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Author Topic: Nameless Pariah  (Read 1621 times)
magus888
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« on: February 01, 2005, 10:36:47 am »

Land Destruction is an outdated way to win games. Maybe if there was a way to rip lands from a player's hand at instant speed this ability could be used once again.

Nameless Pariah 1BB
Creature- Human Cleric
B,T, Look at target opponent's hand and choose a land card there. That player discards that card.    
2/2

Current Wording
Hapless Peril 1B
Sorcery
Kicker-2B
Look at target opponent's hand and choose a land card there and that player discards that card.
If you paid the kicker cost, put target land on top of it's owner's library.
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Ephraim
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« Reply #1 on: February 01, 2005, 10:56:04 am »

[card]Ostracize[/card] lets you nab only creatures, [card]Duress[/card] specifies "nonland" -- maybe you could create a spell that costs {B} that targets only lands. At least it can be played early in the game, when one might expect an opponent to have excess lands. I'm afraid that your Nameless Pariah would never come out fast enough to actually get lands in an opponent's hand. Obviously, my suggestion would have the same problem in the late game, but at least it would be available in the early game. Maybe it could be given cycling as well, to make up for the fact that it would be pretty useless in the late game.
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« Reply #2 on: February 01, 2005, 11:20:08 am »

Quote from: Ephraim
[card]Ostracize[/card] lets you nab only creatures, [card]Duress[/card] specifies "nonland" -- maybe you could create a spell that costs {B} that targets only lands. At least it can be played early in the game, when one might expect an opponent to have excess lands.

[card]Encroach[/card] may be what you are looking for.

Tom
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Ephraim
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LordZakath
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« Reply #3 on: February 01, 2005, 11:23:35 am »

Quote from: wonkey_donkey
Quote from: Ephraim
[card]Ostracize[/card] lets you nab only creatures, [card]Duress[/card] specifies "nonland" -- maybe you could create a spell that costs {B} that targets only lands. At least it can be played early in the game, when one might expect an opponent to have excess lands.

[card]Encroach[/card] may be what you are looking for.

Tom


Hey, you bet it is! And the fact that I've never heard of it before is proof that our version should hit basic lands and should have cycling. Smile
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magus888
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progtologist
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« Reply #4 on: February 01, 2005, 08:43:29 pm »

Is something like this good?

Hapless Peril  1B
Sorcery
Choose one- Look at target opponent's hand and choose a land card there and that player discards that card, or put target land on top of it's owner's library.
Entwine B

Giving the card a 1cc would make it way better than Enroach.
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Nibble
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« Reply #5 on: February 01, 2005, 08:55:27 pm »

The problem with entwine is that both effects need to be around the same power level for it to work. The discard effect is a little stronger than Encroach, so 1B is about right, but the land-to-library effect was recently printed as [card]Uproot[/card], at 3G.
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Necrologia
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« Reply #6 on: February 01, 2005, 09:50:31 pm »

Putting lands on top of the library has been strictly green as far as I know anyway. See also: [card]Fallow Earth[/card] and [card]Plow Under[/card]
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« Reply #7 on: February 01, 2005, 10:03:02 pm »

Yeah that one would work a lot better if you made the land-to-library thing be kicker and not entwine.
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magus888
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progtologist
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« Reply #8 on: February 02, 2005, 02:21:01 pm »

Hapless Peril 1B
Sorcery
Choose one- Look at target opponent's hand and choose a land card there and that player discards that card, or put target land on top of it's owner's library.
Entwine 1B
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Matt
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« Reply #9 on: February 02, 2005, 06:03:17 pm »

Look, you're entirely missing the point, AND ignoring the rules of the forum (specifically the current wording rule). The point is that the land-bouncing effect is TOO STRONG AT {1}{B}, which is why we're telling you to make the base card 1B for the discard and make the land bounce be a kicker (not entwine) and probably 2B or 3B to boot.
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