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Author Topic: Common Packers  (Read 974 times)
asmoranomardicodais
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« on: August 07, 2005, 03:13:25 pm »

So, if we're going to continue making a lot of pack creatures, a cycle of common pack creatures is neccessary. Therefore, here is a cycle of common packing creatures:

Name
GG
Creature-Elf
Pack 3-T:Add GG to your mana pool.
1/1

Name
1U
Creature-Wizard
Pack 2-Whenever this deals combat damage to a player, you may pay U. If you do, draw a card.
1/1

Name
1B
Creature-Rat
~This~ cannot block.
Pack 3-Whenever ~this~ deals comba damage to a player, you may sacrifice it. If you do, destroy target non-black creature.
2/1

Name
1R
Creature-Goblin
Pack 4-~this~ gains +3/+0
1/1

Name
WW
Creature-Knight
Pack 2-Whenever ~this~ deals combat damage, you gain that much life.
2/2
 
Not that interesting, but they're commons. What do people think?
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Jacob Orlove
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« Reply #1 on: August 07, 2005, 03:27:21 pm »

Why are wizards and knights and elves roaming around in packs?
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MrZuccinniHead
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« Reply #2 on: August 07, 2005, 04:33:09 pm »

 yeah, the only one i agree with is rats.  Rats can be in packs, but the rest are humans/humanoids.
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asmoranomardicodais
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« Reply #3 on: August 07, 2005, 06:59:32 pm »

Good point. Either we have to come up with a better name for pack that allows for sentient beings, or these creature types have to change. Any ideas?
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MrZuccinniHead
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« Reply #4 on: August 07, 2005, 07:55:55 pm »

Good point. Either we have to come up with a better name for pack that allows for sentient beings, or these creature types have to change. Any ideas?

The craetor/others already decided that it sohuld be creatures that would pack.  I had to change my knight card to insect.
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dandan
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« Reply #5 on: August 08, 2005, 03:18:09 am »

Angry Mobs pack. Some people are at their most dangerous when in a crowd. That Elf looks very weak compared to Priest of Titania.
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Matt
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« Reply #6 on: August 08, 2005, 09:59:34 am »

Priest of Titania is scarily overpowered, though.
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