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Author Topic: Type 4 Errata  (Read 2465 times)
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« on: March 07, 2005, 05:27:46 am »

"So, in Klep's article he mentions that Mischevious Quanar is usually errattaed so that its playable.  What other cards have you errattad for Type 4 playability.  

One that I thought deserved errata was Call of the Wild.  

What else have you run into... etc.

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« Reply #1 on: March 07, 2005, 06:33:38 am »

I changed Nezumi GameRobber into a Tap ability, so that he can only revive one d00d a turn. It's still pretty good, and solid GY removal, but not insane.

I also changed Shunt to misdirect effects. I also changed Fault Line to not damage player (<3 instant wrath), and am playing Kumano who cannot damage players. He is now the uber-masticore since the removes shot down guys from the game alltogether.

The only downside of these changes is, that it sucks trading for chinese versions, since I cannot sharpie out the part where it says you can damage the players (or at the very least, I just have no clue Wink ).

Another errata I had to impose on Bram is that he (or anyone else) cannot bring their own Cheatyface cards with them, and can only use him if they draft him (and funnily enough, he's so cool he gets first-picked over a ton of broken stuff!).
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« Reply #2 on: March 07, 2005, 10:58:42 am »

On that issue, we're purists. We don't really have any errata; if the card is too good, we don't use it. We do, however, smudge the rules a bit, for example: You can play Blatant Thievery even if a player doesn't have any permanents, and if you GtR a creature, you can activate its abilities after you've taken it but before you throw it (neither of which work in the rules).

That said, we do have infinite Quanar activations and infinite life on Who.
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« Reply #3 on: March 07, 2005, 03:12:00 pm »

I let stuff like Horobi's Whisper work without the appropriate basic land, via the standard sharpie errata.
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« Reply #4 on: March 08, 2005, 06:27:43 pm »

I haven't errata'd anything in my stack, which includes Uyo/Quanar and some burn spells. I find it's hard enough to set up in a multiplayer game, since there are so many removal spells, so it's not too unfair.

I also allow things like Horobi's Whisper/Betrayal of Flesh to work, and the lands aren't really permanents, so they can't be sacced to Crack the Earth or something of the sort.
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« Reply #5 on: March 11, 2005, 07:59:44 am »

I use the standard sharpie erratta system and it works quite well- if a card cannot be erratta'd be sharpie, I cannot see myself using it
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« Reply #6 on: March 27, 2005, 12:19:25 am »

It seems like errata can be useful for making cards more interesting or powerful enough to be playable, in addition to weakening cards.  

I would probably write "and you can pick Legend" on Tsabo's Decree to make it more interesting (someone else mentioned this as a house rule).  If your deck plays Door to Nothingness having a Shunt-effect that can deflect abilities could make the "sitting on an untapped Door" scenario much more worrisome for that player.

Crazy Carl has Decree of the Creator (a made up card for type 4, Sorcery--Arcane Plains) to let Eternal Dragons search for a card in the deck.  I might errata Kor Haven to “Legendary Land—Plains”

If Eternal Dragon goes into a deck with Stormbind, I might errata it to only use the return to hand ability once a turn (otherwise it infinite combos with the Stormbind in the deck—this might be ok, though, given that it is a 2 card combo where the individual pieces are much weaker than a Masticore-Glarecaster combo).  

Arcane is a really neat mechanic but there aren’t enough arcane spells for a relatively powerful (includes all sets) stack.  Writing “arcane” on some of the instants/sorceries from previous sets could work well.  Arcane Lim Dul’s Vault, for example, would allow you to splice Reweave onto Lim Dul’s Vault.  Of course, for this to be really valuable you’d need more splice cards (right now I can only think of Wear Away, Through the Breach, Horobi’s Whisper, and Reweave as particularly good spells to splice).

For the “favorite creatures from long ago” category Sol’Kanar the Swamp King is pretty good (if the rules make him unblockable) but I’d be tempted to have him give 2-3 life for a black spell cast, just so that ability feels more useful.  I really think that Sengir Vampire should have Vampiric Dragon’s ability, but since that would make the two cards almost identical I’ll just use Vampiric Dragon instead.  

Morph is a really neat mechanic but there are only so many good morph cards.  I was trying to think of simple errata that would make some of the morph creatures better (assuming you don’t play with the “morph= free” house rule).  One thought I had was changing riptide survivor (2/1, when you turn it face up discard 2 cards then draw 3) to drawing 4 cards instead of 3 (still, having to discard before drawing the cards is a problem).  

Anyone else ever try using errata along these lines?  How did it work out?
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« Reply #7 on: March 27, 2005, 05:55:08 am »

Rudy forgot to mention the fact that we made [card]Hull Breach[/card] and [card]Void[/card] into instants. This is obviously to increase their playbility rather than to castrate them in some way.
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« Reply #8 on: March 27, 2005, 07:04:45 am »

We changed Amulet of Quoz, we obviously removed the whole ante thing. Now it's like a Turbo Door to Nothingness  Wink
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« Reply #9 on: March 27, 2005, 07:34:52 am »

Lol I didn't think anyone ELSE would have done that Smile Initially, that one was in my pile, too. The randomness facter dictated that it was always a lst pick however. But yeah, great minds apparently think alike!
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« Reply #10 on: March 27, 2005, 02:14:38 pm »

You may splice a spell to any Arcane spell.  Splicing does not count as your spell per turn.

Has anyone else done this?
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« Reply #11 on: March 27, 2005, 02:18:31 pm »

Quote from: Mixing Mike
You may splice a spell to any Arcane spell.  Splicing does not count as your spell per turn.

I'm trying to figure out how that's any different from the normal rules for splice onto arcane. Do you mean you can splice stuff onto other people's arcane spells? That you can splice stuff without the splice ability onto arcane spells? Or what?
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« Reply #12 on: March 27, 2005, 02:27:57 pm »

Splice to anyone's Arcane spell.  Say you cast Shining Shoal, I then splice my Reweave to it, and then someone else splices a Wear Away.

To clarify, you do need to be able to pay the splice cost.  Also, splicing onto someone else's Arcane does not count as your spell per turn just as if you cast your own Arcane spell and spliced.
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« Reply #13 on: March 27, 2005, 03:46:50 pm »

Quote from: Bram
Rudy forgot to mention the fact that we made [card]Hull Breach[/card] and [card]Void[/card] into instants. This is obviously to increase their playbility rather than to castrate them in some way.


I did it after I made the initial post Wink
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