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Author Topic: Bonearrow Infantry  (Read 2012 times)
jeek
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« on: July 18, 2006, 08:11:39 am »

Bonearrow Infantry
{R}
Creature - Archer Berserker
Bonearrow Infantry must attack each turn if able.
Whenever Bonearrow Infantry attacks, it deals 1 damage to target untapped creature.
1/1
It's hard to miss when your shots are always point blank.

Bonearrow Infantry
{R}
Creature - Orcish Archer
Bonearrow Infantry must attack each turn if able.
Whenever Bonearrow Infantry attacks, it deals 1 damage to target untapped creature.
1/1
It's hard to miss when your shots are always point blank.
« Last Edit: October 16, 2006, 08:42:41 am by jeek » Logged

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asi
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« Reply #1 on: July 18, 2006, 09:04:54 am »

This one is hard to evaluate. It has good stats/cost ratio and a nice abillity, but it can backfire if you happen to have untapped creatures as well. But it is, in my opinion, a little bit too good because it will shoot down every x/1 creature right after it hits the board, and can be very dangerous for other creatures as well. Maybe it should only be able to target tapped creatures, because otherwise it would be unfair to the creatures with low toughness that just came into play, dying right after it. Goblin Sharpshooter was already nasty, but this one would simply be too effective against all the Elves/Birds and  Dryad Sophisricate-like creatures (you know, the 2/1s for 2 that get played in Standard). 
« Last Edit: July 18, 2006, 10:23:44 am by asi » Logged
Anusien
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« Reply #2 on: July 18, 2006, 10:16:25 am »

This seems worse than Frostling or the new Wolverine (snikt) from Coldsnap, so I'm fine with it.  You're thinking of it as a 1 mana Tim, which it's not, nor is it a 1 mana provoke guy.
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« Reply #3 on: July 18, 2006, 10:26:46 am »

This seems worse than Frostling or the new Wolverine (snikt) from Coldsnap, so I'm fine with it.  You're thinking of it as a 1 mana Tim, which it's not, nor is it a 1 mana provoke guy.

The Wolverine is just a bad creature that is hard to block for about two or three turns at best, the Frostling can kill only one creature, although I agree that the card is never much better than Frostling, it could be a problem because it will virtuallly reduce the toughness of opposing creatures by one.
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« Reply #4 on: July 18, 2006, 10:32:57 am »

It's a good 1 drop early, but only sort of.  You target during the declare attackers step, so if you have two 2/2s, this will never kill either of them.
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« Reply #5 on: July 18, 2006, 11:29:54 am »

Also, the chances of this killing Birds and Elves is about zero, since if this guy is out, you won't be casting your Elves and passing the turn.  It seems fine to me, and has the possibility to backfire as well, which makes this plenty fair.
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jeek
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« Reply #6 on: July 19, 2006, 12:09:29 pm »

Well, it seems to be a fairly-powered card, although it probably wouldn't have been as a Goblin... but is Archer Berserker a good call for the creature type or can somebody think of a better fit?
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« Reply #7 on: July 19, 2006, 12:46:53 pm »

Archer and Berserker are both classes, I think you need a race there (like, Human Archer or something).  You could have Human Archer Berserker, but that is probably getting close to being too many characters to fit a card.
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« Reply #8 on: July 19, 2006, 12:55:23 pm »

Barbarian Archer?
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« Reply #9 on: July 19, 2006, 02:19:35 pm »

I think Barbarian is, again, treated as a Class rather than Race (Human Barbarian, Barbarian Beast, Barbarian Elf for recent and semi-recent examples).
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jeek
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« Reply #10 on: October 14, 2006, 04:44:49 pm »

Changed to Human Archer.
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« Reply #11 on: October 14, 2006, 06:10:47 pm »

Human just doesn't sit right with me for some reason.. maybe if it was a white card..

CARDNAME
{W}
Creature - Human Archer
Whenever ~ blocks, it deals 1 damage to target attacking creature.
1/1

The card looks fine otherwise. Maybe make Jeek's a Dwarven Archer? At least in D&D, dwarves favoured crossbows for missile weapons (although they preferred close-quarters combat).
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« Reply #12 on: October 16, 2006, 03:12:28 am »

We haven't had any Orcs for a while. In the fine tradition of Orcish Artillery, Orcs are fine at flinging stuff at opponents and are Red. You could make it a Kobold although that would probably need a change to 0/1.
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jeek
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« Reply #13 on: October 16, 2006, 08:42:52 am »

We haven't had any Orcs for a while. In the fine tradition of Orcish Artillery, Orcs are fine at flinging stuff at opponents and are Red. You could make it a Kobold although that would probably need a change to 0/1.

Good idea, changed to Orc.
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That MaRo had the audacity to taint the good name of the Rakdos by including a justification for HoFLong in their article.
http://www.wizards.com/default.asp?x=mtgcom/daily/mr241
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