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Author Topic: Plague Mage  (Read 986 times)
Pristine Adept
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Atariman541
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« on: November 14, 2005, 07:59:32 pm »

 {B} {G}
Plague Mage

Creature-Rouge Wizard

When Plague Mage comes into play name a creature type. Creatures of the chosen type cannot be played.

He left his home after he realized he was the only one left.

2/2
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SpencerForHire
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« Reply #1 on: November 14, 2005, 08:45:44 pm »

This card is obscenely too strong.  It hits multiple cards where as Meddling Mage only hits one.  This card is in a commonly played set of colors (outside of Vintage) and thus it would easily see play in EVERY deck in a creature based format.

If you were going to balance this I would either add a clause so players could get around the block affect or make it require some sort of upkeep, whether that is an actual upkeep cost or a cost whenever a creature of the appropriate type is played is up to you.

My suggestion:

Plague Mage    {1}{B}{G}
Creature - Rogue Wizard
When Plague Mage comes into play name a creature type.
Whenever a creature of the chosen type is played that player sacrifices it and you sacrifice a permanent.
2/2
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vartemis
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« Reply #2 on: November 14, 2005, 08:55:43 pm »

That is exactly what I was thinking.  My other idea was to make it similar to King Suleiman.

Plague Mage {1}{B}{G}
Creature - Rogue Wizard
When Plague Mage comes into play choose a creature type.
Tap: Destroy target creature of the of the chosen type. Plague Mage deals 1 damage to you.
1/2

Edit:
Plague Mage {2}{B}{G}
Creature - Rogue Wizard
{T}: Destroy target nonblack creature. Plague Mage deals 1 damage to you.
{T}: Destroy target nonswamp land. Plague Mage deals 1 damage to you.

1/2


If you want to keep the green flavor, maybe throw in some land destrustion.  This keeps in flavor with the card.  A plague can affect creatures and vegitation.  I dont see it affecting swamps or black creatures though.  As for the drawback, if you are present on the "battle field" you will take in some of the fumes that this mage gives off.
« Last Edit: November 15, 2005, 11:20:19 am by vartemis » Logged
Ephraim
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LordZakath
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« Reply #3 on: November 14, 2005, 09:12:26 pm »

Pardon me, sir, but I believe you have already been advised once to read the Card Creation Forum Rules. Kindly review them and update your post to be in compliance with them. Specifically, you need to have a current wording post in bold text and present some discussion on this card. Why do you think this ability belongs in these colours? Why do you think the mana cost you've given this is appropriate? What makes this card interesting?

For the record, I agree with Gimbles and Vartemis. Nominally, this is cheaper than Engineered Plague, but I believe it does much more. Because it is possible to play this card on turn two without acceleration, you could quickly shut down any tribal deck. Compare that to Engineered Plague, which only shuts down tribes of small creatures and costs three mana to do so.  Vartemis has also struck the flavour more soundly than you have. Plagues kill creatures. They don't prevent them from being born, as it were. (Techniclaly, Gimbles's suggestion kills creatures too, although it retains the flavour of preventing them from being born. I would take that idea even a step further. In Magic, plagues often kill by giving toughness penalties. My rendition of this card would look be play up that theme.

Plague Mage
{1}{B}{B}
Creature -- Rat Wizard
1/1

When Plague Mage comes into play, choose a creature type.
{T}: Target creature of the chosen type gets -1/-1 until end of turn.
{T}, Sacrifice Plague Mage: Destroy target creature of the chosen type.

1. This card is mono-black. I don't really see any reason why this card should be green. I don't see any green influence in the mechanic you have designed.

2. I've given this a race/class designation instead of a class/class designation. If this wizard is even partly black, there really isn't anything rogue about spreading plague.

3. I've incorporated aspects both of killing outright and of spreading plague. The abilities are slightly at odds with one another, because they both include tapping. I did this for a reason. If you don't have to tap to activate the destruction ability, then this essentially becomes a 3-cc sorcery that reads "Destroy target creature." I did not want to increase the mana cost, so I included the {T}.
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Ephraim
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LordZakath
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« Reply #4 on: November 21, 2005, 09:58:08 am »

Heh. I wasn't admonishing you, Vartemis. Sorry if that wasn't clear. I was advising Pristine Adept to clean up his post. I'm bumping this because I think it's a really interesting premise, albeit one that needs a lot of work. Let's see some more discussion on this card.
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