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Author Topic: Auction of the People!  (Read 2360 times)
Jacob Orlove
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« on: March 14, 2005, 03:35:30 pm »

http://www.wizards.com/default.asp?x=mtgevent/mi05/auctionsubmission

The legal sets: online extended (Invasion to Betrayers)
The trivial deck construction constraint: 24 land minimum
The nontrivial constraint:
Quote
Choose a word. All cards in the deck, with the exception of basic lands, must have the chosen word in the name, card type line or text box (this includes rules text and flavor text).


See the link for the FAQ and additional clarification.

A few interesting options that I'm not going to pursue:
"Dragon" gives you a few three-drop accelerators and your choice of finishers. It might be possible to construct a build that works.

'Water" gives you Spiketail Hatchling, Grim Lavamancer, and some other blue stuff.

Feel free to post interesting words, even if you don't want to fully flesh them out into a decklist.
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« Reply #1 on: March 14, 2005, 04:08:29 pm »

"Artifact" makes this too easy. My Golem deck isn't very good, but with a few small changes, I can up the land count and make every card contain the word "Artifact" Obviously, Affinity can probably do this too, but that's a less interesting deck.

Workers (10)
4 Vedalken Engineer
3 Iron Myr
3 Leaden Myr

Golems (11)
4 Spire Golem
4 Lunar Avenger
2 Hematite Golem
1 Bosh, Iron Golem

The Factory (8)
2 Darksteel Ingot
1 Skeleton Shard
1 Granite Shard
1 Crystal Shard
3 Cranial Plating

Card Drawing (7)
Some combination of Thoughtcast, Thirst for Knowledge, Fabricate, and/or Serum Tank

Land (24)
16 Island
5 Mountain
3 Swamp

***

I had to drop the number of Hematite Golems and a few of my mana artifacts to include enough lands -- kind of  shame, since I really liked the 18-Island configuration with full compliments of DIngot + red/black Myr. This will do, though. If I need to be more controlling, I could probably pack copies of Override or Assert Authority.
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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« Reply #2 on: March 14, 2005, 04:43:40 pm »

I know its cheating but you could always go with the word "the" this would include fact or fiction, thirst for knowledge for a nice draw engine and i'm sure alot of other cards as well (whose flavor text/card text I don't feel like looking up)
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Nazdakka
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« Reply #3 on: March 14, 2005, 04:59:57 pm »

This is the deck I plan to sumbit. Nice toolbox thing going on with Gifts, and Cemetary gives a strong late-game plan.

Deckname: Four Gifts
Word: Four
15 Island
9 Swamp

4 Bamboozle
4 Gifts Ungiven
4 Oversold Cemetary
4 Breakthrough
2 Rewind

3 Scalpelexis
4 Sage Owl
1 Sage Aven
4 Nezumi Bone-Reader
1 Mawcor
1 Voladian Serpent
3 Thought Devourer
1 Dross Prowler

Here are my other ideas, feel free to make comments, and if you want to use/modify one drop me a PM Very Happy

Deck name: Colouring book
Word: Color
14 Forest
4 City of Brass
4 Grand Coliseum
4 Forbiddan Orchard

4 Birds of Paradise
4 Joiner Adept
4 Orochi Leafcaller
4 Etched Orcacle
2 Rith, the Awakener
2 Dromar, the Banisher
2 Darigaaz, the Igniter
2 Crosis, the Purger
2 Treva, the Renewer
4 Skyreach Manta

2 Pulse of Llanowar
2 Chromatic Sphere
2 Engineered Explosives
2 Clearwater Goblet

Probably too unstable, as it relies on 1-toughness guys staying alive, but they might let it through if they're in a Timmy mood... everyone loves the Invasion dragons Very Happy

Word: Dawn
4 False Dawn
4 Dawn Elemental
4 Bringer of the Blue Dawn
4 Bringer of the Green Dawn
4 Bringer of the Red Dawn
4 Bringer of the Black Dawn
4 Skyhunter Skirmisher
4 Dawn's Reflection
20 Plains
8 Forests

Almost certainly too slow. Doesn't do anything at all until turn 3, can't do anything relavent until turn 5. Even given a perfect draw with a turn 5 ACC Bringer it still seems likely to be an uphill struggle for this deck to win against the other decks I have here. I'm also not convinced they'll let Dawn's Reflection through, as it's not really in the description they gave on what's legal and what isn't.

Deck Name: Mana Burn.dec
Word: Burn

Land (25):
14 Forest
8 Mountain
3 Swamp

Creatures (15):
4 Pain Kami
3 Shizuko, Caller of Autumn
4 Flamewave Inovoker
3 Goblin Clearcutter
3 Sakura-Tribe Springcaller

Spells (20):
4 Pyroclasm
2 Mindslaver
4 Explosive Vegetation
2 Upwelling
4 Pillage
2 Soul Burn

This would be my favorite, but the mana curve is pretty awful. For pro-active spells it's like 0-0-15-12-0-2... that makes me worry.
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Nazdakka

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« Reply #4 on: March 15, 2005, 08:04:20 pm »

My word was Discard

4 Wild Mongrel
4 Arrogant Wurm
4 Basking Rootwalla
3 Aquamoeba
3 Krosan Tusker
2 Gigapede
2 Merfolk Looter

4 Careful Study
4 Circular Logic
3 Rites of Refusal
3 Break Asunder

13 Forest
11 Island
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Jacob Orlove
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« Reply #5 on: March 19, 2005, 08:48:31 pm »

I decided to just go with Tree:

4 Sakura-Tribe Elder
4 Wirewood Guardian
4 Rushwood Dryad
4 Kodama of the North Tree
4 Kodama of the South Tree
4 Branchsnap Lorian
4 Utopia Tree

4 Vex
4 Primitive Etchings

4 Island
20 Forest
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Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
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« Reply #6 on: March 20, 2005, 08:13:38 am »

I chose Cabal:

1 Cabal Coffers        
2 Cabal Pit
22 Swamp
4 Lingering Death
4 Gangrenous Goliath
4 Gravedigger
4 Nantuko Shade
4 Cabal Executioner
4 Cabal Therapy
1 Cabal Patriarch
1 Gravespawn Sovereign
1 Braids, Cabal Minion
4 Cabal Interrogator
4 Cabal Archon
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Nazdakka
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« Reply #7 on: April 21, 2005, 07:02:55 am »

http://www.wizards.com/default.asp?x=mtgcom/daily/mg172

So, did anyone get their decks into this sixteen? The closest I can see to one of our ideas was a different build of my 'Burn' deck, using most of the same cards but different numbers. Anyone else?
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Nazdakka

Arcbound Ravager is MY Fairy Godmother!

Check out Battle of the Sets - Group 1&2 results now up!
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