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Author Topic: FCG  (Read 945 times)
unicoerner
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FCG
« on: May 09, 2005, 07:22:21 am »

3 Gempalm Incinerator
4 Goblin Lackey
3 Goblin Matron
4 Goblin Piledriver
4 Goblin Recruiter
4 Goblin Ringleader
1 Goblin Sharpshooter
4 Goblin Warchief
2 Siege-Gang Commander
3 Skirk Prospector

4 Food Chain

1 Lotus Petal
1 Mana Crypt
1 Sol Ring

2 Ancient Tomb
6 Mountain
1 Strip Mine
4 Taiga
4 Wasteland
4 Wooded Foothills

SB:
3 Naturalize
3 Null Rod
3 Blood Moon
3 Red Elemental Blast
3 Tormod `s Crypt

Hi i would be intersted in your thoughts about 4 Wachiefs.I included them because it`s a must counter for Slaver, Oath   ( if oath wasn t played yet), Fissh etc. . My other question is would you play rack and ruin over naturalize imo. I am  talking about a tourney, where you don t know what decks will appear.  thx
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Mark_Story
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« Reply #1 on: May 09, 2005, 07:45:04 am »

I personally would keep the naturalizes.  R&R is great against workshop prison, and sometimes slaver.  But naturalize is also useful against those same decks.  Furthermore, Naturalize is good against oath.  I've found blood moon less useful recently, however, if you are seeing a ton of non-basics in your area, then it is useful.  As for tormod's crypt,  I've found ground seal more useful sometimes.  It locks out dragon, and slaver until they can deal with it.  Whereas a crypt can be played around, I think it somewhat harder to play around a ground seal.  Plus it draws a card.

Also this thread is going to get axed, and you should read the forum rules stickies http://www.themanadrain.com/forums/index.php?topic=18027., about the rules for starting a new thread.  A decklist isn't enough content for a new thread
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KrauserKrauser
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« Reply #2 on: May 09, 2005, 08:16:08 am »

Having played FCG alot longer than was viable due to budgetary reasons, I would gladly critique this build:

3 Incinerators: Definitely at least 2 is the right call, as for 3, shrug,meta call I would say.  No prblems here.

3 Matron:  One more than I run, but all in all not a bad decision.

4 Warchief:  I would say one too many.  With 3 'chief you get the maximum benefit for all your creatures with the max colorless mana cost being 3.  I have been playing around with Kiki-Jiki with some success.

Moxen? Lotus?  Definitely need these.

Mox Emerald, Mox Ruby, Lotus

Other than that, fairly solid list.
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Jacob Orlove
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« Reply #3 on: May 09, 2005, 09:57:02 am »

TMD Rules

Thread closed.
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