I have some conclusions about my transformational sideboard. Take into account that i have been playing only TPS turning into oath. Here are my findings. The link will show the deck it has evolved into over the last year.
http://www.themanadrain.com/index.php?topic=26897.0The main deck is almost as good as normal TPS I made some changes to the manabase making it 5 colour TPS. The advantage is that you can run good cards out of every colour. Disadvantage is the relative lesser use of brainstorm because i have less shuffle effects. (read no fetchlands) That disadvantage is almost nullified by the inclusion of dark confidant btw.
The five colour gives you access to wheel of fortune, burning wish, regrowth, balance, recoup as well as the normal black and blue threats. It was up to me how i wanted to play it all out and to make the choices.
As i have been playing this deck all year the surprise factor was close to nothing anymore. Still my deck (or me) performed well making almost every top 8 when playing it. In little tournaments it is slightly less usefull as you are sure everybody knows what you are playing. Still, if you use the shuffle 15 cards in your deck remove 15 cards during sideboarding you can still make sure you can dupe people into believing you are playing one thing instead of the other. In huge tournaments, 50+, you have a big advantage as the chances of your opponents actually knowing you and your deck is less. The surprise then actually works really well as you can wipe people the second game after winning the first game. Not to many people expect this plan, let alone anticipate it while boarding. This can actually shorten your games to the point of using less energy in the early rounds and actually getting time to eat and drink.
As i mentioned earlier, i mostly lose when i make mistakes (as most people likely). The biggest mistakes i made were using the board. Getting a feeling of when to use the sideboard is something you need to learn. I will try to get some guidelines here.
When a deck is faster than you, leave your main deck the same, as you have a possible first turn kill as well as some control cards. Take up the control role and bide your time. Try disrupt them and then push through the finish yourself.
Against control you may or may not board. This entirely depends on how well the player plays his control, if you win the first game, what kinds of cards your opponent can board, will board or should board. How many basics/duals they play (sundering titan is king).
Against staxx you almost have to board. If you are lucky your first game is 50/50 at best, but you do have chances to win. After boarding in your oath plan you have a much better chance of winning as you only need one critter. You can also choose for the sacred ground solution in your sideboard.
Against oath you can board in some critters, orchards and blessing. You may win through their oath or you can win through your combo.
Cards i will board when going to oath.
3 Confidants, 2 sensei, minds desire, frantic search, bargain, 1 tendrils and possibly my duresses or my FoW.
When on the play FoW loses some of its strength as you want to put your opponent under pressure. When on the draw, Fow gets better than duress. So it is one or the other, but never both. But as you can see you have enough possibilities to get your oathplan in. (2 orchards, 4 oath, blessing and 2-3 critters)
Lately i have discovered that although confidant is really good, transformational is getting less good with that dude. People keep their anticritter in the deck and will be able to have a solution for your oath critters. So it was a good experiment but in the end i think the evolving got to far and needs to step back some. I still am able to win matches, but it is getting hard, takes a lot of time and is less dependable. So to use confidant you will need to build the deck really around him.
Notes:
1-The bigger the tournament the better this strategy becomes.
2-Know against what decks you want to board in what and to board out what.
3-Keep the two strategies really separated and make sure the two strategies have a good match up against different decks.
4-Make sure you know both strategies.
5-Every game board in all 15 cards and shuffle and take out all 15 cards without taking up to much time. (another reason why to know what to take out and what to board in)
6-Make sure you have fun. Every deck can crap out on you every once in a while, this deck is no different. Good shuffling will minimize the chances on that.
As for results. I have played this deck at least 12 times missing top 8 only 4 times. Could be me, could be the deck, could be me with this deck. Your choice.