Ok, so first of all I'm new here (even though i joined 1 year ago

) so sorry if this first post isn't great. Also I'm french so sorry if my english isn't perfect..
I've always loved drop of honey, which seems to be heavily underused to me. I've recently gotten back into magic after being inactive for a year, and just found out about forbidden orchard. The card seems to have potential and the orchard/drop of honey and orchard/oath combos seem awesome to me.. But i really lack deckbuilding skills :p
I've come up with an unpowered decklist :
HoneyDrop.dec
//mana (24)
4 mishra's factory
4 polluted delta
2 flooded strand
2 underground sea
3 tropical island
2 island
1 sol ring
1 mana crypt
1 lotus petal
//combo (11)
4 forbidden orchard
4 drop of honey
4 oath of druids
1 gaea's blessing
1 ancient hydra
1 woodripper
//draw engine (13)
3 sensei's divining top
2 scroll rack
4 thirst for knowledge
4 brainstorm
//random (20)
4 force of will
4 mana drain
3 mana leak
1 demonic tutor
// sideboard
None yet..
This decklist is for a totally random/aggro metagame..
The main objective of the deck is to lay down an orchard as fast as possible and either follow it up with a drop of honey for an early lock down or go for an oath win.. (drop of honey is awesome against aggro, and forces control to deal with it before being able to lay down their win condition)
I understand that this deck is unable to deal with combo but luckily enough I don't see any over here..

On with the card choices that may not seem obvious :
mishra's factory : great with drop of honey, deals with early tockens without drop of honey
mana crypt : not sure about this, allows me to combo out earlier if necessary, and can get rid of it with woodripper
woodripper, ancient hydra : another possibility would be 2 ancient hydra, or a platinium angel somewhere in there. I chose this over akroma/SotN because you only lay the oath down when you have already won, or to deal with some threats.. Moreover, these 2 creatures always come back with 2 oaths in play and allow you to :
-use mana from the forbidden orchards
-shuffle your library which is usefull with the 2 artifact drawers :p
-they're also very hard to deal with since they always get shuffled back into the library and come back into play
sensei's divining top, scroll rack : I was looking for a draw engine that allowed to use the extra orchard mana at each turn, and these cards seem to do amazingly well.. Also with 6 fetchs they're ok on their own
TfK : complement to the draw engine
demonic tutor : may seem strange but I don't have to deal with wasteland, otherwise would probably be intuition or something..
mana leak : chose this over counterspell because of the factories

Ok, now onto my questions :
1) Do you think drop of honey is viable, in a random metagame it seems ok, but can it compete at a better level? Is there any huge problem with drop of honey I don't see? Why doesn't it see play?
2) Any card suggestions i might have forgotten, or obvious things I forgot in the deck? obvious deckbuilding flaws? (I'm not sure of the land count for example..)
Thanks a lot for your time, hope the deck isn't that bad, and sorry again for my english!