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Author Topic: Fat Rat  (Read 3892 times)
MrZuccinniHead
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« on: August 24, 2005, 12:11:31 pm »

Fat Rat (placeholder)
3BB
Pack 3 - Whenever a rat comes into play on your side, you may have target creature get -3/-3 until end of turn.
3/3

Current Version:
Jet-Tail the Infector
3BB
Legendary Creature - Rat
Pack 3 - Whenever a rat comes into play under your control, target creature gets -3/-3 until end of turn.
3/3

Changes:
Changed to pack 4 because of pack rulings. - Eph and rules


I wanted to give the rat pack a little fat since many other rats will be smaller.
« Last Edit: September 17, 2005, 11:53:57 am by MrZuccinniHead » Logged

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« Reply #1 on: August 24, 2005, 02:14:38 pm »

May I assume this is Creature -- Rat?

That ability is really strong.
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« Reply #2 on: August 24, 2005, 02:29:06 pm »

yeah but have to think of it as pack 4...the pack ability activates at 3, but you need to play a 4th rat for it to work, but I could still raise it if more people think it's too strong as well.
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« Reply #3 on: August 24, 2005, 02:39:21 pm »

Well the thing is, -3/-3 kills like 85% or more of viable creatures in any given format.
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« Reply #4 on: August 24, 2005, 05:46:10 pm »

It triggers upon itself, so you only need 2 other rats in play. I think.

A 3BB rat isn't overpowered at all. By the time you get that out, most other decks in any given format(except maybe block) should already have a fairly dominating board position against your rat deck. Tribal rat decks suck to begin with, why not give them some fairly awesome abilities on an overcosted creature?
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« Reply #5 on: August 24, 2005, 07:07:47 pm »

It triggers upon itself, so you only need 2 other rats in play. I think.

A 3BB rat isn't overpowered at all. By the time you get that out, most other decks in any given format(except maybe block) should already have a fairly dominating board position against your rat deck. Tribal rat decks suck to begin with, why not give them some fairly awesome abilities on an overcosted creature?
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It doesn't trigger on itself.  You need 3 in play for the ability to be active, but I guess eph can clear that up since he made the pack mechanic.
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« Reply #6 on: August 24, 2005, 10:39:30 pm »

It triggers upon itself, so you only need 2 other rats in play. I think.

A 3BB rat isn't overpowered at all. By the time you get that out, most other decks in any given format(except maybe block) should already have a fairly dominating board position against your rat deck. Tribal rat decks suck to begin with, why not give them some fairly awesome abilities on an overcosted creature?
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« Reply #7 on: August 25, 2005, 04:16:37 am »

Removing the 'you may' part adds a lot of flavour to this, as lacking anything better to do, the rats will start to eat each other. Of course most players wouldn't play more rats but there are some interesting scenarios with Living Death and Prot-Black/untargetanle creatures that I think the change is worthwhile.

IMHO if you have a 5cc creature out plus at least 2 other Rats and then you play another Rat, you are either talking seriously casual or your opponent deserves to lose a creature. Friggin Hand of Justice kills anything if you have 3 other White creatures and Black is meant to be good at killing things.

I dislike random numbers floating around. Where is -3/-3 from? How about -X/-X where X is the Power or Toughness or CMC of the Rat?
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« Reply #8 on: August 25, 2005, 08:40:49 am »

It triggers upon itself, so you only need 2 other rats in play. I think.

A 3BB rat isn't overpowered at all. By the time you get that out, most other decks in any given format(except maybe block) should already have a fairly dominating board position against your rat deck. Tribal rat decks suck to begin with, why not give them some fairly awesome abilities on an overcosted creature?
-Slay

It doesn't trigger on itself.  You need 3 in play for the ability to be active, but I guess eph can clear that up since he made the pack mechanic.

I'm pretty sure this isn't really my call. It's going to be defined by the rules of the game. If it's the third rat coming down, it's going to trigger itself. One way you could fix that a little bit would be to say, "Whenever another rat comes into play..." That still lets the third rat down kill something, but it requires this to be on the board first. With a casting cost of 5, that doesn't seem like a huge problem.
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« Reply #9 on: August 25, 2005, 10:39:40 am »

I think this should be compared to [card]Earthshaker[/card] in terms of what it does.  Earthshaker is one more mana for +1/+2 and it hits ALL non-flyers for 2.  This hits one of anything for 3 with a 3/3 body.

I picked -3/-3 because I wanted something that can kill a lot of creature (as was already mentioned), but I didn't to give it the ability to kill anything outright.  More like a disease-giver.  Think Phyrexian Plaguelord and his friends.
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« Reply #10 on: August 27, 2005, 10:39:28 am »

Jet-Tail the Infector
3BB
Legendary Creature - Rat
Pack 3 or 4 - Whenever a rat comes into play on your side, you may give up to three target creatures -3/-3, divided as you choose, until end of turn.
3/3

Opinions on this idea?
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« Reply #11 on: August 27, 2005, 11:00:44 am »

It doesn't work because it's ambiguous. I suspect that the intent is to distribute three temporary -1/-1's. But what's to keep you from delivering one -0/-1, one -0/-2, and one -3/-0? You may have to pattern this after Bounty of the Hunt if you want to do it this way:
Quote
ou may remove a green card in your hand from the game rather than pay Bounty of the Hunt’s mana cost.
Choose one — Target creature gets +3/+3 until end of turn; or target creature gets +2/+2 until end of turn and another target creature gets +1/+1 until end of turn; or three target creatures each get +1/+1 until end of turn.
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« Reply #12 on: August 28, 2005, 10:41:22 pm »

changed based on suggestion.
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« Reply #13 on: August 28, 2005, 11:01:44 pm »

That's REALY ugly, and moreover much much stronger than the single -3/-3.
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« Reply #14 on: August 29, 2005, 06:46:08 pm »

but it's a pack 4 now.  Make it a legend?
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« Reply #15 on: August 29, 2005, 07:35:24 pm »

Oh, yeah. Make it a legend if you're going to use that ability. I really liked the name "Jet-Tail the Infector." It's themely, catchy, and describes the mechanic. I agree with Matt that this is "much, much stronger than the single -3/-3" but I don't think it would be out of line, either. It's better than Shambling Swarm, but it does nominally cost more and requires a tribal deck to be built around it. (Looking at Shambling Swarm, that's another possible wording you could use verbatim.) Especially if you make it legendary, I wouldn't balk at that power level.
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« Reply #16 on: August 29, 2005, 08:31:14 pm »

It's not just the power level - at pack 4 I would be fine with a single shot of -3/-3. The splitting mechanic is very lengthy and confusing, and it doesn't really add enough for all that text.
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« Reply #17 on: August 30, 2005, 04:40:25 pm »

changed based on debate
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« Reply #18 on: August 30, 2005, 10:05:46 pm »

Why is it "On your side" rather than "under your control"?
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« Reply #19 on: August 31, 2005, 12:48:04 am »

I think this would be strong at Pack 3 but OK. Making it Pack 4 dramatically reduces the chance of this this actually doing anything and that is sad. For reference
5 mana in Red gets you
a 4/5 that shocks for R up to 4 times (usually)
a 4/4 that doesn't tap to attack and walks over and pummels some poor creature to a pulp
a 4/4 that does a good impression of Masticore as it mows down anything remotely small but doesn't have an upkeep cost and can shoot players. Throw in a RFG effect just in case you thought this was underpowered.

in Black you could have
a 4/4 flying creature with a minor ability
a 3/3 Pestilence on legs (far superior in terms of weenie control albeit not the most natural addition to a Rat deck)
a Phyrexian Plaguelord (abilities without tapping/mana costs are much stronger than they appear)

So a 3/3 body that has a cool ability (at Pack 3) IF you have another 3 Rats in play and then play another Rat is kind of like a weak card that gets quite good after Threshold although IMHO even Pack 3 is harder to achieve than Threshold.

Dandan votes for Pack 3.

Otherwise a very cool card.
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« Reply #20 on: August 31, 2005, 10:52:09 am »

Really, I would be more amenable to lowering the pack number than to splitting up the counters. It's really long and kind of confusing - compare with something like "Pack 3 - When a Rat comes into play under your control, target creature gets -3/-3 until of turn."

Actually I think that would be totally doable, since if the opponent has no legal targets the rats will have to turn on each other. Which sounds very rat-like.
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« Reply #21 on: August 31, 2005, 12:41:17 pm »

so which shall I do, distribute -3/-3 or just have -3/-3?
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« Reply #22 on: September 01, 2005, 10:02:53 am »

I'd rather see -3/-3.
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« Reply #23 on: September 11, 2005, 11:32:53 pm »

It probably still wouldn't look good, but you could use a variant of the wording from the new card Seeds of Strength, which reads "Target creature gets +1/+1 until end of turn." three times.
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« Reply #24 on: September 12, 2005, 12:45:54 am »

Pack 3 - Whenever a rat comes into play under your control, you may distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn

Wouldn't this be: Distribute three -1/-1 counters among any number of creatures? Maybe it should be Non-Black creatures..
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« Reply #25 on: September 30, 2005, 03:50:23 pm »

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« Reply #26 on: April 17, 2006, 11:53:12 pm »

Closed and added.[/color]
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