Hey people, how are you?
First of all, I went through 5 pages of decklists in this section and found 3 (kinda) Zoo decks but none of them actually looked like the 'Old Zoo' build with River Boa's and the works. My build doesn't have the watery snake either, but that's one of the reasons I'm here, I hope you can help me out.
I love T1, as we all do. Unfortunately, I live in The Netherlands. There aren't many T1 tourneys around here. When there are any, I usually play my good ol' monoblue with Superman and the works which gets me pretty far mostly (alas, I went 3-3-2 at the T1 Dutch Nationals last October).
Anyway, I feel the key to T1 is speed. You need to outrun your opponent before he gets you. I've noticed this with decks like Tendrils, Stax etc which all have insane amounts of mana in their opening turns before they drop their bombs and it's usually tough to punch through that. (not that I haven't been successful, but nevermind that).
So I wanted to try something else and I came up with another favorite of mine, R/G Zoo. I stripped it down and build it up again in such a way that I never need more than a little time to get him worried.
The thing is, everything in the below deck list costs 1 mana. (yes I know, Chalice would kill me but work with me) With a little acceleration I would be able to put 3 threats on the board in turn 2. For the record, I posses full Power but I aim to create a non-powered deck for a change.
Let me hand the decklist first:
Beats: 184 Kird Ape
4 Jackal Pup
4 Jungle Lion
4 Wild Dogs
2 Ghazban Ogre / Skyshroud Ridgeback
Burn/Pump: 84 Chain Lightning
4 Lightning Bolt
4 Giant Growth
Utility: 61 Crop Rotation
1 Berserk (have only 1, would like to add another)
4 Elvish Spirit Guide
Manabase: 184 Taiga
4 Wooded Foothills
4 Forest
4 Mountain
1 Barbarian Ring
1 Heart of Yavimaya
54 cards total. At the moment I have a little more land in there (+1 Barbarian Ring, Gaea's Cradle, 2 Forests and 2 Mountains) but in the short playtesting I've done it seems I have enough land, so I am thinking of cutting down to 18 land and 4 ESG.
The Sideboard contains cards with different CC's due to the threat of Chalice.
4 Chalice
3 Null Rod
1 Pithing Needle
3 Naturalize
3 Tormod's Crypt
1?
Anyway, back to the deck. Not using Berserk, it can goldfish on turn 3 which is not an unlikely situation:
turn 1: Mountain, Ape or Pup, use ESG for Jungle Lion or Wild Dogs
turn 2, Forest, attack, Giant Growth, Bolt or Chain, = 10 damage
turn 3, same.
My first problem is the number of creatures. 18 seems enough (not counting ESG), but with playtesting it appeared that I sometimes do not have enough punch. Still though, I need to do more testing.
Secondly, I am not sure about Ghazban Ogre. The Ridgeback has +1 toughness, but still dies to a Bolt or Chain plus it dies after 2 turns anyway. I realize that the game should almost be over by then, give or take a Bolt and that his death fills up my graveyard for the Barbarian Ring.
Thirdly, the Utility spot. Although I said I aimed this to be a 1cc deck, my hands keep itching about adding cards like Regrowth, Wheel of Fortune and Burning/Living Wish. IMO, most cards don't really fit the profile for being in an aggressive deck, but still. Regrowth could bring back that final bolt, Wheel replenishes my hand with a load of threats and a Burning Wish could get me a Final Fortune or something that wins it for me.
What I am trying to say is that when a game goes into extra innings for me (meaning, past turn 6 or so) I run out of gas, and usually my opponents start kicking up. At that point I need to trust my choice of playing only 18 land and that the top card of my deck is something I can use to punch those last few points away. Burning Wish, Regrowth and Wheel of Fortune all have that ability. As said, I don't know if those cards would work well in an aggressive deck like this.
Then, Barbarian Ring. I'm pretty content on the number of basics and of course duals and fetches can't be forgotten here, but I keep thinking about the Ring. It's a great card and with Bolts, Chains, Giant Growths it should not be difficult obtaining a Shock out of it. I am just wondering whether or not I should play 2.
I am dropping Cradle as it does not work for me. I have no X spell anywhere that would be useful or competitive (at least, not that I can think of).
I also do not play Wastelands/Strip Mine as they hurt the tempo of my deck. This deck is build to be a pro-active deck instead of a reactive deck, as I believe Stephen Menendian once wrote in one of his articles.
The forgotten ones:Rancor
Fireblast
Both cards are, needless to be said, great of course. I just don't know if I'd rather play a 3rd creature on turn 2 or drop a Rancor on a little guy's head and swing.
Fireblast is an excellent finisher as it takes most people by surprise. I am not sure of including them though, as I would like to await your comments first. I was thinking of adding 2 at least.
Sideboard helpAs already said, an well-sideboarded Chalice could ruïn a lot. Therefore I need my own disruption. Naturalize is an easy choice, as are Artifact Mutation and Chalices of my own to stop powered decks from laying down their jewels.
Then there's Pithing Needle, Null Rod and even Seedtimes for instance.
For the sake of trying:
3 Naturalize
4 Chalice
1 Pithing Needle
2 Null Rod
2 Seedtime
3 Tormod's Crypt ( I never leave home without this )
Well, that's all I have for you guys. I hope you can help me with this, any and all is appreciated. I aim to play this at a tourney within 2 weeks, so I hope to give you guys credit after thatÂ

Thanks!