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Author Topic: Type 1 Rock  (Read 1040 times)
merfolkOTPT
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buddyhllyglasses
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« on: January 09, 2005, 11:17:09 pm »

So this deck may seem like a pile but i think the combination of a lot of disruption and decent card draw might make for a cool deck.  I don't know much about non monoblue decks but this deck seems like it might be good with the right tweaking.  Any help would be greatly appreciated.


2-4x Root Maze (I think this has been analyzed to death but it is amazing against alot of decks and i wil leave it there)
1x Vamp Tutor
1x Demonic Tutor
2-4x Duress (a way to hurt a lot of decks in the format and force the counter early)
2-4x Cabal Therapy (this basically is a way to make the welders and any hard to hit with duress things go away, also hitting multiples and flash back = good)
4x Skull clamp(a way to keep the deck going and give it draw at all)
4x either Llanowar Elf or Werebear (i like elf because it is a one drop and fights the power of 3 sphere but Werebear diversifies the curve and makes chalice for one not end me, also they are both clamp food)
4x Birds of Paradise (Mana fixer, clamp food)
4x Quirion Ranger (this card helps the mana even more epecially under a 3 sphere)
0-4x Naturalize (pros: hits oath and any problem artifacts, cons: costs 2)
0-4x Oxidize (pros:cheap, can get around regen,Cons: hit by chalice for one, doesn't hit oath)
0-4x Smother (it hits a lot of important creatures in the format, all of fish Phid, Tog, Dryad, WELDER, however, it doesn't hit oathed up creatures or just about anuthing else in any MWS deck)
2x spirit monger ? (rock decks make use of this fella in 1.x but is he type 1 worthy? on the plus side he can block well everything in welder)
0-4x Ravenous Baloth (can block and kill juggy then gain 4 life also can be clamped to much happiness)
0-4x River Boa (house against control but maybe too litlle of a guy? can block lots of creatures forever in MWS decks of an aggro nature)
4xPernicious deed (i can ramp up to three easily 2nd turn and this card is amazing)
1x Mox Emerald
1x Mox Jet
1x Black Lotus
0-1x Sol Ring (should i play this)
0-1x Yawgmoth's Will (with a late game resurge it could mean a win especially if i play:)
4x Dark Ritual (i don't know about this but it seems like accel = the good but i don't have a lot of ways to capitalize on black)
4x Land grant (thins and lowers land count blah)
4x Bayou (hurray)
3-6x Forest
3-6x Swamp
0-5x Waste or Strip effect

Sideboard
rest of duress/therapies
rest of oxidize/ naturalize
rest of rootmazes
engineered plague(i thought about this main deck because it is good against so many decks in the format)
elephant grass could be amazing against oath
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Ape
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coke_smurf@hotmail.com
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« Reply #1 on: January 10, 2005, 03:41:12 am »

What would you think of Eternal Witness? Bringing back your used Deeds, Smothers et cetera is good, and more Clampfood  Wink

I would choose the Elf over the Bear. The Elves are a turn faster than the Bears, which makes them better against a Turn 1 3sphere on the other side of the table.
By the way, did you think of Troll Ascetic? In extended they were hot and played over Spiritmonger for a while.

Ape.
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CaptainBuddocks!
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« Reply #2 on: January 20, 2005, 07:45:12 pm »

How about instead of Llanowar Elf or Werebear, try running Yavimaya Elder. Its land search and draw engine for 1 card without the Skullclamp.
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LouGodKingofDustBunnys
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« Reply #3 on: January 21, 2005, 06:08:15 am »

I think you need to test some kind of set list before you start tossing decks up on the boards. Just throwing out variable numbers of cards make it seem that you want someone to build the deck for you, and if your going to do that, you might as well just netdeck something that’s already posted and tested.
 A few words of wisdom however, you need to be fast and do broken things in vintage, or at least keep your opponent from doing broken things. The root maze’s are solid disruption against combo and control slaver decks (they stop infinite welder/slaver tricks, and some builds will just deal with the maze when they are ready. Also, the deed’s don’t really go very well with a bunch of little guys and mazes, i.e. a deed for one kills your mazes elf dudes, birds, and moxes. And what do you do then? Drop a spiritmonger? A baloth? Both of those spells are just asking to be mana drained into a mindslaver/intuition/ other random brokenness. Yes discard is good and all, but you need something to back it up, something to break you opponents back and make him scream for mercy with, and I’m sorry, but clamping an elf and playing a spiritmonger not going to cut it.
One idea I have for you is a deck building trick I learned when I started playing magic. Throw together a list, get some friends and have them play some of the more popular decks, and during each game write down cards that were useless. Then after you play at least 10-15 games against each deck, look at cards that didn’t work, and start writing down lists of cards, that if you had drawn them, would have made a difference, then make up a sideboard of something like30 or so cards and retest. If you keep doing this you will eventually find cards that are good in a greater portion of your matchups and cards that aren’t. Then you start whittling the list “sideboard” down until you have a maindeck your happy with, and also know the weakness of your deck. Once you know your weakness, you can build a proper sideboard. Oh, and one more thing, it’s generally not a good idea have two main colors in an aggro deck (what I mean by two main colors, is spells that cost double or more in casting cost, like smother, double black, and elder(double green) or witness (also double green) as it will cost you constancy) Most losses do to mana screw or color screw is because of poor planning in the design of a deck, ala not enough green or black mana to consistently cast your spells on the turns that they are needed most( for instance, one black turn one for duress/ therapy, or one green first turn for rootmaze, especially against storm combo).

Ok, I’m fucking tired of typing and I have to feed my kids breakfast, so I’m off…and just so you know, I’m not trying to flame you or beat you down or nothing, I’m honestly just trying to help. Just give the revolving door deck designing trick a try….and if I didn’t explain myself well enough, pm me, and I’ll explain in more detail.
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