q_Werty
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« on: October 06, 2005, 06:45:49 am » |
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I haven't posted anything on TMD before, but I've been a frequent reader for years. Recently i've been doodling around with a landstill deck, and I would like some creative input. I know all you people hate landstill, but I don't. I saw a decklist at stardcitygames some time ago, and thought i'd try it out.
It sucked.
So I started tweaking and playtesting it, and I think I found out how to make it work. Read my decklist and some explaination below. If played right, this deck has as many as 8 draw3 for 1 or 2 mana ("ancestrals"), 16 counterspells, and a lot of universal powerful answers to bring any deck to it's knees.
Decklist, and then some explaination.
Lands 5 Island 4 Mishra's Factory 4 Polluted Delta 3 Volcanic Island 1 Strip Mine 4 Wasteland 1 Library of Alexandria 3 Faerie Conclave
Additional mana 1 Mox Ruby 1 Black Lotus 1 Mox Sapphire
Counters 3 Teferi's Response 4 Mana Drain 3 Stifle 4 Force of Will 2 Misdirection
Utility, card advantage. 4 Nevinyrral's Disk 3 Fire/Ice 1 Ancestral Recall 1 Time Walk 3 Chain of Vapor 4 Standstill
Sideboard (Not so sure about this) 4 Red elemental blast 1 Stifle 1 Chain of vapor 1 Fire\Ice 4 Pithing needle 4 Rack & Ruin
White was cut simply because what you gain is less than what you have to pay. I played with white until i met decks with blood moon and back to basics. This can't be stressed enough: In a deck so prone to nonbasic hate, you NEED lots of basics. I am doodling around with the thought of adding even more basic lands, but it seems just right now.
It seems noone plays Teferi's response anymore, because they play stifle instead. I play both, and it always works. Against any deck with wastelands and such, you get a 3 to 1 card advantage, which is basically 3 more ancestrals, to a total of 8. Response also works versus plows, artifact removal, fire\ice etc. This card is almost never dead. But when it is, you will always need a card to pitch to misdirection or Force, where in many other builds you had eternal dragon or Wrath, which made you pitch a mana drain or worse.
3 Stifles maindeck is essential when there is so much combo around. After sideboard you have a good shot at winning against both belcher-based and storm-based combo.
So far against aggro, i've won the game at 10 or so life. It's all about the fire\ice and chain of vapor here. Turn 1, drop island, end of turn, vapor their first threat. Turn 2, island standstill. If they play another threat, keep at it until you get a disk in play, and they will have problems with it both if they play lots of threats, and if they play it a little at a time. You have enough card advantage to counter most threats and burn\bounce\disk the others away. Faerie conclave is gold in this matchup.
25 lands and 3 mana artifacts seem a lot, but that ensures you always have a land drop, and you will never die to anti-land hate. 4 factories and 3 conclaves is the ideal ammount, because you will almost always have enough mana for turn 1 chain and then turn 2 standstill, and when you have several force in hand, it always seems you have just about enough lands in play to swing for 4 or 6 each turn.
Playing this deck is HARD. You have to be able to identify decks very fast, think very long ahead, and be able to play very aggressively when the time is right. The trick is establishing a fair card advantage, and then win fast before things turn around.
So far, in casual playtesting (versus tier 1 decks, lower tier decks and casual decks) i have gone about 40 wins and only one loss, which was against a deck packing blood moon before i switched to Ur from Uwr.
I want people to try and perhaps post their thoughts about this deck. Please don't flame it to hell before you're tried it at least a bit just because it's Landstill. Thanks.
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