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Author Topic: Djinni Oath  (Read 8758 times)
Apprentice
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spaceboyXYU1979
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« Reply #30 on: January 17, 2006, 08:13:37 pm »

With further testing I have taken out the AK build because its not as good as I would have liked. Brainstorm is better an leaves me with more space. I liked the suggestions. This decklist was posted to get people thinking about the Djinn. It is a powerful card and in some instances it beats a standard Oath build, but as of right now it cannot outperform a regular Oath deck consistantly. I DO belive that Djinn is huge and it has potential in many different decktypes. I get the feeling that Oath isnt it's home, just a fun idea. Well I am going to have fun with it, it is innovative, new and even if I dont with the tourney I will win the crowd. I totally agree that "right" is not always "polite", I have been on both ends of that stick before. I will admit that those that bash ideas a little more then neccessary will deter people from posting new ideas, but I am not afraid of failure, nor do I take offense to what seems to be the general consensus. maybe we could discuss different ideas with the Djinn, like the TPS build, or an Academy spin-off. But for right now I will show you the new decklist.

Combo (7):

4 Oath of Druids
1 Berzerk
2 Djinn Illuminatus

Tutor/Draw (13):

R Ancestral Recall
R Mystical Tutor
R Time Walk
R Regrowth
R Demonic Tutor
R Y@wgmoth's Will
1 Gaea's Blessing
4 Brainstorm
2 Impulse

Counter/Control Elements (17):

4 Mana Drain
4 Force of Will
2 Misdirection
2 Mana Leak
4 Duress
1 Oxidize

Mana Sources (23):

4 Forbidden Orchard
5 Moxen
R Srip Mine
R Black Lotus
R Tolarian Academy
2 Wasteland
4 Blue Fetchland
2 Tropical Island
1 Underground Sea
2 Island

Please PM me if you are interested in following up on the Djinn idea. Since the card has not even been printed I have no idea into which decklist it would best conform, or to what a completely new decklist would look like with it. Oath is probably not its home because the kill tech of SotN is too good to fool with. But I still like the idea of taking several turns at once, or Dark Ritualing out mad mana, or tutoring up your dream hand and going off. Berserk is just an example of how silly this card can get. Please give thoughts on the thread, make a new one (preferably in the forum that I may post in) or PM me with it and we may collaborate.

-Apprentice
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cosineme
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« Reply #31 on: January 20, 2006, 09:59:34 am »

look, your list is dandy and all, but you have to cut the berserk.

you're playing an oath deck. what are you trying to do? play oath and win. what are you drawing cards for? to find oath and to play it with protection. and you want to do this in the first few turns, or else your horrible mana base is going to hurt you. also, as the game lengthens, the impact of oath decreases dramatically.

so, everytime you draw into a berserk (first 7) before you oath, is a dead card. after you oath, unless you're playing the deck completely different, you're not going to have that many cards in hand. you have ONLY 6 draw cards. every card you draw after oathing will be top decking. you're not going to randomly top deck that berserk.

just cut it.
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Just moved from Ann Arbor to Chicago. Even had a chance to play a bit with some of the famed Ann Arbor players.

Help me find a magic store in downtown Chicago

AKA effang
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spaceboyXYU1979
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« Reply #32 on: January 22, 2006, 06:09:09 pm »

So has anyone come up with better decklist ideas for the Djinn? I have been thinking alot lately about what kind of combo decks it would make.... What could be a potential engine?

-Apprentice
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LotusHead
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« Reply #33 on: January 22, 2006, 07:27:15 pm »

Perhaps reanimating the Djinn would be a better plan?  Then you can play with Dark Ritual/Cabal Ritual for those kind of tricks.
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PipOC
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« Reply #34 on: January 22, 2006, 07:38:10 pm »

Perhaps reanimating the Djinn would be a better plan?  Then you can play with Dark Ritual/Cabal Ritual for those kind of tricks.

How could this possibly be better than WGD, or 7/10s?
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astre
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« Reply #35 on: January 23, 2006, 11:28:05 am »

because exhume and reanimate are just diferent from animate dead  Wink ?
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Apprentice
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spaceboyXYU1979
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« Reply #36 on: January 23, 2006, 05:33:23 pm »

I agree that the Djinn won't do much better in a reanimator situation then the Dragon does. The dragon is a walking combo like the Djinn, but he assures that you can go infinate as soon as you play him.

What about a new kind of control that uses the Djinn instead of 'Phling? It looks outdated and clunky.... Of course if it packed lots of artifact mana then it could play the Djinn early and use the estra mana to replicate cards with the Djinn.

I dont know, but it seems that Oath is the best build for this card, and we have proven here that it is still considerably weak then Akroma or SotN. Does anyone have any other thoughts?

-Apprentice
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