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Green Removal, v. 2
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Topic: Green Removal, v. 2 (Read 873 times)
Pizzatog
Basic User
Posts: 208
Green Removal, v. 2
«
on:
March 20, 2005, 07:08:28 am »
OK, I was a bit pissed about my card getting locked without it getting a chance.
Here is a more rules-colorpie-gameplay-friendly version:
Jungle's Wrath (of course, the names are only temporary)
3GW
Sorcery
Destroy all creatures. For each creature destroyed this way, that creatures controller searches his or her library for a basic land card and puts it into play tapped. That player shuffles his or her library afterwards.
"The forest swallows whole armies or whatever (no flavour text yet)."
For those of you interested in the idea, and making it better, the original card was:
2GG
sorcery
All creatures are forests.
(like a wierd-ass-blood-moon)
Logged
blah.
Matt
Post like a butterfly, Mod like a bee.
Moderator
Basic User
Posts: 2297
King of the Jews!
Green Removal, v. 2
«
Reply #1 on:
March 20, 2005, 05:17:11 pm »
I don't know who locked your post - presumably Jacob, but not me, - but I like this card so I'll lock this thread and you can go back to the original.
[/color]
Logged
http://www.goodgamery.com/pmo/c025.GIF
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{Team Hindsight}
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