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Author Topic: MB Discard  (Read 809 times)
doctrellor
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« on: January 09, 2005, 11:39:01 am »

I was thinking about 2 ways to make a deck, I am still not sure if it even CAN be competitive or just stays Casual (like Sui)

Decklist

Land. I forgot to get Cabbal Coffers...I need 2

15 Swamps
4 Wastelands
1 Strip
2 Lake of the Dead
2 Petrified Fields (to retreive stripped/sac'd lands)

Mana Acceleration - might need some more.. suggestions?

1 Lotus Petal
1 Mana Vault
1 Sol Ring
4 Dark Rituals

Tools

1 Necro
1 Demonic Tutor
1 Vamp Tutor
1 Yawgs Win
4 Diabolic Edicts - This slot is a certain Sideboard slot to fit depending...

Discard stuff

4 Rack
4 Hymns
4 Duress
4 Megrim - works well with Racks
1 Mind Twist

Creatures

4 Hippies - the original
4 Nezumi Shortfang - nice effects and cheap cost

-----------

Things looking at This needs to go off almost on turn 1 or 2 at most, since most decks will empty thier hands that quick...like Sligh, Sui, Goblins, TnT, Combo Decks, etc.

So this deck will slow a speedy deck down (hopefully) with the Megrims/Racks/Nezumi's out

I figure I might need a bit more Mana Accel, and am still not sure on my land choices

As far as cards..I have looked over..

Noetic Scales.. looked subpar
Skull Fracture
Blackmail
Persecute
Skeletal Scrying - card advantage
Teferi's Puzzle Box - might be interesting
Mirari - nice but too expensive
Ensnaring Bridge - prob SB since I am critter weak..

Underworld Dreams - looks good, especialy with next 2 cards
Anvil of Bogardan
Memory Jar

OR, If I want to go Blue-Black (Bruise) I would be adding in..

Urza's Guilt
Recoil
Breathstealers Crypt
Back to Basics
Gush

But one thing I was hoping to get are some cards which this deck needs badly

1) Card Advantage: which is critical in T1

Now: I doubt it could do well in a typical T1 tourney, but in Casual it might do good..Smile

If I may, can you guys look it over and let me know how the deck looks, and what would ya change in it...
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Draven
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« Reply #1 on: January 11, 2005, 08:34:28 pm »

First of all, I am going to tell you a quote I heard. I don't know who siad it but here goes:

"I don't know what to do about mono black, but I would start by cutting the black."

What that means is mono black as not good right now. That doesn't mean it isn't a fun deck to play. I love my mono black deck. One thing you want to do is look at the purpose of the deck. Hand destruction is your "goal" but if you think about it, killing their hand isn't going to win the game. You still need a win condition. Take your hand destruction theme a little farther and go just disruption. Although it seems counter-intuitive, hand/land destruction does work quite well together.

I would cut the Racks/Megrim. They are just too slow. I am guessing you can't afford Sinkholes, but you might want to look at Choking Sands or Icequake. They arn't great compared to Sinkhole, but they manage. Also, if you are looking at the Wasteland denial startagy, Crucible will work way better than the Petrified Fields.

The last thing I would recomend is looking at some more beats. The Hippies are great, but you can only run four, and you just need more beats. You can look at Nantuku Shade or Grinning Demon. Both are cheap beats.

Good luck...
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doctrellor
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« Reply #2 on: January 11, 2005, 10:53:11 pm »

Ok, cool..  figured that MBC bites competitively, but hey, my decks are fun playing casual..Smile

I have Nantuko Shades, and Sinkholes in my Sui deck

so go

-2 Petrified Field
-4 Racks
-4 Megrim

+2 Crucible of Worlds
+4 Nantuko Shade
+4 Sinkholes

hmm, ok, so...to flatten out the mana curve a bit...

Hand D (13 sources)

Hymns
Duress
Mind Twist
Nezumi

Land D (9 sources)

Wastelands
Strip
Sinkholes

It looks like a modified T1 Sui deck only having the addition of the Nezumi Shortfangs to give Discard/Rack ability...I would probably have Negators in the SB instead of reavers/masticore/warbeat

I would think that even with Nether Void, it won't make too much difference.
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