 1334 times)
mainmanmazz
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« on: December 13, 2004, 12:40:08 am »

Ok after reading this post I have come up with:

4 Underground sea
3 Volcanic island
2 Tropical island
3 Polluted delta
2 Flooded strand
2 Island
1 Swamp
1 Library of Alexandria
1 Black Lotus
1 Mox emerald
1 Mox sapphire
1 Mox Jet
1 Sol ring

3 Psychatog
4 Counterspell (I own no mana drain)
4 Force of will
4 Duress
4 A.K
2 Intuition
3 Cunning wish
4 Brainstorm
2 Deep analysis
1 MT
1 DT
1 Gush
1 Ancestral recall
1 Time walk
1 Yawgmoth’s will
1 Crucible of worlds

Side board
2 Ground seal
2 Artifact mutation
3 REB
1 Berserk
1 Fact or fiction
1 VT
1 Firestorm
3 Old man of the sea
1 Rack and ruin


I would like to play old man of the sea however I have 0 and that is the way things are for a while. Other options in the main and in the board were

Engineered explosives
Su quata firewalker
Wasteland
Crucible of worlds
Pernicious deed
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Ultima
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« Reply #1 on: December 13, 2004, 02:14:35 pm »

Your manabase is all wrong there.  Just as every other person has said in other threads regarding different control decks, tog is just the same in this metagame.  You can't play it without at least 4 islands in the md in this metagame.

Here is my current manabase that you can try out if ou want to.

7 SoLoMox
5 Fetchlands
4 Island
3 Volcanic Island
2 Underground Sea
1 Tropical Island
1 Swamp
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andrewpate
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« Reply #2 on: December 13, 2004, 03:12:43 pm »

Quote from: mainmanmazz
Other options in the main and in the board were

Engineered explosives
Su quata firewalker
Wasteland
Crucible of worlds
Pernicious deed


Suq'Ata Firewalker is bad because it costs double-blue, and you will have trouble keeping Mana Drain (or Counterspell) mana open in the early turns if you play him to deal with a Welder or a Grim Lavamancer or whatever.  Better to rely on Firestorm for killing dudes.

Wasteland is bad because you have trouble fixing your mana anyway and cannot fit any colorless lands into your mana base besides possibly Library of Alexandria.  Bringing in Strip effects is tangential at best to your strategy and would cause lots of color problems.

Crucible of Worlds is bad because you shouldn't need it to beat opposing Crucibles--that's what Artifact Mutation and all the basic lands you should be running are for--and you don't have Wastelands of your own to recur.

Pernicious Deed I guess is for help against Fish?  With 3 Old Man of the Sea and a Firestorm, is Fish really so big a threat (both as a matchup and in terms of expected numbers) as to deserve additional dedicated slots?  I doubt it.

Engineered Explosives is the one choice I could see actually considering.  You should be able to set it off for three, killing several important drops for Stax decks, fairly reliably, and setting it off for 1 or 0 could be good in certain matchups, particularly combo.  Unfortunately, it is pretty solidly a sideboard card and I don't see what it is really better than.  Possibly the Ground Seals, but is an autoloss against Dragon really acceptable, given how easy it is to protect against?  Possibly cut your maindeck Crucible and move the Fact or Fiction there, then add a Gaea's Blessing to beat Dragon and cut the Ground Seals for Engineered Explosives, which are better against Welder decks, anyway.

The one matchup that still worries me is Oath.  Isn't "Orchard, Mox, Oath of Druids" a "Force of Will or no?" sort of scenario for this deck?  I guess you could go for broke and try to race, but Akroma and Spirit of the Night are quite reliable and you'd need to draw pretty well to muster 20 by turn 3, particularly given that Akroma can stop 6 of it and live.  I'd like to hear some sb options for that matchup.
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effang
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« Reply #3 on: December 13, 2004, 04:39:20 pm »

Quote from: Ultima
Your manabase is all wrong there.  Just as every other person has said in other threads regarding different control decks, tog is just the same in this metagame.  You can't play it without at least 4 islands in the md in this metagame.

Here is my current manabase that you can try out if ou want to.

7 SoLoMox
5 Fetchlands
4 Island
3 Volcanic Island
2 Underground Sea
1 Tropical Island
1 Swamp


now this is interesting.  i'm assuming that you place more volcs than seas because post board you'll be using red much more? however this makes your first turn duress pretty...

oh yeah, you aren't running duress are you =)
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Smmenen
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« Reply #4 on: December 14, 2004, 03:20:27 am »

Quote from: Ultima
Your manabase is all wrong there.  Just as every other person has said in other threads regarding different control decks, tog is just the same in this metagame.  You can't play it without at least 4 islands in the md in this metagame.

Here is my current manabase that you can try out if ou want to.

7 SoLoMox
5 Fetchlands
4 Island
3 Volcanic Island
2 Underground Sea
1 Tropical Island
1 Swamp


That mana base is fine, but i think something like this could work too:

1 LOA
3 Island
6 Fetchland
3 Underground Sea
3 Volcanic Island
2 Tropical Island
7 SoloMoxen
That way you have functionally 9 Islands in the deck but more duals.
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mainmanmazz
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« Reply #5 on: December 14, 2004, 03:32:58 am »

Idealy I would have
7 SoLoMox
But I don't own Moxen and everyone I know with them is using them. So I came up with this manabase. I will try all suggestions as I test so keep them coming.

Thanks Matt
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ELD
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« Reply #6 on: December 14, 2004, 06:07:42 pm »

I've had alot of success with Tog.   My builds ran a strip mine and a wasteland.  This really isn't for the purposes of most decks running strips.  I never hoped to get lucky and have my opponent knocked out of the game by a series of wastelands.  They were instead used at oppourtune times such as taking counters offline, or destroying a bazaar or library.  Maze of Ith and Kor-Haven are also handled by just a little LD.  Since you are running Crucible, I would strongly recommend a strip mine and a wasteland.  

Aside from the mana base, I would cut Cunning Wish #3 for another Deep Analysis.  Intuition for DA  means you can flash back the two in the yard much earlier.  Without the full set of moxen and Mana Drain, casting DA from your hand is much harder.
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unrestrict: Freedom
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« Reply #7 on: December 14, 2004, 11:56:56 pm »

I'd take out the Crucible, and not consider Wastelands at all. You need basics. Maybe 4 islands and 1 swamp, 2 would be ideal if you could pull it off. Also, run at least one Deed in mainboard. I run two, and from experience, it man-handles Stax decks if you can FoW their first turn Trinisphere.

My manabase is something like:
2 UG Sea
2 Trop Island
2 Volc Island
5 Island
2 Swamp
4 Polluted Delta
1 LoA
1 Strip Mine

It's a fairly new modification, but if you start off fetching for a couple basics, you won't be held victim to any game-winning early game Crucible/Wasteland lock.
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Zherbus
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« Reply #8 on: December 16, 2004, 08:29:32 am »

mainmanmazz, I'll keep the thread opened because everyones responses have been good and that lends value to this thread. Posting just a decklist violates rule #4 (Lack of Content). Consider this a warning so that future threads can be fleshed out better.
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