Waterbury Report From Last PlaceEDIT: Again, I forget to include the music you should listen to while reading this Waterbury report. I'm thinking Crew Slut by Zappa would be appropriate since Kowal managed to get to second base with me twice before the tourney was over.
Ray's tournaments are always a bunch of fun. And, of course, Ray actually offers prizes for those who come in last place. Few, however, actually strive for this title. I am now a two time Waterbury loser. (First time
here)
I should preface this report with a little backstory about my involvement in magic in the past few months. Thankfully, its pretty easy, since it doesn't exist. I basically stopped playing once I started college, and I'd be lucky if I could name a single card from the last four sets. But Waterbury always manages to pull me back into the game.
Now, my previous loss at Waterbury was just over a year ago...but several tournaments have passed in the W-bury since then. Where have I been?
Well, I plain old missed the one prior to this. School related issues, couldn't avoid this. The tournament before
that one is a tragic tale. It is a tale of how I lost at losing. I set out, with lastplace.dec, which had no chance in hell of winning games. For the first some-odd rounds, everything went according to plan. Then I got a bye, totally killing my perfect record. At round 8, I played against the other bottom ranked player, who had also chosen to persue last. And I won. His deck was just better at losing than mine. What really gets me, is I handed it over to him. If I had wanted to, I had the chance to Demonic Consult for a card not in my library, ending the game nice an quick. But I don't lose that way, its boring and cheap. By failing at failing, I maintain that I was the
actual worst player in attendance.
But thats in the past. On to this report.
I couldn't decide what to build until the absolute last minute. I've wanted to play Oath of Phage for quite some time, but I've never been able to get all the cards together, so that has yet to happen. Instead, I brought an old trick I used when it was actually type 2 legal (yes, I played a variant of this in type 2, don't ask).
The decklist looks like this:
4 Worldly Tutor
4 Wild Growth
4 Standstill
4 AEther Burst
4 Oath of Druids
4 Grip of Amnesia (thats fucking tech)
4 Rampant Growth
4 Wall of Roots
4 Wormfang Drake4 Krosan Reclamation
1 Black Lotus
9 Forest
9 Island
1 Mishra's Factory
Sideboard:
Who needs a sideboard?
Right, so in case you missed the idea, if I can manage to get three Wormfang Drakes on the board at the same time, with no other creatures under my control, it causes an infinite loop which automatically draws the game. I decided to play this the night before, and built it the morning of. It is chock full of jankalicious tech, which just makes my day. And theres a couple bad cards here and there.
In Round 6, one of the people playing near me (didn't get his name) recommended Mask of Mimic, which I didn't know existed. That would have been 1,000,000x better than the set up I have here, but alas, too little too late. If you ever get the urge to play a deck similar to this (please, please, please let me know), use Mask of Mimic.
Also, my math for games and matches may be way, way off. I'm writing this at 5 am, so gimme a break if theres some stupid mistakes.
Round 1Dave, Playing Gifts
Game 1I manage to get two land on the board before my life total equals zero. Quality.
Game 2Game two I was able to hold out a bit longer, not anywhere near pulling off the combo, but it did take me longer to die. But in the end, 11/11s are just better than Wall of Roots.
0-1, 0-2
Round 2Paul, playing Oath
Game 1He got to grab a couple big dudes thanks to this 1/1 token I had in play (I made sure to side them out for game 2). Just when I thought I'd be able to do something, Time Walk and more fatty beats. alas, I perish
Game 2This is the game where I get closer to pulling off the Drake Draw than I had in any games yet. At the high point in the game, I had two Drakes out. But when I have creatures, he gets bigger ones. Which is bad.
0-2. 0-4
Round 3Simon, playing Ravager/Disciple deck which I should know the name of but forgot cause I'm just out of it.
Game 1I play a forest, and pass turn. Thanks to Ravager, Frogmites, and Disciples, I don't get another.
Game 2Early game, I drop a Standstill. I don't have any critters on the board, and with a Ravager and several artifacts, he very much has board control. So he makes Rav bigger by sacing his artifacts. I break the Standstill an bounce his dude, so he's left with one land in play. Opps. He comes back in a big way (because seriously, what is my deck going to do?) and two Disciples hand me my ass.
0-3, 0-6
Round 4The God of Spite, playing BYE.dec
I am going for last place. Meaning I want as few wins as possible. And I get a bye. I think I traveled around the room twice just complaining to people. But no matter, it just means I need to play even worse. I'm up to the task.
1-3, 2-6
Round 5Chris, playing Oath
Game 1We start out this game with a solid five turns of land-go. I tried to play something, but it just wasn't happening. He gets a Morphling out, and starts smacking me for five. I bounce him a couple times (or maybe just once, I don't honestly know) with AEther Burst. Yes, I know...maybe he didn't read phling close enough? I dunno. Eventually I got a Wall out, and later an Oath. He oaths on his turn, and pops out a Spirit of the Night. This game is over.
Game 2This game his deck behaves a lot more like a normal Oath deck, and there are several big creatures on the board who don't like me much.
1-4, 2-8
Round 6Dave, playing Control Slaver kinda deck
I'd like to preface this by saying that Dave deserves an award. He was by far the most fun opponent I played against all day.
Game 1His deck is moving slowly but surely torwards a Slaver lock. This game, my deck just works. I get things I need, and before he can kill me with Pentavus et al, I manage to get three Drakes in play, alone. DRAW. Dave doesn't really know what to think of this. I don't blame him, I mean, really. I'm extremely pleased, because despite all odds, logic, and common sense, the deck worked.
Game 2In this game, Dave wasn't gonna screw around, I've got a scary combo in my deck that he didn't want to see go off again. Quick beats with tokens and Welders end me.
Game 3Thats right, my only game three of the day. And its a doozy. He is closer than ever to getting the slaver lock, and I'm just as close to my combo, but time in the round is running out. As we enter our five turns, I have two Drakes on the board, (one removing the other) and a Wall with two counters on it. My last two turns of the game belong to him, thanks to Slaver. I kill my wall during his turns, and its down to the fifth turn. He can't kill me, but he has my deck at his command. I have the third Drake in my hand. He casts it, causing the second Drake Draw of the night! If he didn't cast it, we would have ended the game in a draw anyway due to time, but this was just classy. Dave, my hat is off to you.
1-5, 2-9-2
Round 7Jason, playing Straight Burn
This deck consists of about 10 land, and 50 burn spells. All of which are aimed at you. Jason hasn't won a match yet today, but he wasn't aiming at last place. Just a bad day. Major props for sticking it out.
Game 1I hit him a couple times with Factory, just because I can. But my life total keeps decreasing due to various burns. Life total goes: 20 > 17 > 14 > 4 > 1 > -1
Game 2Second game is very similar to the first, except I see a lot more power this time around. I guess there was a splash of blue in there for Ancestral, Walk, etc...
1-6, 2-11-2
Round 8Robert Hannett, playing I-dont-feel-like-showing-up.dec
Thats right, my last game of the day, and my opponent is a no show. Five minutes go by. I now have an automatic game win. I'm getting worried. If he doesn't show then I get the match win. Ten minutes go by, and I go up to Ray. I let him know I can't accept these wins, and thankfully, he's cool with it.
Robert Hannett, if you had caused me to win by not showing up, you would have had hell to pay. You're on notice,
Robert Hannett[/i].
1-7, 2-13-2
I grabbed a couple slices of pizza during my bye, which I gotta say, were pretty sub-par this time. Eh, nothing Fritos and Grape soda can't solve.
Last place prize? 18 SCG Tokens, which I gotta say are pretty sweet.
Alright, so, more or less, that was my Jan 28th, 2006 Waterbury tournament. But, I'd like to recommend something for future events.
A Bottom Eight.
Think of it like the top eight, only in reverse. After the normal rounds are over, the eight players with the lowest scores will move on to the bottom eight.
The losers advance to the next round, and eventually, one will prevail as last place.
I would love to see this at some future tournaments, and any feedback on this idea would be great as well.
Props: Ray, my round 6 opponent Dave, Wormfang Drake
Slops:
Robert Hannett, pizza place