warble
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« Reply #60 on: April 01, 2005, 04:18:13 pm » |
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2 Artifact Mutation main...wow...
Sorry about that, I wasn't expecting your flipperouski running Artifact Mutation main and Null Rod side. I guess that's just your preference, although if you're really trying to beat Combo you should have Null Rod in the main. I totally wasn't expecting your main to look like that, I must have skipped over that.
Also, with respect to your null rod side, considering the respect you give chalice wouldn't you prefer to put chalice in that slot? I hear chalice for 1 really gives combo fits (they lose their tutors/cantrips and ritual). If you "hate" a card, you might come to love it if you give it a chance! You've definitely got adequate artifact hate, seems like your meta is infested with workshops and slavers.
And who in their right mind wants to play goblins against combo? If that's your meta you'd better find another deck!
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Rastadon
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« Reply #61 on: April 01, 2005, 11:56:44 pm » |
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@ Cryolyte: It actally munches on for 1. The X only means another number when its being cast, not actually in play.
Also, many times I don't find that Lackey helps me combo out so much. Many times I'm dropping a turn 2 warchief. Which is fine, but if at times I'm going to ditch the combo, I'd like a bit more umph with Lackey. Any suggestions?
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Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
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M.Solymossy
Restricted Posting
Basic User

Posts: 1982
Sphinx of The Steel Wind
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« Reply #62 on: April 02, 2005, 03:29:10 am » |
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I've been toying with a goblin deck that doesn't even use food chains. It's actually EXTREMELY solid. But once you slow it down, it dies.
The BEST play ever is to have a first turn root maze AND lacky.
root maze = house in this deck (when playing first)
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~Team Meandeck~
Vintage will continue to be awful until Time Vault is banned from existance.
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Rastadon
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« Reply #63 on: April 04, 2005, 05:04:27 pm » |
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I find that this deck really lags in ways that it shouldn't. Sometimes I find myself with a Recruiter, a Food Chain, and mana but the only thing that's stopping me from going off is getting that first Ringleader. The deck could use some cantrips or something to get that first card.
These are the cards that come to mind:
Final Fortune: Red's yet-to-be-broken Time Walk. If you can't win with the combo going, maybe you shouldn't be playing FCG.
Spark Spray: Cycles or takes care of Welders.
That's it so far.
Oh, Gempalm Incinerator and Forgotten Cave IMO don't make the cut because they screw with the mana too often.
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Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
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Nastaboi
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« Reply #64 on: April 05, 2005, 05:30:38 am » |
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Spark Spray: Cycles or takes care of Welders.
That's it so far.
Oh, Gempalm Incinerator and Forgotten Cave IMO don't make the cut because they screw with the mana too often. Incinerator cycles AND takes care of Welders with an uncounterable way. It is a must-have. Forgotten Cave sucks though.
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Hahaha. I don't think that face quite suits my body!
Don't worry, it doesn't fit mine either.
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cryolyte
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« Reply #65 on: April 05, 2005, 11:59:18 am » |
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Yeah I concur.... Gempalm incinerator is the bomb. late game you should also be able to shoot platinum angels, which is VERY necessary to win.
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I don't expect you to agree, but at least show some respect.
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Rastadon
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« Reply #66 on: April 05, 2005, 03:09:16 pm » |
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But what about Final Fortune? What about it? Verbal warning for spam/lack of content. Please go check out the posting rules.
-Jacob
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Jack Sparrow: Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
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warble
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« Reply #67 on: April 05, 2005, 04:30:18 pm » |
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I will give Final Fortune a succinct rebuttal.
In what way does Final Fortune add to the game an aspect that wasteland/strip could not? In other words, in what aspects is it better to have a final fortunex4 in the deck over wasteland?
There is the obvious fact that having multiple waste/strip effects slows down your opponent to a great extent, whereas multiple final fortune's add dead weight to a hand that is most likely already strapped for red mana. Additionally, final fortune is a great "win now" card that could force the opposing deck into a counter-this-or-lose circumstance. However, the problem I see is that waste/strip is so aggressive and effective in the current environment (bazaar/workshop/library/tolarian ALL see regular play, and duals are a "backup" target) that nobody in their right mind would pilot a deck with final fortune when running the waste/strip engine. To call off the uncounterable assault that waste/strip has for a measly final fortune is not only uncalled for, but extremely risky.
The dilemma of running both is that final fortune will really only be effective in the initial turns, and without running draw power it is really a question of force the counter with final fortune, or force the counter with goblin piledriver being answered by, "Oh yeah, I can't play final fortune so I have to waste my piledriver and LOSE now" instead of "win now". Alternatively, you waste and instead of having more one-drops (lackey anyone) or if you get lucky 2-drops with your opponent losing mana drain mana for the turn you have a final fortune which is again a dead card. Even yawgmoth's will suffers from being a dead card in many opening hands, and to add 4 dead cards to a deck that suffers from having to mulligan into a lackey quite frequently is a terrible strategy. The resilience of goblins is that it has no dead cards, so you can't suggest adding dead cards and get away with it. Even a 1-of dead card is still a dead card, and nothing about final fortune makes it win on its own.
Yeah, succinct...not at all. Just for the record, I do think final fortune has some great aspects "like" time walk, but in power level it's about a thousand times weaker. Not to say that it couldn't work, say, with isochron and a platinum angel . . . but that's not goblins dude, and in that instance lightning greaves works almost as well.
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