Phyrexian Dreadnought
1Â Â
Artifact Creature Â
12/12Â Â
Trample
If Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater instead. If you do, put Phyrexian Dreadnought into play. If you don’t, put it into its owner’s graveyard.Â
I know that this card has been errated a lot, but this is the current Oracle text.
An opponent hardcast his/her Dreadnaught, with an active Welder in play, and did Welder tricks to weld out said Dreadnaught and weld in Trinisphere.
This seems incorrect to me.
Just need confirmation: 1) Dreadnaught does not enter play
at all unless the 12 toughness worth of creatures is sacrificed, right?
                 2) The player cannot choose to sac "zero" creatures, and thus save his Welder, right?
                   I thought the player must fullfill the requirement as much as he/she can.
                   This is what I understood from earlier dealings with Dreadnaught, but the current wording still seems ambiguous.
In short: Hardcasting Dreadnaught=bad, right? Thanks in advance.