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Author Topic: Bugetized Prison no workshop [Trinity.dec]  (Read 1481 times)
nickalisk
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« on: February 07, 2005, 10:04:03 am »

Trinity.dec

4x Anciet Tomb
2x City of Tratiors/Temple of the False God
4x Shivan Reef
3x Gemstone Mine
1x Tolarian Academy
4x Wasteland
1x Stripmine

1x Mana Crypt
1x Mox Diamond
1x Sol Ring
1x Mana Vault
1x Grim Monolith
1x Lotus petal

4x Smokestack
4x Trinisphere
4x Tanglewire
3x Crucible of Worlds
2x Sundering Titan
1x Karn, the Silver Golem
4x Goblin Welder
3x Meditate
3x Thirst for Knowledge
2x Fire/Ice
1x Brainstorm
1x Memory Jar
1x Tinker
1x Mystical Tutor
1x Wheel of Fortune


i didnt have the money to go and buy myself a playset of workshops (im only 16)....
but i did have access to all the other stuff so i thought id try a deck using what i had...runs pretty smoothly im debating city of traitors vs. temple
and considering elvish spirit guides too.... i need help with the sideboard and if u know any alterior mana accel that i left off that isnt in complicance to power or workshops.

overall it gets the stuff out, i usually lose quite a bit of life tho....
mainly i need a verdict on temple vs city, and whether ESG's will help
atm i like the consistency.
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hairysamarian
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« Reply #1 on: February 17, 2005, 10:13:56 pm »

Quote from: nickalisk
Trinity.dec

 i need help with the sideboard and if u know any alterior mana accel that i left off that isnt in complicance to power or workshops.

overall it gets the stuff out, i usually lose quite a bit of life tho....
mainly i need a verdict on temple vs city, and whether ESG's will help
atm i like the consistency.

 
I don't think Stax will ever be fast enough without the Workshops. Turn one Mox, Workshop, Trinisphere followed by turn two Smokestack isn't likely to happen any other way.  Have you considered proxying them?
If you have to do without, though, there are some other cards you can try. Volcanic Island is a natural unless they are also outside your financial reach. My copy of Lion's Eye Diamond wasn't expensive, and you might use one to deliver Welder targets to the graveyard. Temple of the False God is, I think, a bad choice, since it takes too long to produce. In the short time I've been trying to break into the serious Vintage scene, one thing I've learned is how brutally fast it is, and how unforgiving of the slow.
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Necrologia
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« Reply #2 on: February 17, 2005, 11:09:50 pm »

Temple of the false god is terrible. City of Traitors is fine with Crucible to back it up. What's with the random 1x Brainstorm though? I hope it's not replacing Ancestral because they just don't do the same thing at all.
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Lymph
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« Reply #3 on: February 18, 2005, 05:13:35 pm »

(As English isn’t my native language my apologies for poorly structured sentences or spelling mistakes  Wink )

I would choose City of Traitors without a doubt, not only because you play Crucible but also getting to 5 lands with smokestacks and wasteland is difficult to nearly impossible and you want your mana ASAP before the game is over.

If you want to cut the blue and red from your deck and go mono-brown (the ugly grey nowadays) there’s another great (inexpensive) mana accelerant for you namely Metalworker. Playing with Metalworker gives you an explosive start. The midgame isn’t in your favour but with this deck (more so for the powered version) there normally wont be much of a midgame, a two sided that is  Wink

The list for the powered version can be found here:
http://www.theabyss.biz/2004/winners/winnersmilano10.htm

Here’s a “budgetized“ version at the top of my head that might stand a chance against the tier 1 decks  Smile

Main Deck

// Mana (26)

    4  City of Traitors
    4  Ancient Tomb
    3  Crystal Vein
    4  Wasteland
    1  Strip Mine
    1  Tolarian Academy

    1  Mana Crypt
    1  Mox Diamond
    1  Lotus Petal
    1  Sol Ring
    1  Mana Vault
    1  Grim Monolith
    3  Mind Stone / 3  Basalt Monolith

// Creatures (11)

    4  Metalworker
    3  Karn, Silver Golem
    3  Triskelion
    1  Sundering Titan

// Locking Parts (20)
 
    4  Trinisphere
    3  Sphere of Resistance
    4  Chalice of the Void    
    4  Smokestack
    3  Tangle Wire
    2  Uba Mask

// Other (3)

    2  Crucible of Worlds
    1  Memory Jar

Sideboard

    1  Triskelion
    2  Duplicant
    1  Tangle Wire
    3  Damping Matrix
    2  Defense Grid
    2  Uba Mask
    2  Kill Switch
    2  Tormod’s Crypt


I don’t know what to play in the Mind Stone/Basalt Monolith slot. Although Basalt Monolith gives you more mana, you can play the Mind Stone’s turn 1 as they cost 2 and have the ability to draw you an extra card later in the game. Maybe there are even better choices but this is the best I can come up with now.

With 11 lands that give you 2 mana and 6 artifacts costing 0-2 mana that together can give you 3 mana turn 1 a first turn Metalworker or Trinisphere isn’t a rare thing. If you want to you can add Serum Powder (in the Mind Stone/Basalt Monolith slot perhaps) to increase your chances for such a turn 1 play.
 
Playing without Goblin Welder and only a few 2CC artefacts, you can easily set a Chalice for 1 or 2. Chalice for 0 will obviously help you against the expensive jewellery  Wink  and the now popular Engineered Explosives.

Uba Mask is great and a must counter for many decks as IMO it totally wrecks Control, Tog, CS (especially Toadi Slaver), … only against Workshop decks they are mostly a dead card but against those matchups you have Kill Switch in the SB.

Playing without Welder and Metalworker being a mana ability, you have the additional advantage to run Damping Matrix in the side. It “only” hurts your Karn, Triskelion and Memory Jar. I usually, though I could be wrong about the Jar, side out 1 of each for the 3 matrixes. When your opponent is in a lock you can sac the matrix to Smokestack and swing for the win with Karn and his friends.

The rest of the deck and SB are your basic stax parts and are self-explanatory.  

If you are keen on playing Mr. Welder you can add 4 mountains and some fetchlands but IMHO you don’t need it and it would only ruin a faster mana base (even more).

Good luck with your deck.
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Marton
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« Reply #4 on: February 19, 2005, 04:03:24 am »

your budget list is pretty horrible. If you wanna play budget-MUD, then at least either play some staff of domination or well of knowledge. Here's the list I used to play at a time where people were not running almost solely basic lands (I hope you get the point).

Mind you, I don't own power, but I have 4x of every non-power card, and I play in non-proxy environment, thus explaining the weird 4x workshop but no power.

marton's HyperMUD deck

4x mishra's workshop
1x tolarian academy
4x ancient tomb
3x city of traitors
2x darksteel citadel

1x strip mine
4x wasteland
1x dust bowl

4x metalworker
1x sol ring
1x mana crypt
1x mana vault
1x grim monolith
1x voltaic key
1x candelabra of tawnos

4x smokestack
4x tangle wire
4x trinisphere
3x crucible of worlds
4x chalice of the void

2x sundering titan
1x triskelion
1x karn, silver golem

1x memory jar
3x well of knowledge
2x staff of domination
1x mind's eye

total: 60 cards
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Lymph
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« Reply #5 on: February 21, 2005, 05:53:35 pm »

Quote
your budget list is pretty horrible.


First of all this isn’t my list. It’s the exact same list (except for the 5 Moxen, Black Lotus and 4 Workshops) as the one that won a high profile tournament in Italy so I don’t think you can call this list horrible.

Quote
If you wanna play budget-MUD, then at least either play some staff of domination or well of knowledge.


This deck doesn’t run any draw outside of Memory Jar instead it runs more lock components and Uba mask. Uba Mask is to this deck what Chains of Mephistopheles was to The Man Show (WS-Aggro). It forces a deck in a topdecking-mode where you have the advantage. This also explains the (odd) high numbers of Triskelion and Karn. Having multiple Triskelions isn’t that bad either in a metagame full of welders  Wink

I’m not saying that this version is the best one to play but I rather draw answers/locking parts than multiple Staff of Domination’s or Well of Knowledge’s. The latter of whom your opponent can also use (granted with Tangle Wire and Smokestack he won't be able to use it that much).

Quote
1x voltaic key
1x candelabra of tawnos


These are "mana producers" I hadn't thought of and could work well in a budget version of MUD/Stacker.
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Marton
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« Reply #6 on: February 21, 2005, 10:46:42 pm »

at least the deck isn't forced into constant topdeck mode, since it packs more than 1 draw card. Your budget version plays tons of high-CC cards with lots of (sometimes questionable) mana accelerants. I am very aware that candelabra of tawnos and voltaic key are conditional too, but I do play lots more cards which they can 'combo' with. You play 4x city of traitors and 3x crystal vein with only 2x crucible... in a stax deck. Stax needs permanents to sacrifice or welders to avoid putting yourself on parity with the opponent. Your decklist might work in goldfish mode, but as soon as you try it against a skilled opponent you will see that he will have great fun at mana screwing you with his untimely wastelands that forces you to either sacrifice your last remnants of mana producers or your smokestack. If you play draw cards, then you may overcome that problem, but since you only play 1, well, if your opponent deals with any of your threats, then your can only hope for a good topdeck constantly.

Worse yet, since you play sphere of resistance, you put yourself even more vulnerable to your own deck. You do not pack tons and tons of mana accelerants, and yes, you DO have to play them in order to sacrifice something. Even worse, the chalice of the void don't really go well with sphere of resistance, due to the 2cc casting cost.

Also, I cannot understand how you can consider mind stone or basalt monolith.

Your deck sounds good in theory, but if you play this against an opponent, it is very easy to notice that you cannot play your deck at all if you don't have that metalworker into play.

The only thing that seems nice in your list is uba mask, which has been mentioned here and there when it came out. I do not believe it is the bomb. I believe that if your deck is well built you should be able to lock the game without a need for something that stops your opponent from drawing, since your goal is to have your opponent not playing his cards. It shouldn't matter how many he draws, just as long as he can't play any. If you want to totally hose decks with draw cards, then have a look at possessed portal and then check again the number of crucible of worlds you play (which I cannot for the love of god understand, you *need* them in order to sacrifice your lands).

With all that said, looking back at my list I would cut the mind eye for a triskelion.
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