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Author Topic: [Deck] Oath - Slaver  (Read 1404 times)
sierra_gandalf
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« on: January 19, 2005, 06:11:16 pm »

Hi guys,
I've been testing a deck different than other Oath decks: it works with Bringer of the White Dawn and Mindslaver. The reason: I'm bored of playing against Oath with the Angel configuration, and this version works pretty good against combo, so I decided to test it. I post it here cause I think that the ManaDrainers can help me with this deck:

Mana Base (22)

4x Tropical Island
4x Polluted Delta
5x Island
4x Wasteland
R Strip Mine
4x Forbidden Orchard

Combo (10)

4x Oath of Druids
2x Bringer of the White Dawn
2x Mindslaver
1x Jester's Cap
1x Krosan Reclamation

Draw Engine & Tutors (16)

4x AK
4x Intuition
2x Impulse
4x Brainstorm
2x Cunning Wish

Counterspells (12)

4x FoW
4x Mana Drain
4x Mana Leak

SB:

2x Tormod's Crypt
2x BeB
2x Echoing Truth
1x Hurkyl's Recall
1x Oxidize
3x Naturalize
3x Energy Flux
1x Platinum Angel

Card Choices:

4x Tropical Island: Fast mana of both colors, i run always 4, some people run only 2 in oath or madness, but i prefer this.
Strip Set: You may have to deal with Mishra's Workshop or Bazaar of Baghdad, and this is the best way of do this.
4x Polluted Delta: With this, you may fetch Islands if you are playing against a deck with lots of wastelands and LD spells, or you may fetch tropical island to play oath.
Basic Islands: I play 5 basic islands, a good number to fight against opposing wastelands.
4x Forbidden Orchard: With this land, you may activate the Oath against Landstill or decks like that, and it gives you mana of any color (sometimes you may play bringers with this...  Confused )

Combo

4x Oath: Obvious. The key of the deck. It searches for the bringers to combo out the opponent
2x Bringer of the White Dawn: I play 2 rather than 1 because sometimes with 1 activation of the Oath you don't throw slaver, and with 2 you may use jester's cap a lot of time too.
2x Mindslaver: The key against a lot of decks, when we oath up a bringer and the next turn we bring the slaver, opponent will concede you cause you may play slaver indefinitely.
1x Jester's Cap: This is my personal tech, and it works very well against decks like Meandeck Oath or Tendrils based combos, you remove their win conditions and you have only to oath a bringer and kill them.
1x Krosan Reclamation: Sometimes you have to oath another time after the 2nd Bringer to find the slaver, and i use it for survive a few turns before die.

 Draw Engine & Tutors:

4x AK: This is our 1st Draw Engine, It has a lot of synergy with oath and intuition.
4x Intuition: With this you fetch oath, AK or something that you need.
4x Brainstorm: When you are looking for an oath or a FoW, Brainstorm is a very good card that may leave Bringers on top for after shuffle with a polluted delta or an intuition.
2x Cunning Wish: The Key against Oath, when he or she is a slave for you, you may play the cunning wish and bounce his or her creatures to the hand and atk with the bringers.
2x Impulse: Search for the oath or the orchard is its function.

Counterspells:

4x Force Of Will: To protect a turn 2 Oath or against 1st Turn combos.
4x Mana Drain: Acceleration for the intuitions o for use the slaver until you have 4 mana.
4x Counterspell: I play this rather than Mana Leak cause Leak is played cause you may play it in the first turn (mana+mox = leak), but in this deck that there aren't any moxen, i like more counterspell.

SB:

2x Tormod's Crypt: Works well against a couple of decks, i run this cause i can't play seal of ground  Mad
2x BeB: Fight against Welder is the main function.
2x Echoing Truth: It's for the Oath mirror or against 4CC (decree tokens)
3x Energy Flux: I hate Stax.
3x Naturalize: Good against too many decks
1x Platinum Angel: Against Oath Mirror or combo decks
Oxidize, Hurkyl's Recall: Wishable targets for all moments

This is the deck that i'm working in, please help me Smile

Sierra
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the Luke
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« Reply #1 on: January 19, 2005, 07:07:53 pm »

The deck idea looks interesting, however, I have a couple of criticisms.

First, you really don't give a valid reason WHY this deck should be played.  WHY should I try this out instead of playing Meandeck Oath, which can devote less of its deck to the kill, and thus dedicate more to protection and disruption.  Why Slave when you can just attack for two to three turns and win?  Since the Akroma/Spirit of the Night configuration usually wins two turns after casting Oath, this version doesn't actually seem any faster.  Your Bringer is much more vulnerable than those dudes.

Also, your deck really needs a Slaver when you Oath.  Surely you should play four Slavers to maximise your chance of milling them with Oath?  I'd even think about putting in one or two Possessed Portal, as these are going to be game almost as much as Slaver recursion will be.  

Another thing.  It may be better to run a one Bringer and one Darksteel Colossus configuration, you don't need more than one Bringer.  This also enables you to run Tinker, which in any deck with big artifacts, should certainly be played (IF YOU RUN SoLoMoxen!!).

Finally, your deck doesn't run SoLoMoxen.  So your best hope to win is to tap out for Oath turn TWO, and tap out for the Slaver activation turn FOUR.  This is way too slow, and you need the mana open to protect your win condition.

Unless you think of some reason why this combo is really better than Meandeck Oath, it won't really attract much attention.

-Luke
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HuntedWumpus
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« Reply #2 on: January 19, 2005, 09:58:59 pm »

I have to say that I was mildly entertained by the combo enough to throw together a suggestion for you. However I must State first and foremost, . . .

This deck cannot run without jewelry, It needs the speed . . .

Oath of Slavery:

4 Force of Will
4 Mana Drain
4 Duress

4 Brainstorm
2 Skeletal Scrying
1 Demonic Tutor
2 Cunning Wish
1 Ancestral Recall
1 Time Walk

4 Oath of Druids
2 Bringer of the White Dawn
4 Mindslaver
2 Krosan Reclamation
2 Dragon Breath

1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
1 Mox Pearl
1 Mox Emerald
4 Forbidden Orchard
3 Polluted Delta
3 Tropical Island
2 Underground Sea
2 Island
1 Swamp


SB:
1 Rack and Ruin
3 Oxidize
1 Ray of Revelation
1 Swords to Plowshares
1 Stifle
1 Echoing Truth
1 Red Elemental Blast
1 Blue Elemental Blast
1 Fact or Fiction
1 Platinum angel
2 Tormonds Crypt
1 Make some savageness up, this list is just a suggestion anyway.

Anyway. I think this list more likely to do what you are trying to accomplish.

Uhh on the Colossus/Tinker, its a good idea but it makes 1/3 of your critters into non Bringer of the White dawn(assuming you cut a bringer for colossus), and hence the combo will have no chance of starting 33% of the time, which is unfortunate. I also added the the dragon breath so your goal is now Oath, attack 5, slaver, attack 10, slaver, win. Anyway it should speed up your first or second attack. Good luck to you.
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sierra_gandalf
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« Reply #3 on: January 20, 2005, 12:28:15 pm »

thanks to you, i'll play a possesed portal, and  a DSC rather than a bringer. I choose this deck because i think that is better than Oath against combo, and jewelry i know that it's neccesary, but i only have a Sol Ring Sad (i'm going to buy Mana Crypt, but i haven't got other jewelry) But for 5proxy tournaments i play it surely. I think that 4 slaver is too much. With 2 works well. Now, myversion looks like this:

Mana Base (25)

2x Tropical Island
4x Polluted Delta
3x Island
4x Wasteland
R Strip Mine
4x Forbidden Orchard
6x SoLoMoXeN(5 Moxen 1 Sol Ring)

Combo (10)

4x Oath of Druids
1x Bringer of the White Dawn
2x Mindslaver
1x Possesed Portal
1x Krosan Reclamation

Draw Engine & Tutors (14)

4x AK
4x Intuition
1x Tinker
1x Mystical Tutor
4x Brainstorm

Counterspells (12)

4x FoW
4x Mana Drain
4x Mana Leak

SB:

3x Tormod's Crypt
3x BeB
2x Echoing Truth
3x Naturalize
3x Energy Flux
1x Platinum Angel

Thanks to all
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Revvik
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« Reply #4 on: January 20, 2005, 12:31:55 pm »

Quote from: the Luke

WHY should I try this out instead of playing Meandeck Oath, which can devote less of its deck to the kill, and thus dedicate more to protection and disruption.  Why Slave when you can just attack for two to three turns and win? ... even think about putting in one or two Possessed Portal, as these are going to be game almost as much as Slaver recursion will be. ... Finally, your deck doesn't run SoLoMoxen.  So your best hope to win is to tap out for Oath turn TWO, and tap out for the Slaver activation turn FOUR.  This is way too slow, and you need the mana open to protect your win condition.

Unless you think of some reason why this combo is really better than Meandeck Oath, it won't really attract much attention.


Addressing a couple of things in this post:
Playing this VS. Playing MeanDeck Oath - Properly tuned, this build can offer even less of a window for the opposing player to do anything, with Mindslaver time-walking your Bringer to victory.  However, since you're going to want to be spending all your time tapped out to play the Oath of Druids early, utilize draw spells, etc - maybe you would want to look into more free counters, like Disrupting Shoals from the new set.
Possessed Portal: Unfortunately, running as strong of a draw engine as you do, Possessed Portal has the capacity to neuter you as well.  While it does stall for time while you swing with the Bringer, maybe you would want to find a way to get around its drawback?  Fact or Fiction in the side with Wishes is a step in the right direction.  Just a thought.
Sol Ring/Moxen/Lotus: Sierra_Gandalf, you do kinda need these to set up a faster kill before Mana Drain becomes an issue and Storm combo takes you down.  I know the cost of such things is pretty high, but it makes an already cool idea that you have here even better.
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« Reply #5 on: January 20, 2005, 01:12:31 pm »

sounds like it could be ok in t1
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