I've been playing combo ever since I first started in vintage. Unfortunitly the only time I'm able to play is online or in full proxy tourneys because I'm low on resources for the better cards. I've played TPS and Sensei Sensei both multiple ammounts of time and have had good results with both of the decks. I prefer TPS but I posted this to get your opinion on what deck would be more competative with the 10 Proxy setting we know today.
TPS-Aside from the power there really isant much to this deck to get except for Force of Will's and Duels. I can get Forces over time but it's still burning a whole in my pocket and the Underground Sea's, Polluted Delta's, Strands, and Volcanic Island in hte deck are going to kill my bank account. Proxying the power leaves you with 3 parts in my build, well a build I got off Morphling.de. I can use that to proxy 2 Sea's and a Volcanic Island. While the deck is good it still hurts not to have the duels.
Pro's
-The deck is most likly one of hte most resiliant form of combo that there is in T1, it's been T8'ing all over and is still got game after Workshop went downhill.
-The deck does have the ablity to go off on turn one but it can also prolong the game if it needs more time to set up some resiliance or just can't seem to go off yet.
Con's
-It's said that TPS lost it's game because of Workshop getting far less popular since hte restriction of Trini.
-While being one of the faster combo's, it can also be one of the slowest.
Sensei Sensei-This deck uses Force of Will and Mana Drain but a friend told me it does not need Duels so that's a plus, but Proxying the power will leave you with most likly 2 Mana Drian spots left and $200 is way to much for me to spend on 2 cards, I'd rather spend it elsewhere, like the zoo...

Anyway Drains are the main thing in this deck that it needs to run by and it has more rares in my looking at both builds, I'm not that resourceful so it's hard to even get crap rares.
Pro's
-People haev said this is the most resistant combo deck simply because it can go off with fewer or more of it's combo parts, you can go off with a Helm and 2 Senseis' and a Freeze in hand.
-This deck also has an aiblity to go for a longer game and delay until it can feel safe to succesfully go off without much of a response from the opponet.
Con's
-While Null Rod hurts combo horribly it completly shuts down this deck.
-It does haev the ability to go off fast but it's one of hte more slow combo decks to assemble, may take 2-3 turns.
So in your guy's opinion who wins the 10 Proxy War...TPS or Sensei Sensei
EDIT:
Example TPS:
// Lands
2 Island
1 Volcanic Island
3 Underground Sea
1 Tolarian Academy
2 Swamp
4 Polluted Delta
1 Flooded Strand
// Creatures
1 Darksteel Colossus
// Spells
1 Black Lotus
1 Wheel of Fortune
1 Recoup
1 Burning Wish
1 Windfall
1 Tinker
2 Tendrils of Agony
1 Mystical Tutor
1 Mox Emerald
1 Cabal Ritual
1 Sol Ring
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
4 Dark Ritual
1 Memory Jar
1 Mana Vault
1 Mana Crypt
1 Lotus Petal
1 Timetwister
1 Ancestral Recall
1 Mind's Desire
1 Hurkyl's Recall
1 Gifts Ungiven
4 Force of Will
4 Brainstorm
1 Demonic Tutor
1 Yawgmoth's Will
1 Yawgmoth's Bargain
1 Vampiric Tutor
1 Necropotence
4 Duress
// Sideboard
SB: 1 Tendrils of Agony
SB: 1 Chain of Vapor
SB: 1 Massacre
SB: 1 Rebuild
SB: 1 Pyroclasm
SB: 2 Phyrexian Furnace
SB: 1 Night of Souls' Betrayal
SB: 1 Cabal Therapy
SB: 1 Engineered Explosives
SB: 1 Echoing Truth
SB: 1 Deep Analysis
SB: 1 Cranial Extraction
SB: 2 Claws of Gix
Example Sensei:
// Lands
2 Island
3 Flooded Strand
1 Library of Alexandria
2 Polluted Delta
4 Tundra
4 Underground Sea
1 Tolarian Academy
// Creatures
4 Academy Rector
// Spells
1 Yawgmoth's Will
3 Thirst for Knowledge
1 Vampiric Tutor
4 Cabal Therapy
1 Demonic Tutor
1 Tendrils of Agony
1 Time Walk
1 Timetwister
1 Gush
1 Black Lotus
1 Mox Sapphire
2 Helm of Awakening
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
4 Force of Will
4 Sensei's Divining Top
1 Sol Ring
1 Future Sight
1 Seal of Cleansing
1 Yawgmoth's Bargain
1 Ancestral Recall
2 Brainstorm
No SB or Mana Drains for this build though.