When it was announced that Grim Tutor was going to be legal and unrestricted I, like many others, rushed to find the perfect storm combo deck. Well after 9 months my team failed and succeeded at the same time. How? We failed in that we cannot beat workshop. If somebody else can figure out a way (with the many SB slots as you’ll see) then I will be so excited I may give you a hug and a shiny nickel. This inability to beat Stax, to our knowledge, makes this deck unplayable in the Midwest. Because of this, I will present you a version that absolutely rolls control—especially Gifts.
GWS Long-The Man Plan
11/12 land
4 Orchard
3/4 Gemstone
4 City
0 AcademyMana Accel 18
7 SoloMoxen
1 Crypt
1 Vault
1 Lotus Petal
1 LED
4 Dark Rit
3 Culling of the WeakDoods 9/10
4 Xantid
3 Trinket Mage
2/3 Dark Confidant
Tutors 7
4 Grim Tutor
1 Demonic tutor
1 Vamp
1 Imperial Seal
Random 3
1/2 Defense Grid
0/1 Sensei’s Insane Top
1 Echoing Truth/Hurkyl’s
Good Stuff 11
1 Yawg Will
1 Tendrils
1 Wheel/Tinker (Most of the team likes Wheel and Necro)
1 Necro/Jar
1 Twister
1 Ancestral
1 Bargain
0 Desire4 Brainstorm
I won’t list a SB because we never found 1 we really liked. I can say however that a transformational into Oath doesn’t work against Stax. Putting 4 ESGS, 4 Hurkyl’s, and 4 Scavenger Folk also doesn’t work against Stax. Since the maindeck is suited to beat control, you guys have essentially every card in the SB to use. Go to it.
The theory we set out is all the deck needs to win is lots of black mana and 1 tutor. Play lots of black mana, tutor for will, replay lots of black mana, tutor for tendrils, win. That’s all the deck had to do. This is different from Deathlong which needed a draw 7 or something to find a second Wish. While looking through random crappy cards we found Culling of the Weak. Immediately we thought of its usefulness with Xantid Swarm. Now we only needed 1 more creature to make it work (note: this was before Confidant was printed). Blood Pet sucked. So did Priest of Gix. Then we found Trinket Mage. Here’s the kill at its simplest:
Turn 1, stuff
Turn 2: Somehow have 2UB available, Trinket, Culling, Grim in hand. The mana is either from Moxen, or Dark Ritual or whatever, but I won’t count it towards storm.Â
Spend 2U on Trinket (storm 1, B), get Lotus.
Play Lotus, break for BBB (storm 2, BBBB)
Play Grim for Will (storm 3, B)
Culling away Trinket (storm 4, BBBB)
Cast Will (storm 5, B)
Replay Lotus, sack for blue (storm 6, BUUU)
Use blue to replay Trinket, search for LED, break for BBB (storm 8, BBBB)
Replay Culling on Trinket (storm 9, BBBBBBB)
Replay Grim for Tendrils (storm 10, BBBB)
Tendrils for 22.
This actually comes up much easier than you would think. Here are the goldfishing results of 100 games (keeping in mind that many of the worse draws were from earlier versions of the deck):
Turn 1 with protection (protection is an attacking Xantid or Defense grid): 1
Turn 1 without protection: 8
Turn 2 with protection: 17
Turn 2 without protection: 24
Turn 3 with protection: 22
Turn 3 without protection: 13
Turn 4+/fizzle: 15
Confidant was added later because that card is insane card advantage and can sack to Culling. He is an amazing turn 1 play. The typical turn 1 is to card disadvantage tutor for something, BS, or play Xantid. Turn 2 is either going for it, or setting up for turn 3. If it’s later than turn 3 you’re pretty much dead. However, that isn’t always the case. If you and your opponent both stall, it isn’t that hard to beatdown for the win. Each attack is 1 less storm required for the win. I’ve played a couple games where I’ve stalled, beat down, Tendrils for like 8 to stay alive, then attacked for 2 more turns FTW.Â
The deck is all about Lotus and LED. Probably 90% of the time I cast a turn 1 tutor it is for Lotus. The other 2 common tutor targets on turn 1 are Sol ring/Crypt and Wheel of Fortune. Sol Ring/Crypt if you need it to cast a Trinket Mage and Wheel if your hand is infinite acceleration, and no tutor that puts cards directly into hand. Wheel is chosen because you get to keep the insane acceleration in the grave. I really don’t like Twister, but realize that it is necessary in case Will is countered.
What cards aren’t in the deck:
Tolarian Academy. If you look at the business spells, all but Wheel of Fortune are black. The Broken Academy doesn’t produce black and had to be cut. It was rough doing this and I staunchly opposed the idea until I actually tried it. We’ve never looked back. Black mana is simply too important.
Mind’s Desire. Look at the deck. First notice the severe lack of good stuff to desire up. Then look at how hard it is to cast this, especially once we removed Academy. The only way to cast Desire was off Lotus and for a while I played a replacement for Desire—Salvagers. Desire is a 6 mana spell that requires set up and Lotus to cast. Salvagers is a 6 mana engine that requires Lotus to cast and no set up. In the end, both were replaced for simply not being good enough.
Tinker/Jar. Feel free to play these, but I wouldn’t. I feel that the random turn 1 Necro, or the tutoring for Wheel is much more important to the deck than Tinker/Jar. Tinker/Jar is good. It is really good-even in this deck. However, I feel the other business spells and the protection are more important.Â
ESG: It doesn’t add to storm, doesn’t produce black, and isn’t replayable from the yard. It may have a home in the SB against Sphere of Resistance.
Why play this over Stephen Menendian’s deck (
http://sales.starcitygames.com/deckdatabase/displaydeck.php?DeckID=14156)? Well, if you plan on playing against Stax PLAY STEVE’S DECK. If you have lots of Drains in your metagame, give this a try. This is by far the simplest storm combo deck ever built to my knowledge. Before this I had never played storm combo, and after 50 goldfish games I knew every play and what to mull. My teammates who have played storm combo before said it was about 20 goldfishes before they knew the deck inside and out.Â
The only important thing is to make sure you don't walk Trinket into a Drain. Make sure your opening hand has lots of mana. The deck only needs 1 business spell, but needs lots of mana. Sleeve the deck up and give it a try. Casting 4 Loti on turn 2 can be really fun!