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[Discussion] Breaking Ninja of the Deep Hours
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Topic: [Discussion] Breaking Ninja of the Deep Hours (Read 10031 times)
stephen3200
Basic User
Posts: 3
[Discussion] Breaking Ninja of the Deep Hours
«
Reply #30 on:
January 31, 2005, 02:16:43 pm »
Well, one of fishes worst matches at one stage was oath, and similar large critter decks, so surely the man-o-war ninja ha just as good a chance of being useful as the ninja of the deep hours, the hours can mean you could run 2+ in addition to 2/3 curiosity, and the standstill engine, whilst the man-o-war one can bounce any creature (threats) as long as you get a creature down under a trinisphere and they are attempting to race you, giving you another option to combat the workshop deck clocks.
Genju of the falls could always be used with fish as well, removing the threat of non-basic hate to an extent, by removing the conclaves, and possibly some fo the workshops.
Not sure what other decks it could go into though, could be fish 5-8 in Mono blue control though.
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Diakonov
Full Members
Basic User
Posts: 758
Hey Now
[Discussion] Breaking Ninja of the Deep Hours
«
Reply #31 on:
January 31, 2005, 07:43:37 pm »
I would definitely still run 4 Curiosities. I wouldn't run 4 Ninjas, because they are conditional, even if it seems like a fairly easy condition to meet.
I'm not sure about Mistblade Shinobi (the 1/1 ninja-bouncer). If he deserves inclusion, it would at least be sideboard material only, in which case solid removal or Gilded Drake might be better.
The Genjus and Shoals are also big possibilities for Fish that deserve to be discussed.
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VINTAGE CONSOLES
VINTAGE MAGIC
VINTAGE JACKETS
Team Hadley
That0neguy
Basic User
Posts: 163
[Discussion] Breaking Ninja of the Deep Hours
«
Reply #32 on:
January 31, 2005, 08:07:40 pm »
Gilded drake is only good 50% of the time against oath since if they get the Akroma first you win if they get the SofN first you lose anyways barring other hate as well
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MrZuccinniHead
Basic User
Posts: 437
[Discussion] Breaking Ninja of the Deep Hours
«
Reply #33 on:
February 01, 2005, 02:27:19 am »
i agree on dropping from 4x ninja. that's just too much because u need a creature out to abuse him. Also, Waterfront Bouncer > mistblade because akroma doesn't tap to attack and mistblade can't beat that body. I agree on checking out disrupting shoal maybe as a 2-of to replace the spots formerly reserved for misdirection and stifle.
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Scopeless on mIRC
Quote from: Hi-Val talking about a girl covering herself with chrome moxen
I'd like to imprint My Cock on that. If she handles it right, it makes white mana.
Aisling_leprechaun
Basic User
Posts: 3
[Discussion] Breaking Ninja of the Deep Hours
«
Reply #34 on:
February 03, 2005, 04:24:09 pm »
I like the both ninja and it is obvious that they work best in a fish deck...but i could see them in a WTF deck with green and red because your river boas will get through all game long. Green and red also gives you some good answers to MWS decks with all the artifact hate. the only problem with that is the three different colors of mana. I don't like them madness because if you have a wonder in the yard and creatures on the board you are winning already so it seems like a win MORE card.
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