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Author Topic: Fish: easy to learn, difficult to master  (Read 6196 times)
Yare
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« on: November 20, 2005, 11:38:43 am »

First, a little background before the actual post.  This is the post that I am required to make upon becoming a full member of TMD.  However, when I received full membership, I was not wanting to post my decklist for the world to see right before a major tournament (SCG Richmond, September).  Hence, I am making this post now after some slight nudging from Jacob Orlove.  This analysis, therefore, does not take Ravnica into account in its build or in the builds of the decks it may face.  However, I still feel like the general analysis should be useful.  Finally, if you are interested, you can find my tournament report regarding how this deck fared here (which is probably more thorough than this post regarding the deck):

http://www.starcitygames.com/phpBB2/viewtopic.php?p=469488#469488

Enjoy!

----------------------

Fish seems to have fallen out of power as of late, making few T8 appearances at recent major tournaments.  However, I feel that this may be the result of fundamental flaws in deck design.  With some small adjustments and a lot practice, I believe that many players will be able to wield fish as a menace for all of their opponents.

Fish most appeals to me because of its ability to potentially beat most any opponent.  The idea of having matchups that I simply cannot win is not appealing to me.  Of course, ideally, the deck that I would run would be able to consistently beat all opponents and have no bad matchups, but I will have to be content to run fish.  Note that I am not running fish out of any desire to run a budget deck or to do something “differentâ€?; I genuinely feel that this deck is very solid if built properly and piloted correctly.  In short, I feel that I can win with fish.

First, I have to give credit where credit it due.  Of note is Jason Zheng’s UW fish build that he ran to win Waterbury on May 8, 2005

UW Fish
Jason Zheng
1st, Waterbury 5-8-05

Maindeck:
 
4 Flying Men
4 Icatian Javelineers
4 Meddling Mage
4 Ninja Of The Deep Hours
 
4 Standstill

3 Null Rod
 
1 Ancestral Recall
3 Daze
4 Force Of Will
1 Misdirection
2 Stifle
3 Swords To Plowshares

1 Black Lotus
1 Mox Pearl
1 Mox Sapphire
3 Island
4 Flooded Strand
4 Mishra's Factory
1 Strip Mine
4 Tundra
4 Wasteland

Sideboard:
3 Arcane Laboratory
2 Energy Flux
1 Chain Of Vapor
3 Disenchant
1 Echoing Truth
3 Orim's Chant
1 Rushing River
1 Swords To Plowshares

When I was first getting back into Vintage after taking a semester off, this was the deck that caught my eye.  After toying around with Chalice builds of fish for a bit, I just felt like Vial + Chalice was not enough to ultimately win the tough matchups while not losing the scrubby matchups.  The fact of Chalice practically being a dead draw while on the draw was very unattractive to me.  Couple this with how naked my creatures felt in the absence of Null Rod with Triskelion and Jitte running around, I felt that Null Rod was a certain inclusion for any fish deck that was going to win a tournament.  Couple this with the fact that many decks nowadays are being built with the idea that Null Rod is on the decline and it seems like a very strong choice.  So strong, in fact, that I decided to up my maindeck count to the full four rather than the traditional three.  I either wanted Null Rod or I didn’t, and I felt that not running the fourth was really hurting my matchups against the decks I was likely to face in the T8’s.  If I could sure up game one against my more likely opponents, then I am more likely to do well at the tournament.  Finally, running four Null Rods over the four Chalice and four Vial frees up four slots for more threats and utility, something that was generally not true with redundant Chalices and Vials.  While it may be true that redundant Null Rods are not the best thing in the world, I felt that the added benefit of drawing Null Rod more often far exceeded the drawback of getting more often when I didn’t need it (both when it was a redundant draw or when it was ineffective to an absence of opposing activated artifacts).

One final note, while Vial seems to be “good,â€? it is noticeably absent from recent T8’s in spite of this.  If it is so good, why is it not making it to the final tables?  While admittedly Null Rod is not around either, I feel that this is more of the result of people not running it rather than it not being good.

Next I had to find a creature-base that I was happy with.  The initial base looked pretty strong to begin with, but I decided to try to make it better anyway.  After testing the deck a few times, I had the strange urge to cut Mishra’s Factory because I felt like it clogged the manabase with too much colorless mana.  After cutting Factory for an Island and Voidmage Prodigy x3 or Spiketail Hatchling x3, I ultimately decided that Factory was a necessary evil.  I have never really liked Voidmage, but felt that in this deck it might be the perfect fit.  By drawing so many cards, I wanted a way to seal the match before the actually kill and I felt like Voidmage might be it.  Unfortunately, after much testing, I decided that he was too much of a mana whore to run.  Oh, and the fact that Meddling Mage is also a wizard is pure coincidence; it wasn’t a factor in deciding whether to run Voidmage or not.  I’ve always been a fan of Spiketail, especially when running Daze, but the deck wanted more damage for two mana.  While it’s nice to have the uncounterable Daze, it often was coming down too late to matter.  I needed the counter on my opponents’ turns one and two, often too late for Spiketail to see play.  Beyond this, I felt like four Ninjas was too many.  Oftentimes I would have Ninjas clogging my hand with no way to play them.  Three seemed like the right choice.

Finally there is the control-base.  I tried all kinds of different combinations, but ultimately came up with what I have in the decklist below.  Swords is so strong against so many popular decks (and unpopular decks) that running it fewer than a three-of seemed folly.  I’ve always viewed Misdirection as a personal choice, in that it is good, but against a number of matchups it is useless or close to it.  I ended up putting Mystical Tutor in this spot, which has been a staple of mine in fish for the last two years.  I’ve always liked the ability to tutor in response to a draw, potentially setting up unexpected wins with Time Walk (especially when that extra turn means two, three, or even four extra cards!).  Beyond this, it also fetches Swords, Disenchant, Force, Echoing Truth, Blue Elemental Blast, Ancestral Recall, and whatever else I need.  It is just too much utility not to run.

Stifle, while a good choice, I felt was too weak against the aggressive matchups to run.  Fish must be able to win the matches against the “bad decksâ€? so that it is able to get to the matches involving “good decksâ€? where fish can shine.  Therefore, something of more general utility, Echoing Truth, was added.  I personally hate 1-of’s, but I just could not find anything else that I would cut and be satisfied with.  I would run a second if I would find something appropriate to cut.

Crucible of Worlds was added to the deck for a couple of reasons.  First, the Stax matchup was pretty bad.  While Swords + Javelineers was very strong when dealing with Welders, an untimely Crucible often meant game over for me.  While considering a number of things, I just decided that the best answer to Crucible was in fact Crucible.  Combine that with its general utility with Wasteland and Strip Mine AND the potential to get a lockdown when Null Rod is also around and it became an acceptable choice. 

The manabase kind of fell in place from there.  I found myself wanting white mana oftentimes, so one basic Plains had to be added to the manabase.  I have never doubted that decision, often finding myself running on my three basic lands (two Islands and one Plains) and nothing else with an opponent having useless Wastelands just on the other side of the table.  I ended up cutting Mox Pearl because I added the Plains and the deck wanted to try to find room for Mishra’s Factory.  While Pearl was nice, it was hardly essential to the build. 

One last thing of note was my decision to cut Standstill for Curiosity. Now don’t get me wrong, Standstill and I go WAY back.  Not to mention that a deck running Ninja AND Mishra’s Factory seems like it would just scream to have Standstill.  However, Standstill just was not doing what I wanted it to do in this deck.  The matches where Standstill “workedâ€? were the ones where I was ahead when Standstill resolved.  I probably would have won those matches had I had Curiosity instead of Standstill.  On the other hand, the matches I was losing were not being helped by Standstill in the least.  Curiosity was something that I could very easily and at worst cantrip (usually) in the event that things started going wrong.  Couple this with it’s ability to naturally fill out the mana curve on turns two and three, and it seems like a very good choice.  Combine it with Ninja, and that is a ton of card drawing, putting more and more pressure on your opponent as you draw into more counters and more control elements.  Beyond this, you can replace your creatures that get destroyed by playing new ones.  You can even race an opponent who has resolved a rather large man if you draw enough cards fast enough.

And so, I give you my build of UW fish:

4 Flying Men
4 Icatian Javelineers
4 Meddling Mage
3 Ninja of the Deep Hours

4 Curiosity

4 Null Rod
2 Crucible of Worlds

4 Force of Will
3 Daze
1 Echoing Truth
3 Swords to Plowshares
1 Ancestral Recall
1 Time Walk
1 Mystical Tutor

1 Black Lotus
1 Mox Sapphire
4 Flooded Strand
4 Tundra
2 Island
1 Plains
4 Wasteland
1 Strip Mine
3 Mishra’s Factory


Honestly, I find it ironic that after so much testing and toying and fiddling that my final decklist should end up so similar to the original decklist.  I can in no way claim this deck to be my own, but at the same time I feel like these very subtle differences can give the deck that very slight edge it needs in order to compete.  The sideboard, as usual, is up to your metagame and personal preference and I won’t list it here.  I could discuss potentially sideboarding strategies at a later time, although most of these have been discussed at length in  other fish threads both recent and long from long ago.

I feel that fish has the potential to be a very strong deck, and while you can just pick it up and do well (especially because the deck is pretty forgiving, something somewhat important in my deck selection), with experience this deck can become a monster.  Knowing the right Mage calls, when to use Javelineers, which hands to mulligan, and so forth and so on can only be learned through experience.  I hope I have been helpful and I can elaborate further on my choices if you wish.  This turned into more of a story of the explanation of the evolution of the deck (while subtle) than explanations for card choices, but I feel like the goal has been achieved regardless. 
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Komatteru
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« Reply #1 on: November 22, 2005, 11:40:09 pm »

Given that Paul Nicolo recently T8ed with Vial Fish, do you still feel Null Rod is better?  If you look at Paul's list, you'll see that it is quite unconventional and designed to abuse Vial much more than previous Fish lists could have ever hoped to.  Is Null Rod still better than constructing the deck to better abuse Vial?
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Yare
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« Reply #2 on: November 27, 2005, 11:39:59 pm »

Given that Paul Nicolo recently T8ed with Vial Fish, do you still feel Null Rod is better? If you look at Paul's list, you'll see that it is quite unconventional and designed to abuse Vial much more than previous Fish lists could have ever hoped to. Is Null Rod still better than constructing the deck to better abuse Vial?

I find Nicolo's build very innovative.  I gave Stormscape Apprentice a passing thought, but never seriously considered running him.  I really don't know how effective he would be though, because I don't feel like tapping would be an answer to anything in particular.  At first I thought that maybe you could tap the big man that Welder brings in, but then realized that this didn't stop Trike.  Beyond that, the absence of a way to activate the loss of life ability (which admittedly seems marginal in that he can just swing anyway) beyond Black Lotus made me question the inclusion.  Does anybody have ideas for his use beyond the fact of being a Wizard to sac to Voidmage?

Kataki was something that I should have given more consideration but for whatever reason never did.  I guess I was afraid of the interaction with my own artifacts (specifically, Null Rod) and then foolishly decided not to test him.  If I were to run U/W fish again, I would probably include him (or at least test him).

The Silver Knights in the sideboard are a very interesting inclusion, and if I had my guess I would say they were a surprisingly effective answer to red, which my build admittedly had no real answer to, particularly burn-oriented builds.  I would definitely test this in the future.

That all being said, I still like Null Rod for the reasons I've elaborated on before.  Turn two Null Rod (or even turn one) is just devastating for so many decks, while Standstill is never devastating.  Even if it "works" immediately, while the +2 card advantage is nice, I do not like the loss of tempo.  The other choice, Voidmage, I have always found underwhelming.  Some poeple have had success with him, but I personally just do not like him, probably again because of the tempo loss that comes with having to leave UU open all the time, which usually amounts to not swinging with Factory.

So, some questions I would ask concerning the build would be:

1) How do you answer Goblin Welder and everything that comes with it?  Is Swords x3 enough?
2) Can you beat combo builds cosistently? Is Force x4 (reactive) + Mage x4 and Chalice x4 (proactive) enough?
3) Was the sideboard effective?
4) How does the deck handle the mirror, an exact mirror or otherwise?

Honestly, these are questions that anybody considering a fish build should ask about his or her deck.

This probably goes without saying, but all this is said with no disrespect to Paul Nicolo.  In fact, I applaud him for his T8 with an innovative new build of Vial fish.  Congratulations.
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« Reply #3 on: November 28, 2005, 09:43:37 am »

Stormscape Apprentice is in the deck for a variety of reasons:

1. It helps control Tinker ----->Colossus.
2. It gives you a decent answer to Oath.
3. It pitches to FOW.
4. It comes down turn one and ninjas down Deep Hours on turn two.
5. It sacks to Voidmage Prodigy as an uncounterable counterspell.

Savage.

Paul Nicolo's UW Fish deck (Nicolo's Fishalos)  is good because it has a very solid game against both Gifts and CS.  Not to mention that after board the Flux and Kataki make it fairly difficult for Stax to win.  In fact, at SCG Chicago I was playing some games with Roland and I asked him what his bad match up was;  His response:  "Whatever your friend playing maindeck Kataki was playing."

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Yare
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« Reply #4 on: November 29, 2005, 09:49:51 am »

Stormscape Apprentice is in the deck for a variety of reasons:

1. It helps control Tinker ----->Colossus.
2. It gives you a decent answer to Oath.
3. It pitches to FOW.
4. It comes down turn one and ninjas down Deep Hours on turn two.
5. It sacks to Voidmage Prodigy as an uncounterable counterspell.

Savage.

Paul Nicolo's UW Fish deck (Nicolo's Fishalos) is good because it has a very solid game against both Gifts and CS. Not to mention that after board the Flux and Kataki make it fairly difficult for Stax to win. In fact, at SCG Chicago I was playing some games with Roland and I asked him what his bad match up was; His response: "Whatever your friend playing maindeck Kataki was playing."



I guess I should have asked "What uses does the tap ability have?" instead of the way I previously phrased the question in that it made me sound fairly ignorant. Razz  Points 1 and 2 are what I was looking for.  I must admit that I did not consider oath.  In multiples, this should be able to shut oath down.  Tinker for Colossus could be answered by this, but decks running Trike will Tinker for him instead. 

Regarding matchups, that really is what fish is going for.  A decent chance at winning against most everything.  Not in the random red burn deck way, but through very subtle edges that can be gained over time and eventually exploited as the game goes on, which usually amounts to winning quickly or stalling your opponent long enough so that you can win with something like a 1/1 and a ninja or something.
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« Reply #5 on: December 20, 2005, 01:44:53 pm »

I helped Paul tweak the brainchild that is "Nicolo's Fisholos" and I can honestly say that deck is heads and tails above any other fish deck in the format.  Gifts, Slaver, and Oath couldn't care less about Null Rods.  Because you can eventually answer them with Shamans and Welders.  However turn one Aether Vial is a huge problem because it enables fast and uncounterable Meddling Mages, Kataki, and Voidmage Prodigy to disrupt Control's Game plan. 

Also, I playtested with Roland Chang in Chicago and I asked him what his five color Stax deck's bad match up was.  He replied "Whatever that pile that your little protege was playing is"
IT is a solid deck all around.  Especially against players who are not familiar with how it works.
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« Reply #6 on: December 20, 2005, 02:11:58 pm »

Actually, my deck blows his right away in all categories.

http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=15246

It's also really easy to play since most often the plays are 'Savannah Lions, go.'
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WRONG!  CONAN, WHAT IS BEST IN LIFE?!

To crush your enemies, see them driven before you, and to hear the lamentation of the women.
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« Reply #7 on: December 20, 2005, 02:56:07 pm »

Yes, clearly because cutting all those bad cards that stop you from losing:  Aether Vial, Kataki, Voidmage Prodigy and Chalice of the Void; for really powerful cards such as Issamaru, Savannah Lions, True Believer and Null Rod (All of which get easily Mana Drained) is tech.

That is Sarcasm.... I learned it from watching Dante./

I disagree with you 1000%, but if you think it is good and can win with it; way to be.

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« Reply #8 on: December 20, 2005, 03:30:06 pm »

Because of course, you have to protect your barns.

AEther Vial is slow and doesn't actually do anything on it's own.  It's inclusion also eliminates the strongest lock component in the format in Null Rod.  Voidmage Prodigy is awful - why should you be running reactive answers in a proactive deck?

As for Kataki, it would've been maindecked in Chicago (yes, with all those artifacts, because that card is ridiculously powerful against Stax and there were no good Stax decks at that tournament as you well know) and Chalice is a 4-of in my list. 

I traded slow and defensive answers for offensive firepower and even better disruption.  Why wouldn't that be better?
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WRONG!  CONAN, WHAT IS BEST IN LIFE?!

To crush your enemies, see them driven before you, and to hear the lamentation of the women.
forests failed you
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« Reply #9 on: December 20, 2005, 03:44:36 pm »

Paul Nicolo is not my Barn, he is my friend.

Secondly, Savannah Lions and Issamaru are terrible cards.  I can't defend a deck playing them.  They actually don't do anything besides beat for two.  Beating for two is awful.  I want cards that beat for two and counter spells and fuck my opponent's mana.

Vialing down a Prodigy as an uncounterable counterspell is Savage.  Not to mention Vial protects you from getting Mana Drained.  You also don't have Energy Flux in your board which has to be a mistake.

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« Reply #10 on: December 20, 2005, 03:52:45 pm »

I have Kataki, which does the same thing.  Flux costs too much and doesn't attack.

Beating for 2 is actually really good.  It gives you a reliable turn 1 play which otherwise that deck doesn't have.  Trust me, I tested it when I was going through the process of building this deck and got some good ideas from it (Apprentice is really good and won me games).  I just think through the processes of what the deck should be doing a lot differently than the rest of Vintage, I guess.

There is an article submitted to SCG that will attempt to explain the differences in role and why I think my build is strictly superior.

EDIT: I have a question.  Does everyone else play Fish as a CONTROL/aggro deck or as an AGGRO/control deck?  I certainly play it as the latter, while I think everyone else is trying to play it as the former.  That's why everyone thinks my deck is awful - BUT, trying to control the decks in Vintage with the cards that are being used is very dangerous and not the best option.  THAT'S why I'm saying that cards like AEther Vial and Voidmage Prodigy are awful - they aren't aggressive at all and that's how I feel you should be playing the deck right now.  As aggressors go, name cards that are better than Savannah Lions and Isamaru, Hound of Konda in either blue or white at one mana. 

Make them have answers for your threats and disrupt them proactively rather than trying to play as a light control deck.

Also, Energy Flux doesn't do anything versus Oath, your hardest matchup from U/W Fish's perspective.  Seal of Cleansing does double duty there, plus you do have Kataki to get in their face with.
« Last Edit: December 20, 2005, 04:04:34 pm by kirdape3 » Logged

WRONG!  CONAN, WHAT IS BEST IN LIFE?!

To crush your enemies, see them driven before you, and to hear the lamentation of the women.
forests failed you
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« Reply #11 on: December 20, 2005, 05:45:09 pm »

Actually Fishalos has a savage good match up against Oath.

Meddling Mage, Stormscape apprentice, plus Vial is a combo.

Plus Swords is pretty good.

Clearly, we disagree.  I'm done arguing about it.  I conceed.  Clearly I don't know what I'm talking about becase I take issue with having Savannah Lions and Issamaru in my Vintage deck. 
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