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Author Topic: The Unshrinkable Man  (Read 1792 times)
Norm4eva
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« on: December 31, 2005, 07:43:49 pm »

Had this idea for an ability which is a pretty strict Black hoser and probably has limited application but I thought I'd share it anyway.

WW
Portly Gentlemen
Creature - Human Oaf

Spells or abilities that would reduce -this-'s power or toughness to less than 1 reduces it to 2 instead.

"You skinny guys and your brussels."
2/2

He doesn't have to be another 2/2 for WW and he definitely doesn't need to keep ANY of the current flavor but you see what I'm going for here.  I really don't know what color this counter-ability would belong to; I just sort of made it White because (a) I have this awful addiction to WW.dec (b) The wording is reminiscient of Worship, so he's like a mini-Worshipping guy that uhm... worships himself instead of you, I guess.  Come to think of it, that sounds pretty Black... anyway I'd appreciate discussion. 
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Norm4eva
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« Reply #1 on: December 31, 2005, 07:44:12 pm »

WW
Portly Gentlemen
Creature - Human Oaf

Spells or abilities that would reduce -this-'s power or toughness to less than 1 reduces it to 2 instead.

"You skinny guys and your brussels."
2/2
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asmoranomardicodais
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« Reply #2 on: December 31, 2005, 10:00:35 pm »

why not make it so he can't be pumped either? that would make his ability come into play more often, and then he could be more aggresively costed, especially if he were green. As it is though, I like the idea a lot.
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Matt
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« Reply #3 on: January 01, 2006, 02:28:07 pm »

Ooh, "can't be pumped" would be awesome.
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dandan
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« Reply #4 on: January 01, 2006, 06:09:26 pm »

Why is it 'less than 1' and not less than 2? I could also go with the 'bear plan of making this a 2/2, although if anything put a -1/-1 counter the new rules would make it damned hard to keep him a 2/2. I guess 'whenever ~this~ is not a 2/2, instead ~this has a P/T of 2/2.' should work.
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Godder
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« Reply #5 on: January 01, 2006, 06:38:43 pm »

~This~ has a power and toughness of 2.
If a spell or ability would put a counter on ~this~, instead put it on another creature you control.
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Norm4eva
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« Reply #6 on: January 01, 2006, 08:27:05 pm »

Good point, dandan.  I have no idea  Probably because I was looking at the Oracle wording for Worship when I wrote this out.
If I could say "Effects that would raise or lower...." would that cover all extraneous "crap i didn't think of" bases?  Like would that include spells, counters, flanking etc?
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« Reply #7 on: January 03, 2006, 12:34:21 am »

If we find a good wording for this, I'd almost consider keywording it.
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« Reply #8 on: January 03, 2006, 01:55:46 am »

Immutable X is a static ability meaning that a spell or ability that would change X does not change X instead.

So this creature could have "Immutable toughness" and, possibly, "Immutable power."  Other attributes that could be made immutable would be colour and mana cost (immune to Trinisphere or Sphere of Resistance.)
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« Reply #9 on: January 03, 2006, 02:23:46 am »

What if Immutable meant nothing could be changed?

Immutable (if a spell or ability would change this card's colour, mana cost, type, power and toughness, instead it doesn't).
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« Reply #10 on: January 03, 2006, 10:06:22 am »

That is probably a better idea, Godder, but I'm concerned about its extensibility.  Suppose we create a card with Cycling that is also Immutable.  Should Fluctuator change the Cycling cost? Same goes for Memory Crystal and Buyback.  Specifying which traits Immutable protects and which it doesn't actually prevents the keyword from protecting everything, since there may always be some trait we forgot to specify and there will be traits in the future that it doesn't cover.  Or, we could limit it to a handful of universal traits, as you've suggested, and not uphold the pretention that it protects everything.
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« Reply #11 on: January 03, 2006, 02:23:00 pm »

Yeah, the "everything" version can't be done in the rules. Of this I'm pretty sure.

Incidentally, only Clone effects can change mana cost, so there's no issue with Memory Crystal. Mana Cost is not the same as What You Pay For The Spell.
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SpenceForHire2k7: <= world english teach evar
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« Reply #12 on: January 04, 2006, 08:02:35 am »

Immutable 2/2

Anything else is besides the point.

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Norm4eva
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« Reply #13 on: January 04, 2006, 02:51:14 pm »

Most of the suggestions for things that are potentially Immutable are things that are generally inconsequential or just boring.  Immutable Mana Cost, for example, is pretty moot with Trinisphere in play.  Immutable creature type?  Take THAT, Imagecrafter!  Immutable Expansion Symbol?  FTW?
As a creature ability it is interesting, and could actually result in some aggressive costing of guys.  For example...

W
Isamaru's Less-Well-Known-Brother-From-Another-Mother
Creature - Hound

Immutable 2/2 (Effects that would change its power and toughness don't apply.)

2/2

You can't Infest it... but you can't benefit from Crusade effects or Equipment either.  This guy's just an example, he's actually probably a little too good.  The reminder text is slightly lifted from Indestructible, is that at least adequate?
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« Reply #14 on: January 04, 2006, 07:02:15 pm »

You should at least make it WW then. And it isn't legendary.. Wink
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Norm4eva
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« Reply #15 on: January 04, 2006, 08:45:50 pm »

I don't even want that to be the final version, I assumed we were talking about its function as a keyword as opposed to an actual card.
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