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vroman
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« Reply #30 on: March 09, 2006, 11:00:29 am » |
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forgot about root maze/s-field against fetches. still you should play atleast 1 stripmine and crop rotation. being able to knock out islands consistently will win games. if you draw opening 7 w [lands, birds, xantids] in some combination, you can cast lots of stuff, but it gains you absolutely nothing. w upwards of 4x ray-rev you dont care about Oath. drop xantid, please. you should play full moxen, to ensure a beater or disruption enchantment turn 1. you dont need birds. its slow. its weak. if you drop 2 or 3 guys and then resolve geddon, you don't need any more mana, you will finish them off before they rebuild.
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Unrestrict: Flash, Burning Wish Restore and restrict: Transmute Artifact, Abeyance, Mox Diamond, Lotus Vale, Scorched Ruins, Shahrazad Kill: Time Vault I say things http://unpopularideasclub.blogspot.com
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Vandel
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« Reply #31 on: March 09, 2006, 02:25:27 pm » |
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heeh imma play a few tournies with wat i got thx everyone if it fails ill probably make it into a mono white, ill also start working probably on a mono red deck. No tier 1 decks for me  .
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Guli
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« Reply #32 on: March 09, 2006, 02:45:46 pm » |
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to be honost i think the only green card worth splashing is Root Maze. So i don't know if this version of suppression field will be very succesful at all.
And vroman seriously, you suggest running 5 moxes but there is Null Rod and Kataki in the deck.
You suggest fetch and strip but there is suppression field.
Your decklis is unplayable in my eyes. Feel free to test it and post some results. I am curious.
I am going to work on a version with black. I already run a B/W aggro/control (there is a big thread about it) and i am going to try working in the S-Field. Dark confidant = key!
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Vandel
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« Reply #33 on: March 09, 2006, 02:57:18 pm » |
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to be honost i think the only green card worth splashing is Root Maze. So i don't know if this version of suppression field will be very succesful at all.
And vroman seriously, you suggest running 5 moxes but there is Null Rod and Kataki in the deck.
You suggest fetch and strip but there is suppression field.
Your decklis is unplayable in my eyes. Feel free to test it and post some results. I am curious.
I am going to work on a version with black. I already run a B/W aggro/control (there is a big thread about it) and i am going to try working in the S-Field. Dark confidant = key!
Do you have a link to your W/B deck? Heh i cut the suprresion fields its far better to play wasteland/strip mine. i was also thinking of a b/w but mostly black wiht katakis and the better white cards, seems stronger :S.
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Guli
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« Reply #34 on: March 09, 2006, 02:59:23 pm » |
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[supa_t(im)]
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« Reply #35 on: March 11, 2006, 10:08:49 pm » |
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I've found that suppression field keeps you from playing too many good cards yourself. Sure, slow fetches, welder, and a couple things Control Slaver plays, but in the grand scheme of things, that isn't a whole lot. Not to mention it prevents you from playing powerful cards like seal of cleansing and wild mongrel.
Root maze, wastelands, null rod, and kataki are quite a bit of disruption already.
This is what I've been using:
//W/G Tempo\\ //Mana 24 4 Savannah 4 Windswept Heath 4 Wasteland 2 Plains 2 Forest 1 Strip Mine 1 Mox Emerald (PR) 1 Mox Pearl (PR) 1 Black Lotus (PR) 4 Elvish Spirit Guide
//Creatures 18 4 Wild Mongrel 3 Basking Rootwalla 4 Icatian Javelineers 4 True Believer 3 Kataki, War's Wage
//Utility 19 4 Rancor 4 Seal of Cleansing 4 Swords to Plowshares 4 Root Maze 3 Null Rod
//Sideboard 15 4 Oxidize 4 Ground Seal 4 Rule of Law 3 Disenchant
In terms of beatsticks for green aggro, nothing has yet to beat mongrel + rootwalla in my experience.
Elvish spirit guide is awesome because it accelerates into turn 1 kataki, null rod, seal, and mongrel. It also allows turn 2 two drops even with root maze out. It also beats for 2 if you so need. An awesome card in aggro decks.
Icatian Javelineers are good at taking out welders, and some fishes, and even getting some direct damage on the opponent. These guys have been surprisingly useful in my experience.
True believer can be sometimes hard to cast, but he is so useful against the field. Stops gifts, tendrils, mindslaver, and other random things. He also beats for 2, which makes him quite worth the 4 spots he gets.
Kataki is awesome against Stax and just moxen in general. Getting him out under a root maze means they don't get a chance to use their moxen. He also beats for 2 which is obviously good. Being a legend makes him only a 3 of.
Rancor makes all your dudes powerhouses and is good against a smokestack.
Root maze needs to be a four of since you really want it opening hand, going first or second. It can be dead later game, but if mongrel is out it is an extra damage. It is also another permanent against Stax.
Null rod is still really good against the field. Proper mana denial can mean even the fastest decks are stalled. While maybe not as powerful as it once was, null rod can still throw a wrench into Combo's plan, and can even be quite useful against Gifts. Worth a three of, even with Kataki. Always good to overlap your hate.
That is what I've had success with. I didn't like suppression field for the reasons stated above. I didn't like Samurai of the Pale Curtain because welder can play around him and having up to 8 creatures with double white was a pain. Once juggs went out of style, having 3 power wasn't as necessary. Armageddon costs 4 mana, the deck should be able to run fairly well on 2, 'geddon is also a juicy drain target. Sylvan Library is nice, but it doesn't do anything on its own, which can be really bad if you spend a turn casting it and nothing else. Since it is not a threat, it basically gives the opponent a time walk. What bomb are you going to draw into anyway?
Those are my thoughts on W/G. To be honest though, I think R/G or R/W would probably be better. Right now I'm leaning more toward R/W, since it offers true believer and gorilla shaman together. Meh.
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Team Ankle-Biter Subjugators
"There are some who call me...Tim."
You may have noticed that I have trouble communicating on message boards.
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Vandel
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« Reply #36 on: March 13, 2006, 01:54:29 am » |
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true believers arent a big deal for me, in my area there are very few long players, :S but there are enoguh TPS players hmmm i donno
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[supa_t(im)]
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« Reply #37 on: March 13, 2006, 11:24:37 pm » |
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true believers arent a big deal for me, in my area there are very few long players, :S but there are enoguh TPS players hmmm i donno
It also helps against Gifts, since they can't target you. Beating for two is never a bad thing anyway...
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Team Ankle-Biter Subjugators
"There are some who call me...Tim."
You may have noticed that I have trouble communicating on message boards.
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Vandel
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« Reply #38 on: March 14, 2006, 11:15:28 am » |
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oops when i said tps i meant gifts too :S also ur sideboard seems kinda goofy  (rule of law bah)
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[supa_t(im)]
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« Reply #39 on: March 14, 2006, 01:18:06 pm » |
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oops when i said tps i meant gifts too :S also ur sideboard seems kinda goofy  (rule of law bah) What is goofy about rule of law?  A non BEBable arcane lab... Of course a SB is all meta based, and any of those cards could be something else. My SB may be goofy for your meta, but it was good when I built the deck for my meta (of course, all that has changed now since my meta changes a heckuvalot). I suppose my SB would now contain absolute law, since red has unfortunately become popular. Things change.
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Team Ankle-Biter Subjugators
"There are some who call me...Tim."
You may have noticed that I have trouble communicating on message boards.
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brianpk80
2015 Vintage World Champion
Adepts
Basic User
   
Posts: 1333
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« Reply #40 on: March 17, 2006, 03:27:49 am » |
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FWIW, rather than having 2 Ray of Revelation maindeck, which has only 1 function (to hose Oath), I think you'd be better off running 1 or 2 Karakas maindeck in place of 1 Plains and maybe 1 Forest or Savannah, depending on how your mana structure ends up when the deck is complete. I can't think of any other popular Enchantments that warrant 2 maindeck Rays aside from Yawgmoth's Bargain but once that hits the table, you've probably already lost unless the Believer is in play. By using Karakas in place of those lands, you still have a maindeck answer to Oath and now have 2 extra slots to devote to other aggro or hate cards.
Also, while it looks like the consensus is to drop the Suppression Field, you may want to keep it in your sideboard if Flame-Vault gifts is popular in your area.
Good luck.
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"It seems like a normal Monk deck with all the normal Monk cards. And then the clouds divide... something is revealed in the skies."
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Vandel
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« Reply #41 on: March 19, 2006, 12:07:46 pm » |
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Played the following deck this weekeend, MADE TOP 8. Around 35 people me and my friends went undfieted except against each other he was playing a r/w/g version of this. Then we both scrub in top 8 lol.
Main
4 Icatian Javelineers 3 Kami of Ancient Law 3 Isamaru, Hound of Konda 4 Basking Rootwalla 4 Wild Mongrel 3 Kataki, War's Wage 2 Elvish Spirit Guide
4 Rancor 4 Root Maze 4 Swords to Plowshares 3 Null Rod (proxy) 1 Black Lotus (proxy) 1 Mox Emerald (proxy) 1 Mox Pearl (proxy)
4 Savannah 4 Windswept Heath 1 Pendelhaven 4 Wasteland 1 Strip Mine 3 Plains 2 Forest
SIdeBoard
3 Rays of revelation 3 ground seal 1 null rod 2 Chokes 2 Oxidize 2 Karakas 1 Viridian Shaman 1 Uktabi Orangutan
Things i notice: need sacred grounds, grond seal not so good, question: need tormads crypt x2?
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[supa_t(im)]
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« Reply #42 on: March 19, 2006, 01:33:07 pm » |
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How many people were playing? What was the metagame like? Possible report? 
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Team Ankle-Biter Subjugators
"There are some who call me...Tim."
You may have noticed that I have trouble communicating on message boards.
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Vandel
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« Reply #43 on: March 19, 2006, 01:40:31 pm » |
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Metagame was alot of stacks, some gifts, ALOT of fish(fishesq), and goblins some goblins goddanm goblins. 35 people. proxy 10 + 50c for each additional. Opponent 1: I play affinity, lol, drop kataki. Then game 2 i win by viridian shaman double rancor. Opponent 2: Fish, lose game 1, he gets a fast crucible out. THe other games we kinda stall each other out and i break trhough with some beats. He named wild mongrel when i had STPs in hand 3 time so i got lucky. Opponent 3: My friend lol he lent me alot of the cards. He plays zombies, not a good matchup, i beat him tough after losing game 1. Opponent 4: My other friend who lent me cards. Plays R/G/w Beats i beat him really quickly. We also both put in ground seals so we can cycle them, lol danm useless null rods. 5 & 6 ID. Top 8 Quarters Stacks: game 1: i keep a wasteland esg hand and play null rod turn one, he gets crucible strip mine fast, i deserve to lose for keeping. game 2: He gets a smoestack out fast but only after i get a mongrel rancor out aswell as a root maze. game 3: he gets a slow draw but i cant do anythign as he makes it smokestack for 2 and triskelion aways my board. Gonna try to work in serenities and sacred grounds  so i can beat crucible wasteland.
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« Last Edit: March 20, 2006, 01:42:58 am by Vandel »
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