Ok, alot to respond to, best to start at the beginning.
You failed to mention how I included it in my Belcher Wishboard at Chicago.
My deepest apologies Justin, how I could have made such a grievous oversight is beyond me.

The first fish list in the thread looks janky to me. Cutting Force of Will from fish just because one is running confident is insane; it's easily the best disruption spell in the deck and one of the best tools to stop the brokeness of the deck you are playing against is to simply counter their spells (I realize that the list is also running In the Eye of Chaos which has bad synergy with Force of Will, but I don't think that that is the correct choice, either). Chains of Mephistopheles have good synergy with confident but obviously bad synergy with the Standstills
Let me just get this out of the way now, I by no means endorse this list. In the words of the deck's creator
Personally, I dont think UB fish is really that good
As the only list with confidant to do well in a tourney with upwards of 40 people I felt it was a natural inclusion. My part in this was analysis and explanation. I wanted to include a fish list with confidant that I've been working on, but I'd like to wait until after Waterbury, write a more in depth matchup analysis and generate some hard data to back up the deck before I go around publishing such things.
When I play TT Confident, the life loss is almost NEVER an issue. Confident has essentially almost no drawback; I have flipped Darksteel Collossus of the top of my deck and still won, and hitting fow, bargain, etc rarely matters unless you hit multiples. In 5 rounds of swiss in a tourney I played on last Sunday, 3 of my matches went to time and confident's life loss was only significant in the games in which I resolved Yawgmoth's Bargain.(Admittedly the cards have poor synergy together but it's worth it because Bargain is so broken it often allows for easy wins) Even multiple confidents is rarely an issue, as beating for 4 or 6 a turn means that your opponent is propbably going to be dead before you are. Also, top has great synergy with the confident, but it is really great even on it's own at providing excellent card selecetion and quality. Plus, there the fact that you can cast a mini-tendrils to gain back life if necessary (although I don't think I ever did this).
Confident is good in the deck because it is really control/combo rather than straight combo. There is the odd game where I have gone off on turn 2 or 3 (not turn 1, although it is of course POSSIBLE), but this deck usually wants to build up card advantage and control the game until it can win rather than trying to go off as quickly as possible. Also, there is the fact that confident himself is a clock and a back-up win condition.
With regards to top, my point is that you wouldn't play it by itself. Control Slaver has ample means of synergizing with top through welder tricks, Thirst for Knowledge tricks and fetch lands for when you don't like what you see but I've never seen a list that runs it. I don't think top is playable without confidant or being a key part of your deck's combo like Top/Fugure Sight/Helm in Sensei Sensei
With regards to the deck's role. If you really want to play a control/combo deck why not try to fit Confidant into a gifts frame instead?
Also, since current Drain decks run almost no maindeck removal, the confident getting destroyed in these matchups is also rarely an issue, and the amount of card advantage he generates is simply insane. Resolving an early confident means one often has to simply ride him to victory. Even against decks with removal, he is like welder a minimal investment and on top of that although good, not even essential to the deck's strategy. Add to the fact that even if he is destroyed he often at LEAST replaces himself if not drawing a bit more first, and the fact that he is a creature vulnerable to removal compared to the fact that he can also block and attack to compensate and it doesn't really bother me.
Personally, I find most drain decks have some means of removing 1 toughness creatures maindeck. Usually the hate is intended for Goblin Welder, but I'm sure they'll take down confidant in a pinch. As I put it in the article
Night's Whisper will never get plowed, blasted, darted, duped, or any of the other fine methods Vintage uses to deal with one-toughness creatures.
Not to mention trisked, clasmed, javelined and barb ringed.
I enoyed this article, as my interest in the card has picked up lately.
I think your comparison to night's whisper is flawed. While night's whisper works as a one shot, the tendrils based confidant decks work to win through card advantage, not to try and win as fast as possible as oldschool storm decks. I think these decks are the pure control decks that you say don't exist yet. They run 4 drain, and 4 force, brainstorms, TFK, and tutors; what else do you need for pure control?
I concur with FFY's response to this question.
Nice article, well written. One thing: I thought it was clear to everyone by now that Darkblast is vastly superior to Lava Dart, hence the discussion is over right?

It's kind of funny, I drew the exact opposite conclusion RVS, I'll try and make a thread later about it.
I was a little disappointed with the actual content of the article. It was based on two quite well known decks and strategies (and missing the first combo deck that used Bob, i.e. Belcher), but without any new/interesting ideas.
You dismiss Top as being a card that is added to negate the drawback of Bob. As already said by Gandalf: Top is a very good card on its own.
The comparison with Night´s Whisper is very useful and is more or less mathematical proof of NOT playing Bob in a pure combo deck. Doesn´t matter how much FFY likes it in his Belcher. The attempt made by BigMac to include it in TPS (see tournament forum) had success, but is nevertheless doomed (He himself also was not very impressed with it)
I don´t agree with your conclusions.
You don´t have to construct a deck with low cc cards. True, in such a deck Bob is good, but it is not necessary to build such a deck to have Bob do good work.
Also I don´t agree that you need a panic button to be able to get rid of Bob. That is just stupid. You don´t want to get rid of the creature your deck is made to abuse.
I would have concluded that to get the best out of Bob you need a deck with low cc spells (Fish) OR a deck that can negate the drawback of Bob by either winning quick (comboing or with some aggro deck) or by gaining life (Tendrils, but maybe also some EBA variant with Exalted Angel) or in some other way (Platz).
The synergy Bob and Tendrils just really shines becaue you can both win quick and gain life. I think TT is a good attempt to abuse Bob, but still I find the deck a little flawed (Thirsts do not pull their weight, high casting cost cards that can just sit in your hand, artefact bounce that can sit in your hand).
Let´s see if anybody can improve on it though.
With regards to belcher, I can't recall ever having seen a belcher list using dark confidant, maybe it's a European thing?
Read the line below conclusions carefully
I think the criteria for a perfect home for Dark Confidant are as follows
Essentially what this means is that for Bob to work optimally these should be considerations. These are things that can make Bob better. For it to be a viable choice in a deck I'd say at least 2-3 of these criteria should be met.
I suppose I should point out again that the quicker you need to win the closer Bob gets to being a bad night's whisper.