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Author Topic: The proper use of Trinisphere  (Read 941 times)
DeMarki
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« on: June 22, 2005, 03:59:41 am »

I'm not really sure to which decks does Trinisphere suit without hurting them as much as your opponent's decks.
I'm thinking about running a Trinisphere in my Monoblack Aggro-Control deck, combining it with 3 Nether Voids for more denial-disruption. But will that hurt me too?
I run several 1 or 2 CC spells such as Sinkholes, Hymns, Nantuko Shades, Powder Kegs etc..
Please advise me  Sad
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vartemis
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« Reply #1 on: June 22, 2005, 08:53:49 am »

Trinisphere was a house in workshop decks because they can be dropped first turn.  Workshop allowed you to continue playing threats and control over your opponent while they were having difficulty paying the extra mana.

Its still rather good even though its been restricted.  I think, besides workshop, it would be good in a mono black control deck.  Using land destruction, set up a dominant board and start killing his lands. he will have difficulty coming back.  White weenie would also work.  Set up a decent board position then 'geddon, making it difficult to come back.

j
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Lord of the Goats
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« Reply #2 on: June 22, 2005, 06:27:40 pm »

in mono black aggro control i see very little reason to run trinisphere since running null rod is probably superior.
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Dante
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« Reply #3 on: June 23, 2005, 12:09:37 pm »

In order to make Trinisphere really effective, you need a way to break the symmetry - either by playing lands that produce more than 1 (workshop, ancient tomb, city of traitors, etc) or by destroying the opponents mana to 3sphere becomes an issue.  Mono-black doesn't really support that very well.
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