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Godder
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Demonic Attorney
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Lock and Key (Solitary Confinement. awesomeness)
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Topic: Lock and Key (Solitary Confinement. awesomeness) (Read 1482 times)
electroburn6
Basic User
Posts: 4
Lock and Key (Solitary Confinement. awesomeness)
«
on:
April 20, 2006, 12:27:33 am »
I always thought that solitary confinement had some serious potential. A 3-mana enchantment thats the closest thing to platinum angel you could get without playing welder. heres the list ive been toying with.
Lock and Key (Minus the Key)
3 Squee
2-3 Acadamy Rector
4 mox (no ruby)
1 lotus
1 Enlightened tutor
3 sterling grove (I'll save you a Gatherer trip: GW enchantment; other enchantments you control cannot be the target of spells or abilities; 1, sac: search your library for an enchantment card and shuffle, then put the enchantment on top)
4 Leak (i wasnt sure if the deck could handle the double colors of drain, and in the light testing i did thus far, i wasnt able to conclude, see below)
3 confinement
1 Demonic Tutor
4 Duress
3 Therapy
4 Force
1 Time Walk
1 Recall
4 Brainstorm
1 Vamp Tutor
2 Millstone
The main problem i encountered was just drawing dead for a bunch of turns. The beginning is usually amaziing where i strip their hand with a counter or two for back up, but then i just start drawing dead for a bunch of turns.
I mulled over the kill card, and even considered having none at all and just waiting for them to deck, but i was worried about timing issues, especially if i was down a game. Millstone should work, but like i said, i havent had much time to test it out. I considered Death Spark, cause its a bitch to get rid of, they need grave removal. But again, it takes forever. I think this need some more consistancy and a better kill. Any ideas?
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"What's the fun of being a wizard if you can't mess with people's heads?"
Ben Kossman
Basic User
Posts: 201
Re: Lock and Key (Solitary Confinement. awesomeness)
«
Reply #1 on:
April 24, 2006, 03:47:57 pm »
You should search up the CAL decks from the extended pro-tour. They use Life from the Loam with Cycle Lands and Confinement to keep you alive until you play Seismic Assault and win in one turn. I was using Confinement in Enchantress
too and it really adds a new dimension to the deck. It's a ridiculous card.
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"To truly be safe, we must kill everyone."
George Jacques Danton; Committee of Public Safety
EnialisLiadon
Basic User
Posts: 379
I like cake.
Re: Lock and Key (Solitary Confinement. awesomeness)
«
Reply #2 on:
April 26, 2006, 05:06:12 pm »
Upping Confinement to 4would let you cut Academy Rector, who is just garbage here. Not fetching Bargain = frowns. Millstone is such a terrible win-condition as well. What's wrong with Tinker for Darksteel?
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sean1i0
Full Members
Basic User
Posts: 211
Re: Lock and Key (Solitary Confinement. awesomeness)
«
Reply #3 on:
April 26, 2006, 09:06:11 pm »
The Bruce Lee: Enter the Dragon deck did this in vintage. It would play mana drains to protect/power out the combo and bazaars, deep analysis, squees, and other things for draw. The combo was a replenished solitary confinement w/form of the dragon. You should definitely look it up, it was a pretty cool deck.
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CCClark
Basic User
Posts: 138
Re: Lock and Key (Solitary Confinement. awesomeness)
«
Reply #4 on:
April 27, 2006, 01:15:55 pm »
That kind of screams for Bazaars and intuitions. You have the squees already and you did mention you need to fix the drawing problem. Seems like a good fix for that problem while making it easy to set up the lock.
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Yawgmoth's booster chair would still inspire fear.
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