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Author Topic: Spex Cycle  (Read 1033 times)
Norm4eva
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The87thBombfish
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« on: October 07, 2005, 11:20:13 pm »

Spex Prism
2
Artifact

-this- comes into play with one charge counter.
Remove a charge counter from -this-; add one mana of any color to your mana pool.
Cards named Spex Lighthouse have "Tap; untap Spex Mirror."

It is the first hint of light at the end of the tunnel.

Spex Mirror
2
Artifact

Tap; add 1 to your mana pool.
Cards named Spex Prism have "3; Put a charge counter on -this-."

It is the constant reminder that, somewhere, the sun is shining.

Spex Lighthouse
2
Artifact

Cards named Spex Mirror have "Tap; add 3 to your mana pool."
Whenever a card named Spex Prism comes into play, put a charge counter on it.
It is the unwavering lumin, present when even the moon is absent.

For whatever reason I had this idea stuck in my head.  It's something like the artifact version of the Urzatron, although with current wording nowhere near as strong.  Still, having the trifecta in play allows you to generate at least 3 mana of the color of your choice.  The only thing I don't like about the current wordings is that Spex Lighthouse doesn't actually do anything on its own.  I was trying to go for each piece doing something on its own while also augmenting the next piece and I seemed to have gotten sidetracked.  Sadly my sleepy brain doesn't see the solution.
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Norm4eva
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The87thBombfish
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« Reply #1 on: October 07, 2005, 11:21:19 pm »


Spex Prism
2
Artifact

-this- comes into play with one charge counter.
Remove a charge counter from -this-; add one mana of any color to your mana pool.
Cards named Spex Lighthouse have "Tap; untap Spex Mirror."

It is the first hint of light at the end of the tunnel.

Spex Mirror
2
Artifact

Tap; add 1 to your mana pool.
Cards named Spex Prism have "3; Put a charge counter on -this-."

It is the constant reminder that, somewhere, the sun is shining.

Spex Lighthouse
2
Artifact

Cards named Spex Mirror have "Tap; add 3 to your mana pool."
Whenever a card named Spex Prism comes into play, put a charge counter on it.
It is the unwavering lumin, present when even the moon is absent.
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Ephraim
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LordZakath
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« Reply #2 on: October 08, 2005, 12:09:13 am »

The solution is this: each card should have two abilities. One should be useful on its own and one should augment the next piece in a way that doesn't affect the third piece. Specifically, two abilities need to change.

1. The ability on Spex Prism, "Cards named Spex Lighthouse have "{T}: Untap Spex Mirror." " needs to change into something that augments Spex Lighthouse in a way that doesn't involve Spex Mirror.

2. The ability on Spex Lighthouse, "Whenever a card named Spex Prism comes into play, put a charge counter on it." needs to change into something that is useful on its own. Spex Prism already comes into play with a charge counter on it and Spex Lighthouse already has an ability that augments Spex Mirror.

May I suggest the following:

Spex Prism
{2}
Artifact

Spex Prism comes into play with a charge counter on it.
Remove a charge counter from Spex Prism: Add one mana of any color to your mana pool.

Cards named Spex Lighthouse have "{T}: Untap target artifact."


Spex Mirror
{2}
Artifact

{T}: Add {1} to your mana pool.

Cards named Spex Prism have "{3}: Put a charge counter on Spex Prism."


Spex Lighthouse
{2}
Artifact

{2}, {T}: Search your library for an artifact card and reveal that card. Shuffle Spex Lighthouse into your library, then put the card on top of it.

Cards named Spex Mirror have "{T}: Add {3} to your mana pool."
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Did you know that Red is the color or art and music and passion? Combine that with Green, the color of nature, spiritualism, and community and you get a hippie commune of drum circles, dreamcatchers, and recreational drug use. Let's see that win a Pro Tour.
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