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Author Topic: Control Slaver help needed  (Read 1053 times)
Clay
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« on: February 24, 2006, 06:05:50 pm »

I play a substantially different version of CS.  Can I get some thoughts on it?

Artifacts
5 Mox
Lotus
2 Mindslaver
Crucible of Worlds
Mana Crypt
Memory Jar
2 Isochron Scepter

Artifact Creature
Pentavus
Memnarch

Blue
Intuition
Tinker
4 Mana Drain
Ancestral
Time Walk
Timetwister
Fact of Fiction
2 Force of Will
4 Accumulated Knowledge
Fire/Ice

Red
3 Welder
Wheel of Fortune
Shattering Pulse

Black
Demonic Tutor
Vampiric Tutor

Land
4 Volcanic
2 Flooded Strands (should be deltas)
3 Plateau (will switch to badlands when I get deltas)
Strip Mine
3 Wasteland
Library
3 Islands
4 Mishra's Factory

I'm considering taking out the black for Gifts and something else, and will probably add a Tolarian Academy.  What do you think about the overall build? 
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pyr0ma5ta
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« Reply #1 on: February 24, 2006, 06:42:29 pm »

No.

4 Force of Will.  No draw 7.  And definitely no duals that don't make blue.  You have 28 mana sources, which is a ton.  And Wasteland/Strip is cute but doesn't help your general game plan, which is to not lose, drain something, draw some cards, and activate welder for something huge.  Where are your Thirst for knowledge?  No mystical Tutor or Yawgwill?

This list shows a severe lack of understanding of what Slaver is trying to do.

@Gorilla shaman in the deck game 2 against oath: Yes, Shaman is amazing.  He's awesome.  Fine.  He doesn't belong in the deck against Oath.  You're taking the 2 card combo and making it a 1-card combo, and what does shaman even do?  He doesn't need mana accel, he just needs a 5-color land or trop and any other land or mox.  Denying him moxes is suboptimal, you'd much rather be casting spells or mana draining his oaths.  You are a vastly superior player than I am, however, so maybe I should just stfu and defer to you, but I really don't think Shaman is anything but a liability in game 2.
« Last Edit: February 24, 2006, 06:45:04 pm by pyr0ma5ta » Logged

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Jacob Orlove
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« Reply #2 on: February 24, 2006, 07:20:25 pm »

Forum rules are here: http://www.themanadrain.com/index.php?topic=18027

I split this off from the CS thread for two reasons:
1. your deck is substantially different from the builds under discussion
2. your post has nowhere near enough content

Please address #2 or I will also have to lock this thread.
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To those who slander me, let me give no heed.
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EnialisLiadon
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« Reply #3 on: February 24, 2006, 08:20:45 pm »

This build is all over the place, running very suboptimal choices at that.  Plateau is just a wretched sight to see in any decent decklist, and Badlands is not far behind--Underground Sea is what you need.  Since Volcs and Seas both count as Islands, your fetch of choice doesn't especially matter--either Strand or Delta will do.  Some players like going with a 2/2 or 3/2 split between Deltas and Strands, to prevent getting screwed by Pithing Needle.

Why Isochron?  It's cute, but a card disadvantage mana-whore waiting to happen.  It doesn't accelerate slaver's gameplan, only hinders it.  I suppose a Drain on a scepter might be alluring, but then they play around it.  Not to mention it blows.

TfK and Yawg's Will are the backbone of the deck, with the latter being the "I WIN" button.
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Clay
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« Reply #4 on: February 26, 2006, 03:46:03 pm »

Granted, Yawgmoth's Will should be in there, and Gifts, but why does Memory Jar hurt me?  I can tinker for it, Weld for it, if I crack I get 7 for a turn, then they go to the graveyard to be played with Will, Welder, or Crucible.  Same idea for Wheel of Fortune. 

Isochrons I like, but they are more limited.  Welding or Tinkering for one can be useful with an AK or Drain in hand, but it becomes a target.  I would be most likely to take these out for Thirsts.

I run Crucible to thin the deck via fetch lands as well as the Strip Mine/Wastleland stuff.  It can be a bad draw at times, but it's usually usefull.

I don't have the Underground Seas at the moment, I'd rather be playing them if I did. 

I'm probably going to take out the Vampiric Tutor as well. 

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Jacob Orlove
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« Reply #5 on: February 26, 2006, 04:16:53 pm »

Please address #2 or I will also have to lock this thread.
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Team Meandeck: O Lord,
Guard my tongue from evil and my lips from speaking guile.
To those who slander me, let me give no heed.
May my soul be humble and forgiving to all.
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