asmoranomardicodais
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« Reply #1 on: July 14, 2005, 06:07:59 pm » |
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Okay, cool cards from each set, lets see (Sorry about runner ups, but I wanted to point out cards that are awesome that deserve mention, even though they are not my pick):
Saviors: Measure of Wickedness-I love how this card creates an entirely new dimension around it. You can create a combo deck around it, but it not a combo that autowins; its a combo that rests upon you and your opponents skill levels. It is as fun to play against as with, and both players have to change how they are playing when this comes out. Saviors Runner Up: One with Nothing-I almost chose this card because of how utterly amazing it is as a concept, makes me want to make a combo out of it in a snap. However, since it is so much easier to discard your hand with a card that actually DOES something (wild mongrel, Rites of Initiation), this card is ultimately boring.
Betrayers: Ninja of the Deep Hours-I was wary of Ninjitsu at first, but it has become one of my favorite abilties. Ninja of the Deep Hours is the coolest of the Ninja's because he doesn't have to be used in a Ninja-only deck, like Walker of Secret Ways and Higure, but is versatile and could find his way into a bunch of different decks. His activation is low, meaning that for two mana you can net yourself another card in combat, which, in the right deck, can be very strong. Betrayers Runner Up: Higure, the Still Wind, and Mistblade Shinobi- Higure is very very cool, but he is limited in that he is only useful in a ninja deck. Mistblade Shinobi is verstile in the same way as Deep Hours, but drawing card is more useful, and more usable than bouncing one creature.
Champions: The Unspeakable, and his enablers (Sift through Sands, Peer through Depths)- When I first saw the Unspeakable, I didn't see much of a point. He was big and strong sure, but big and strong destroyed his other ability, since you wouldn't get to use it often since your opponent would be dead. But then I found out about playing the Sift cards all in the same turn. That is beyond awesome. I love cards that are named on other cards like that, like Kuscu Drake and the other Drake searching for Viashivan Dragon. Also, if someone's playing an unspeakable deck (esp. in Multiplayer), they might lay low for a while, and then in a flurry of spells, end up with this giant monstrosity. When you get an unspeakable out this way, it feels like you shot the moon, and it feels special because it doesn't happen every game, but it's awesome once it does. Champions Runner Up: Bushi Tenderfoot-I like trying to equip him so he doesn't die, and do all this stuff to make sure he kills something (esp. in limited). He has the same feel as the unspeakable when he flips, but he just isn't as awesome when you get him to work.
Fifth Dawn: Summoner's Egg- I don't know how to explain it, just sittting in a multiplayer game with a Nevinyrral's Disk and a Summoner's Egg with a Collosus under it is the best feeling in the world. Fifth Dawn Runner Up: Myr Servitor- I agree with Matt, this is an awesome card. I would love to play him in any deck, just because its so frustrating for the opponent to have reusable Myrs. Since he's a 1/1 for one, he also outmodes my last favorite arifact creature, Metallic Sliver. He is also a neat enabler for a lot of strategies, from Atogs to Trinkets. This was going to be my top card for Fifth Dawn until I remembered Summoner's Egg, which in practice, is slightly awesomer than Servitor.
Darksteel: Darksteel Collosus- I'm just finally glad they made the end all-be all biggest artifact creature made, period. Before when you looked for a giant artifact creature, there was none that was just plain better than any other. Now if you need a giant creature, you know where to go. Darksteel Runner Up: Darksteel Ingot- I liked how they outmoded all the other 3cc mana makers with this one (Sol Grail, The Invasion Cameo's, Ramos Parts). It was about time they made good mana production for this cost. Despite that, Darksteel Collosus is just more defining to the set than the ingot.
Mirrodin: Worldslayer, Myr Enforcer- Worldslayer is interesting because the equipped creature now becomes a giant threat, and blows up the world. And then things build back, and then Worldslayer blows them up again. Worldslayer takes control of the board and defines what the opponent has to do in order to win (ie, deal with the wordslayer). Myr Enforcer, because it and frogmite together bring me one step closer to my landless deck (with onithopters as affinty enablers to bring the enforcers out.) Mirrodin Runner Up: Frogmite- See Myr Enforcer.
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