LouGodKingofDustBunnys
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« Reply #3 on: January 21, 2005, 06:08:15 am » |
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I think you need to test some kind of set list before you start tossing decks up on the boards. Just throwing out variable numbers of cards make it seem that you want someone to build the deck for you, and if your going to do that, you might as well just netdeck something that’s already posted and tested. A few words of wisdom however, you need to be fast and do broken things in vintage, or at least keep your opponent from doing broken things. The root maze’s are solid disruption against combo and control slaver decks (they stop infinite welder/slaver tricks, and some builds will just deal with the maze when they are ready. Also, the deed’s don’t really go very well with a bunch of little guys and mazes, i.e. a deed for one kills your mazes elf dudes, birds, and moxes. And what do you do then? Drop a spiritmonger? A baloth? Both of those spells are just asking to be mana drained into a mindslaver/intuition/ other random brokenness. Yes discard is good and all, but you need something to back it up, something to break you opponents back and make him scream for mercy with, and I’m sorry, but clamping an elf and playing a spiritmonger not going to cut it. One idea I have for you is a deck building trick I learned when I started playing magic. Throw together a list, get some friends and have them play some of the more popular decks, and during each game write down cards that were useless. Then after you play at least 10-15 games against each deck, look at cards that didn’t work, and start writing down lists of cards, that if you had drawn them, would have made a difference, then make up a sideboard of something like30 or so cards and retest. If you keep doing this you will eventually find cards that are good in a greater portion of your matchups and cards that aren’t. Then you start whittling the list “sideboard” down until you have a maindeck your happy with, and also know the weakness of your deck. Once you know your weakness, you can build a proper sideboard. Oh, and one more thing, it’s generally not a good idea have two main colors in an aggro deck (what I mean by two main colors, is spells that cost double or more in casting cost, like smother, double black, and elder(double green) or witness (also double green) as it will cost you constancy) Most losses do to mana screw or color screw is because of poor planning in the design of a deck, ala not enough green or black mana to consistently cast your spells on the turns that they are needed most( for instance, one black turn one for duress/ therapy, or one green first turn for rootmaze, especially against storm combo).
Ok, I’m fucking tired of typing and I have to feed my kids breakfast, so I’m off…and just so you know, I’m not trying to flame you or beat you down or nothing, I’m honestly just trying to help. Just give the revolving door deck designing trick a try….and if I didn’t explain myself well enough, pm me, and I’ll explain in more detail.
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