TheManaDrain.com
October 15, 2025, 02:28:41 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Tendrils and Affinity  (Read 1336 times)
Boduse
Basic User
**
Posts: 2


View Profile
« on: July 13, 2005, 11:42:06 pm »

I was wondering if anyone considered the similarities between tendrils decks and the basics of the standard affinity decks using disciple for combo
Is there some way to combined the two?
Basing the engine on artifact drawing with clamp, using mostly black mana for disciple and tendrils, and keeping along the creature path.

I got to thinking about this due to WTF seeming to me like a FISH-MADNESS compilation when it was running UG. It was as if The Madness deck was dissected
for its essentials and grafted to Fish. I just figure affinity is better than madness and tendrils is a cool deck. they both share the same colors and there plan is
somewhat the same (affinity also being aggro.)

I don't mean to include frogmite/enforcer type build, but the essentials of ravager-dotv. Is disciple really good, or not? I'm not sure how this deck is gonna look,
and was more wondering if it had already been considered.

The decks seem similar due to the "POINT A to B" strategies present in them both. anyway, I'm new here and new to vintage, so if you could help me out that'd be swell.
...And I have a macintosh...
Logged
And11
Basic User
**
Posts: 77

retired

magic4life@sol.dk
View Profile Email
« Reply #1 on: July 14, 2005, 06:35:38 am »

Why would you wanna combine the two? I'd either go for the funniest Type one deck ever...

4x dotv
4x workers
4x mites
4x forcers
4x ravagers

4x zwang

4x clamps
4x casts
1x ancestral
1x walk
4x tutors (consult)
1x willy

9x artifacts (crypt+vault)
4x seats
4x vaults
1x academy
3x seas

or standard TPS =)
Logged

:--)
BigMac
Full Members
Basic User
***
Posts: 553


View Profile
« Reply #2 on: July 14, 2005, 09:01:27 am »

Going with two strategies in one deck always weakens both strategies. This should only be aplied when you know what metagame you will be facing, otherwise it is worse than both original deck plans.

This goes for most strategies. There certain strategies that can be implemented in certain decks without it losing its sting. That however is very hard, and needs a lot of testing and patience. And still the deck will be less stable than the original decks.
Logged

Ignorance is curable
Stupidity is forever

Member of team ISP
Firefly
Basic User
**
Posts: 27



View Profile Email
« Reply #3 on: July 16, 2005, 06:22:28 am »

I have seen people doing this (combining TPS and Affinity). The deck takes too long to build your affinity-base (let's just call it that). You can only go off turn 3 or 4, and in the mean time someone has almost certainly put an Energy flux or something similar in play.

I have seen these decks go down too many times to believe they could work.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.032 seconds with 20 queries.