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Author Topic: Mulch  (Read 1441 times)
Bulls on Parade
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« on: June 20, 2005, 10:29:47 am »

I'm trying to put together a deck of all my old favorite cards that can function smoothly. It can get out a lot of lands fast, but I don't really have anything to do with them. I want a cool win condition that is  not overly powerful so that ruins the fun for other players.

The core, so far:

4 Mulch
4 Sakura-Tribe Elder
4 Kodama’s Reach
4 Brainstorm
4 Sleight of Hand
3 Trade Routes

I know back in the day I used to play a deck that Mulched Gaea's Blessings to recur powerful spells, but I'm not sure if I want to go for that again. Basically, if it's still unclear what I'm asking for, I'm trying to create a fun to play deck that revolves around Mulch.

Considerations:
Fecundity
Beacon of Creation
Skullclamp

Fecundity is my second favorite card next to Mulch, and I really want to see if I can put something together that utilizes both cards. Beacon/Clamp is a good way to use all the mana I'll have out, but it doesn't really win unless I just leave it at Beacon, with no Clamping, and that just doesn't seem very fun. Plus Fecundity isn't involved with that in any way.

Any card suggestions/ ideas for a direction to take the deck would be greatly appreciated!
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« Reply #1 on: June 20, 2005, 03:06:48 pm »

Wall of Mulch!
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« Reply #2 on: June 20, 2005, 07:35:55 pm »

Um...Compost!
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« Reply #3 on: June 21, 2005, 01:56:15 am »

If you plan on generating insane amounts of mana and kill with the help of Beacon of Creation, then Blasting Station is a nice win condition. That would just force you to run a bit more creatures, but Eternal Witness is almost an auto include there to me.

Have you considered Explorations and Horns of Greeds?
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ninevolt
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« Reply #4 on: June 21, 2005, 10:19:53 am »

This might turn out to look a lot like a type 2 style Beacon Blasting Station deck. You will win with casting Beacon with a Blasting Station out, preferably with a Fecundity to draw into another Beacon, and putting all of the coming into play triggers on the stack from Beacon then sacrificing them all with the station drawing an absurd amount on cards at the same time. You won't need to run the skullclamp with this win condition, and the extra mana can be used to hopefully cast the second Beacon you draw from the first one's tokens being thrown at people with Fecundity out.
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ChurningEddie
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« Reply #5 on: June 21, 2005, 10:40:54 am »

I like Mulch too, and have been playing a deck that looks something like this in Multiplayer/Casual for a while now:

G/b Mulch

4 Sakura-Tribe Elder
4 Eternal Witness
2 Gurzigost

4 Mulch
4 Gaea's Touch
4 Skullclamp
4 Beacon of Creation
4 Grizzly Fate
1 Crush of Wurms
1 Coat of Arms

4 Death Match

21 Forest
3 Swamp

1. Mulch dumps Grizzly Fates + Crush of Wurms into the graveyard and contributes to threshold.

2. Gaea's Touch is a remnant from an older version of the deck with Waiting in the Weeds, but it obviously works well with Mulch and Beacon.  Plus, they go for something like 10 cents versus $10 for Explorations.

3. Death Match is insane with Beacon and Grizzly Fate.  Ditto Coat of Arms.

It's been fun to play, you know, if you like attacking with creatures, although it REALLY depends on Mulch to get going and has approximately zero tricks.

Some other fun stuff/ideas:

Randy Buehler + Mulch
1998 US National Championships- Standard Constructed (5-1)

2 Archangel

1 Aura of Silence
2 Cataclysm
2 Creeping Mold
2 Disenchant
2 Enlightened Tutor
4 Gaea's Blessing
3 Gerrard's Wisdom
4 Mulch
4 Oath of Druids
4 Scroll Rack
4 Wrath of God

4 Brushland
7 Forest
4 Grassland
7 Plains
2 Quicksand
2 Wasteland

Sideboard:
4 Abeyance
2 Armageddon
1 Choke
1 Circle of Protection: Red
2 Disenchant
1 Elephant Grass
1 Emerald Charm
1 Gerrard's Wisdom
2 Jester's Cap


Zvi (!) + Mulch
http://www.classicdojo.org/d981/dks.980324zmo.txt

-cheers, cm
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