Has anyone considered running maybe jackal pups or goblin cadets as a 2/1 beater? They may be worth a shot, although just attacking for two is the only ability they have, ninja wants a 1 drop to piggyback onto of course.
@exit music- do you think jitte is superior to Sword of fire and ice for this deck? I understand completely that actual performance wise Jitte is just the BETTER card, but in U/r fish, I think sword might be slightly better as for example your mancers become bolt, beb, fire/ice proof, and a ninja with a sword attached is just plain SICK. Also that jitte is legendary, but the cast and equip cost is perfect for fish's mana curve... I would like to maybe try both out seperately or run 2 jitte 1 sofi or something just to see how they do.
I thought about Pup/Cadet but ultimately decided that the best way to win quickly is with an awesome piece of equptment. The 2/1s might be useful if you still use Null Rod, but since you don't have as much disruption as UW fish (like Meddling Mage, StP, ect) I went with the disrupting red dudes instead of the 2/1s. If you are expecting to face little/no Stax, Vandal could easily be cut for Jackal pup, or some other utility creature.
SoFI and Jitte both provide similar clocks... however, the reason I choose not to run any SOFIs is because it costs 3 mana. You really don't want to tap 3 mana for any single spell in this deck - it is a huge drain target, your mana will often be occupied by Factories and artifact-eating little men, while continuing to drop threats. For that extra 1 mana you do get a lot of fancy little abilities, but the purpose of the equiptment slot in the deck is to speed up the clock. Since Jitte's clock is as fast/faster than SoFI's for a cheeper cost, it gets all 3 slots. You will never need to cast more than 1 Jitte, either, so the Legend thing doesn't make much difference, unless you want to kill an opponent's Jitte.