This is a casual deck based around the idea of really pissing your opponent off by making all of their lands into islands. Place land enchantments on all thier lands and use the land-conversion creatures during their upkeep. Beat down with amazingly efficient creatures for the win! Obviously, this deck is completely useless against decks that use islands, so I have a sideboard which contains volcanic islands and tons of blue-hate.
This deck NEEDS some sort of card draw but I can't find anywhere to fit it in. I might remove Veiled Serpant but it's so damn good here. It also might be a little bit land light, I'd like to get up to 18 lands with a couple more fetches.
Another thing I'd like to fit in is some sort of removal. I have no idea where to start so i'd like some help here please.
Dandan.decLandIsland 12
Polluted Delta 4
Optimized CreaturesSeasinger 4 Creature - Merfolk 1UU 0/1 When you control no islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. T: Gain control of target creature whose controller controls an island as long as you control Seasinger and as long as Seasinger remains tapped.
Reef Shaman 4 Creature - Merfolk U 0/2 T: Target land's type becomes the basic land type of your choice until end of turn.
Tidal Warrior 4 Creature - Merfolk U 1/1 T: Target land becomes an island until end of turn.
Dandan 4 Creature - Dandan UU 4/1 Dandan can't attack unless defending player controls an island. When you control no islands, sacrifice Dandan.
Manta Ray 4 Creature - Fish 1UU 3/3 Manta Ray can't attack unless defending player controls an island. Manta Ray can't be blocked except by blue creatures. When you control no islands, sacrifice Manta Ray.
Veiled Serpent 4 Enchantment 2U When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an island. Cycling 2 (2, Discard this card from your hand: Draw a card.)
CountermagicCounterspell 4
Force of Will 4
Island Ho!Lingering Mirage 4 Enchant Land 1U Enchanted land is an island. Cycling 2 (2, Discard this card from your hand: Draw a card.)
Sea's Claim 4 Enchant Land U Enchanted land is an island.
Phantasmal Terrain 4 Enchant Land UU As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land's type is the chosen type.
SB4 Volcanic Island
4 Red Elemental Blast
4 Pyroblast
3 Something that owns Blue
Creature AnalysisDandan
The Heart and Soul of the deck. Two mana for a 4/1 beatstick with no downside here. Good stuff.
Seasinger
This is the only deck on the planet that can make efficient use of this card. She allows you to steal any dirty little creatures which your opponent is able to cast.
Tidal Warrior + Reef Shaman
Complement the enchantments which change lands into islands.
Manta Ray
Unblockable 3/3 for 3. Enough Said.
Veiled Serpant
Three mana for a 4/4 with no drawback is nothing to laugh at. The condition which must be met is hardly troublesome. Very good.
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So basically this deck needs 3 things:
-Removal
-Draw
-Increased land by two? Testing seems random, sometimes I can't draw a third land while other times I get flooded

Any advice is always appreciated, please enjoy my original deck!
-The Grim Reaper