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Author Topic: [Deck] U/G/B Oath  (Read 1303 times)
VarienTanafres
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« on: October 06, 2005, 06:49:42 pm »

I like Oath of Druids. Plain and simple and I love Pernicious Deed. So I thought to try them out together and see what I get. I can use any help, b/c I want to make this deck serious.

Creatures:
3x Phyrexian Negator
3x Eternal Witness
2x Darksteel Colossus

Control:
4x Mana Drain
4x Force of Will
3x Counterspell
3x Pernicious Deed

Draw/Search:
4x Brainstorm
2x Deep Analysis
Ancestral Recall
Vamp. Tutor
Demonic Tutor

Tech:
4x Oath of Druids
1x Gaea's Blessing
Yawgmoth's Will
Tinker
Time Walk

Land:
Black Lotus
Mox Sapphire
Mox Jet
Mox Emerald
1x Volrath's Stronghold
3x Polluted Delta
2x Tropical Islant
2x Underground Sea
2x Swamp
2x Forest
1x Island
4x Forbidden Orchard

S/B: (I'm still tinkering with this part)
3x Crystal Shard
1x Arcane Laboratory
2x Null Rod
2x Engineered Plague
3x Engineered Explosives
2x Ground Seal

OK, onto specifics, why not use the ever popular Akroma/Spirit of the Night combo? Or the Au. Salvagers combo?
Akroma/Spirit is overrated, I used them when I originally started with Oath and wasn't very impressed.
Salvagers is nifty enough, but you rely heavily on getting Oath/Orchard and getting the Lotus into your graveyard. Possible turn 1, (whooooo) but not garunteed. ANd therefore, don't hold very strong long games. (or at least I don't depend on that)

The deck I made is capable of more then just the Oath's and can last long games, taking control again after losing it.

Phyrexian Negator: Anti-control, which is heavy nowadays. Is very capable of making turn 1 show and is generally a threat. I like to see him in play 7/10 times. You still ask why? He is easy to get out, even without Dark Rituals. I can S/B him out for Crystal Shards. (note about them further down) He's a big creature, with little hold back.

Eternal Witness: after filling up your graveyard, why not grab something that might be handy from there? I like recurring Time Walks, how about you?

Darksteel Colossus: mmmmmmm...beef...

Pernicious Deed: Late game control factor, won't matter what you lose due to the cycling Blessing. Besides, it goes boom, hee hee hee.



Everything else is self-explainable I'd say, I want to go over a tangient with Crystal Shard.
I think card works great with Eternal Witness. It would also be handy with the Negator is there is burn on the board. I've used a T1 Tooth and Nail deck using Shard/Witness and it worked great. I use to even bounce out a creature from my opponents side or make them tap an additional mana. I just don't know what would be best to take out for this card and if 3 is too many.

I've heard 8 creatures is too much for Oath. I've also heard that Goblin Trenches is a bad card, but that still somehow managed to live a little glory in Keeper, as well as it was a 61'st card. I'm just asking to give it some serious thought. And please don't go off onto a flaming tangent, I'm still learning here. Thanks
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*damn Mox Munkey*
Moxlotus
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« Reply #1 on: October 06, 2005, 07:14:19 pm »

So instead of Oathing in into 6 power flying trampling hasters, you want to Oath into shit like Witness and Negator???  I think you need to learn the basic concepts of the Oath archetype.  The point of Oath is to win in 2 turns after you play it.  Negator doesn't do that-he's not big compared to Akroma or SotN.  DSC gets Welded out.  Witness is just terrible.

Quote
Eternal Witness: after filling up your graveyard, why not grab something that might be handy from there? I like recurring Time Walks, how about you?
 

After filling your graveyard, why not just Oath into a guy that wins you the game?

Quote
Akroma/Spirit is overrated, I used them when I originally started with Oath and wasn't very impressed.

It's so overrated that the Oath decks that made top 8 in Richmond and Gencon used them.

Also, you have no draw engine (Brainstorm doesn't count). Deep Analysis doesn't count because you need your draw engine to find your Oath.  It is only good after you activate Oath.   Meandeck Oath used Intuition/AK as a draw engine, GWS Oath uses TFK and Impulse.  Other builds use Skeletal Scrying.  You need a draw engine.  Cut 6 creatures for a draw engine.
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VarienTanafres
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« Reply #2 on: October 07, 2005, 11:35:20 am »

Points taken well and I've modified the build a lil bit. I'm looking at a longer played out game. Slowing my opponent down and handling long matches myself. I'll consider cutting the D.C. for Akroma/SotN, see how it works first.

Creatures:
2x Eternal Witness
2x Darksteel Colossus

Control:
4x Mana Drain
4x Force of Will
3x Counterspell
3x Pernicious Deed

Draw/Search:
4x Accumulated Knowledge
4x Brainstorm
2x Intuition
1x Deep Analysis
Ancestral Recall
Vamp. Tutor
Demonic Tutor

Tech:
4x Oath of Druids
1x Gaea's Blessing
Yawgmoth's Will
Tinker
Time Walk

Land:
Black Lotus
Mox Sapphire
Mox Jet
Mox Emerald
3x Polluted Delta
2x Tropical Island
2x Underground Sea
2x Swamp
2x Forest
1x Island
4x Forbidden Orchard

S/B: (I'm still tinkering with this part)
2x Phyrexian Negator
1x Arcane Laboratory
2x Null Rod
2x Crystal Shard
2x Engineered Plague
2x Engineered Explosives
2x Ground Seal
« Last Edit: October 08, 2005, 07:20:26 am by VarienTanafres » Logged

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*damn Mox Munkey*
Ocat
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« Reply #3 on: October 07, 2005, 02:18:22 pm »

Points taken well and I've modified the build a lil bit. I know Oath is "suppose" to win turn 2 or w/e, that's relying heavily on having/getting the combo turn 1-2. I'm looking at a longer played out game. Slowing my opponent down and handling long matches myself. I'll consider cutting the D.C. for Akroma/SotN, see how it works first.

He didnt say turn 2, but he said 2 turns after you play oath.

There is no need to slow down your opponent with your pernicious deeds if you can win before you even have enough mana to blow things up with them. You need atleast 4 mana of 2 different colors to play it, and oath itself only needs 2 of atleast 1 color. That seems more effective to me. Sure, sometimes you need to remove something nasty but will you need 3 deeds for that?
Also I think those 3 counterspells could be changed to mana leaks to avoid problems with you mana base with only 5 fetchable blue and 10 blue total.
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Moxlotus
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« Reply #4 on: October 09, 2005, 01:02:14 am »

I still fail to see why Witnesses are in the deck.  I don't ever see a reason why I would be happy to Oath them up.  Woo hoo-I grab a Time Walk, this will recover from the turn I just wasted Oathing up the Witness in the first place.
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PETER FLUGZEUG
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« Reply #5 on: October 10, 2005, 08:22:09 am »

quote:
Tech:
4x Oath of Druids
1x Gaea's Blessing
Yawgmoth's Will

Tinker
Time Walk

yeah, yawgmoth's will is supertechy combined with gaea's blessing. if you run blessing, don't run will. if you run will, run krosan reclamation instead of blessing.
ok?
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I will be playing four of these.  I'll worry about the deck later.
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