1. In this build, I can see two primary purposes for Yawgmoth's Will: First, to get way ahead by replaying your graveyard, and second, to replay a Time Walk to go for the win. Is this about on track, or am I missing something?
The nice thing about Will in Bomberman is that you don't have to hold your Time Walk until you're ready to combo off (okay you rarely did, but it's nice to win right away). The most common uses of Yawgmoth's Will is basically
Replaying some mana sources and Gushes to set up...
a) Tinker->Colossus #1
b) Auriok Salvagers #2
c) Putting a bunch of men on the table and beating down
Occasionally you cast a mini-Will by just going Gush, Ancestral, Merchant Scroll, land, but I don't like to run out will until I know it's safe because getting it countered is so devastating.
2. How has Tinker/Colossus worked out for you? It seems like an alternative win to Trinket/Salvager Beats or comboing out, but it does seem to be pushing the aggressive aspects of the deck. I may be playing this wrongly, however.
Tinker->Colossus was originally run to beat GAT, but it's not 100% needed. I liked that it was not graveyard, and more importantly, it can be huge in the Stax matchup. I think I won all 4 games against Stax with DSC.
3. Have you revamped the anti-Oath plan at all? I know you expressed some mis-givings about the plan, and with the accelerated rise of Tidespout Oath, it certainly is a meta-threat.
I don't know if Oath is that huge; I think it's dying down. That said, at the moment we've gone -1 land, -1 Seal of Cleansing for 2 Ray of Revelation. Now that the new SCG has been announced, I'll test this matchup/plan more.
4. What is your best response to the new Flash deck? I imagine similar to the Ichorid plan in terms of what comes in, but what changes in terms of deletions?
I don't know if I'd change the deck to accomodate for Flash. If I faced Flash right now, I'd board like this:
+1 Pithing Needle, +2 Extirpate
-1 Tormod's Crypt, -1 Vampiric Tutor, -1 X (not sure)
I might change the board to deal with the Flash menace, but I'd have to test and see what hate is most relevant.
5. Sol Ring over Mana Crypt/Duress over Thoughtseize - are these decisions mainly a desire to protect the life total?
There's really no creature you would want to Thoughtseize except Magus of the Moon, and Duress is really bad in that matchup because of how redundant they are. Plus against Ichorid you might Duress them and then be forced to discard them a Dredger. Plus, Fastbond wears down the life total already.
I never liked Mana Crypt in the deck even before I added Fastbond.
Glad you liked the deck
