I was thinking about 2 ways to make a deck, I am still not sure if it even CAN be competitive or just stays Casual (like Sui)
Decklist
Land. I forgot to get Cabbal Coffers...I need 2
15 Swamps
4 Wastelands
1 Strip
2 Lake of the Dead
2 Petrified Fields (to retreive stripped/sac'd lands)
Mana Acceleration - might need some more.. suggestions?
1 Lotus Petal
1 Mana Vault
1 Sol Ring
4 Dark Rituals
Tools
1 Necro
1 Demonic Tutor
1 Vamp Tutor
1 Yawgs Win
4 Diabolic Edicts - This slot is a certain Sideboard slot to fit depending...
Discard stuff
4 Rack
4 Hymns
4 Duress
4 Megrim - works well with Racks
1 Mind Twist
Creatures
4 Hippies - the original
4 Nezumi Shortfang - nice effects and cheap cost
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Things looking at This needs to go off almost on turn 1 or 2 at most, since most decks will empty thier hands that quick...like Sligh, Sui, Goblins, TnT, Combo Decks, etc.
So this deck will slow a speedy deck down (hopefully) with the Megrims/Racks/Nezumi's out
I figure I might need a bit more Mana Accel, and am still not sure on my land choices
As far as cards..I have looked over..
Noetic Scales.. looked subpar
Skull Fracture
Blackmail
Persecute
Skeletal Scrying - card advantage
Teferi's Puzzle Box - might be interesting
Mirari - nice but too expensive
Ensnaring Bridge - prob SB since I am critter weak..
Underworld Dreams - looks good, especialy with next 2 cards
Anvil of Bogardan
Memory Jar
OR, If I want to go Blue-Black (Bruise) I would be adding in..
Urza's Guilt
Recoil
Breathstealers Crypt
Back to Basics
Gush
But one thing I was hoping to get are some cards which this deck needs badly
1) Card Advantage: which is critical in T1
Now: I doubt it could do well in a typical T1 tourney, but in Casual it might do good..

If I may, can you guys look it over and let me know how the deck looks, and what would ya change in it...