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Author Topic: Help with a UB i guess fish like deck  (Read 1628 times)
houseplant
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« on: May 17, 2006, 04:21:51 pm »

Going to a local Type 1 5 proxy + 5 $1 a proxy tounry this weekend and just wanted some help with my deck.

so far at all of the other tournaments here I’ve gone to I brought my mono black tendrils deck, I wanted to bring something different, one because it'll throw people off I’m not playing mono black tendrils, and 2, just wanted to try something new.

So far the deck list is:

Mana: 21
4x Underground Sea
1x watery grave
1x swamp
1x island
3x Bloodstained Mires
1x polluted delta
2x flooded strand
4x wastelands
1x strip mine
1x Mox Jet (proxy)
1x Mox Sapphire (proxy)
1x Black Lotus (proxy)

Creatures: 16
4x Dark Confident
3x Ninja of the Deep Hours
3x Serindib Efreet
3x Withered Wretch (I hope I can find some by the weekend)
3x Mesmeric Fiend

Spells: 23
1x Ancestral Recall (proxy)
1x Time walk (proxy)
1x Demonic Tutor
1x Vampiric Tutor
4x Aether Vial
3x duress
3x mana leak
3x Jitte
3x Chalice of the Void
3x Standstill

Sideboard at the moment
3x waterfront bouncer
3x darkblast
2x extract
3x echoing truth
2x chains of vapour
2x diabolic edict

The sideboard is pretty balls, not 100% sure what to do with it.

My Meta is a bunch of kids and their creature decks. Then some oath, some welder decks, I’ve seen 1 slaver deck. 1 workshop aggro, 1 goblin, a dragon deck, a Sui black deck, tinker/colossus gifts deck, and a couple storm decks. There are a few real pieces of power, then the proxied power.

The bouncers are for oath and colossus, but so is the rest of the sideboard basically. Accept the darkblasts which are for the goblin deck and welders.

I have a feeling I might be able to play this and be competitive against the type 1 players there, but I’m afraid I’ll end up loosing to some kid and there type 2 decks.

I’m running the chalices over null rods, 1 reason, I have chalices and I don't have null rods and 2 so I can run jitte and vial. Also, I can set chalice down for 1 with out too much harm to myself I loose the duress’s and vials and recall. But I could try and get a vial down before that, and it would be a lot more devastating to some of the other decks. Like a first turn vial, second turn chalice for 1, better would be first turn vial and chalice for 0, then second turn chalice for 1.

I like the idea of standstill with jitte, but I’m not 100% if with just vial and no mishra's factories if I can pull it off effectively.

Also I don’t know if instead of vamp tutor it should be demonic consultation so it’s in my hand, but then again should it be either of those 2. Could help me get a chalice out right away. But I don't know what to put in its place.

Dibs are for a faster clock and to survive some burn and darkblasts. So far I’ve liked the addition of them

Fiends are for more disruption, and after sideboard I do tricks with either darkblasting them which there coming into play ability is on the stack or bouncing them.

Bob is for bob, more card advantage, plus can hold a jitte and swing

Ninja to draw more cards, plus they live through darkblast, and I can ninjitsu them in under standstill. Also VT in response to its draw.

Wretch to help kill welder and dragon decks, also against Will and Gifts, plus it’s a 2/2 so it survives to darkblast and other things that are in to kill welder, and bob.

 
For the spells, the average disruption with duress and mana leak, leaks because of with wastes and strips it would be hard to get UU online 2nd turn for counterspell.

Regular brokenness with recall and time walk.

Tutoring for some kind of answer, or a jitte or something I need with demonic tutor, and one of the other ones...

And with Vial it helps with letting me use my mana for durresing or mana leak while I’m vialing in creatures.


Anyway, any ideas on what I could do with this deck? Or if you thinking running it at all would be even viable?
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or-line
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« Reply #1 on: May 17, 2006, 09:24:45 pm »

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3x Withered Wretch (I hope I can find some by the weekend)

i have no comments on the deck but i will be there and i will be able to pass you atleast 1 if not more wretches

Keep comments like this to private messages.
-Jacob
« Last Edit: May 18, 2006, 09:03:58 am by Jacob Orlove » Logged
ashiXIII
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« Reply #2 on: May 17, 2006, 09:28:55 pm »

You're running basic Swamps and basic Islands. Your fetches should start at 4X Polluted Delta and go from there. These are the only fetches you have that can get either of your basics. Also, Watery Grave should probably be another basic.
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houseplant
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« Reply #3 on: May 17, 2006, 11:33:32 pm »

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3x Withered Wretch (I hope I can find some by the weekend)

I have no comments on the deck but I will be there and I will be able to pass you at least 1 if not more wretches

Oh man. That would be awesome. We are trying to see if we can pick some up by then. But by the time I decided to play this it was too late to order them online. But if you could that would be sweet.

You're running basic Swamps and basic Islands. Your fetches should start at 4X Polluted Delta and go from there. These are the only fetches you have that can get either of your basics. Also, Watery Grave should probably be another basic.

sorry I probably should have mentioned it. the weird array of fetch lands is because we only have 1 polluted delta, and the 2 flooded strands,

I was running 4 mires, with out the watery grave, but I took out one for it. and I picked watery grave so the stands could fetch for it.

I would love to run 4 deltas instead but unfortunately I don't have them.

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Harlequin
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« Reply #4 on: May 18, 2006, 08:20:50 am »

If your commited to not running Mishrahs Fact, then for a entra buck its probably worth proxying a Library of Alexandria.  Not sure what to cut for it, but Its can be slipped in nicely between Bobs and ninja's when you have 7 cards.

Lastly, I have never liked Leak in decks that don't run Full moxen.  the cost of {1}{U} is basically the same as {U}{U} 90% of the time.  I would suggest Stifle or Misdirrection in those slots.  But if your running leak on a budget, then you might consider Daze.  For a budget even something like Disrupt or Annul might be better, for access to fast counterspells.  Or even straight Counterspell may prove to be better than Leak. 

Another option is to go with Cabal Therapy + Remand.  Not bad in a deck full of duresses and fiends.

Also for the Sideboard.  Psychatogs can go a LONG way against aggro decks.
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houseplant
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« Reply #5 on: May 18, 2006, 02:19:31 pm »

If your commited to not running Mishrahs Fact, then for a extra buck it’s probably worth proxying a Library of Alexandria.  Not sure what to cut for it, but it can be slipped in nicely between Bobs and ninja's when you have 7 cards.

Yeah. The Mishra's aren't in because I already have the 5 wastes that tap for colourless and I don’t think I can support more lands that just tap for colourless. Library is an interesting idea; I don't know where I’d through with it though. I’ll think about that though

Lastly, I have never liked Leak in decks that don't run Full moxen.  The cost of {1}{U} is basically the same as {U}{U} 90% of the time.  I would suggest Stifle or Misdirrection in those slots.  But if you’re running leak on a budget, then you might consider Daze.  For a budget even something like Disrupt or Annul might be better, for access to fast counterspells.  Or even straight Counterspell may prove to be better than Leak. 

the mana leaks are in partly because of the 2 moxes getting it up turn one, also because of the wastes/strip only taping for colourless getting U1 would be easier then getting UU.

Another option is to go with Cabal Therapy + Remand.  Not bad in a deck full of duresses and fiends.

 Remands an idea, but if I can’t duress or fiend the card out of there hand then I still have to worry about it next turn. And if it is Will, or Tinker or something, I’m probably just delaying the inevitable. I’d have to put the therapies in it as well. And I just don't know where to put those.

Also for the Sideboard.  Psychatogs can go a LONG way against aggro decks.

I never thought of psychatogs, that's a great idea, as long as I can get ninja and bob online I should be fine for cards in my hand to discard to it. And against the kinds I could take the fiends out for it since they won't really be that effective against them.



I have a question about what happens with Fiend if Nights of the soul’s betrayal is in play. One of the guys at the tournament runs that in his sideboard mainly against oath, but I could see him putting them in against me since it kills off bobs and such. But with fiend it comes into play, that triggers, then as a state based effect of the -1/-1 it dies and goes to the grave yard, then that effect triggers, now does the coming into play resolve before the leaving play? Or will the leaving play resolve first. Since it’s a state based effect with the -1/-1.

So if I dropped one would I just be able to look at there hand and remove one from the game that they don’t get back. Or will they get it back right away?
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Nastaboi
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« Reply #6 on: May 18, 2006, 02:51:58 pm »

Remands an idea, but if I can’t duress or fiend the card out of there hand then I still have to worry about it next turn. And if it is Will, or Tinker or something, I’m probably just delaying the inevitable.
Hey, that's just what the whole deck does! Delaying the inevitable. Because agains decks running Will and/or Tinker, they have inevitability meaning that they will always win long game. You can't really stop them. Your whole strategy is to delay them only so much that you can sneak in 20 damage just before they would win. And often just delaying the inevitable for one turn is enough.
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« Reply #7 on: May 18, 2006, 02:53:58 pm »

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I have a question about what happens with Fiend if Nights of the soul’s betrayal is in play. One of the guys at the tournament runs that in his sideboard mainly against oath, but I could see him putting them in against me since it kills off bobs and such. But with fiend it comes into play, that triggers, then as a state based effect of the -1/-1 it dies and goes to the grave yard, then that effect triggers, now does the coming into play resolve before the leaving play? Or will the leaving play resolve first. Since it’s a state based effect with the -1/-1.

So if I dropped one would I just be able to look at there hand and remove one from the game that they don’t get back. Or will they get it back right away?

It sounds to me like this would work the same way that swords or bounce works against dragon. Fiend comes into play and the comes into play trigger goes on the stack, state based effects kick in killing the fiend, the leaves play trigger goes on the stack, leaves play resolves returning nothing, then comes into play resolves permanently removing a card in his hand from the game. At least thats how it sounds to me.
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houseplant
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« Reply #8 on: May 18, 2006, 03:51:35 pm »

Remands an idea, but if I can’t duress or fiend the card out of there hand then I still have to worry about it next turn. And if it is Will, or Tinker or something, I’m probably just delaying the inevitable.
Hey, that's just what the whole deck does! Delaying the inevitable. Because agains decks running Will and/or Tinker, they have inevitability meaning that they will always win long game. You can't really stop them. Your whole strategy is to delay them only so much that you can sneak in 20 damage just before they would win. And often just delaying the inevitable for one turn is enough.

Hah, yeah, true enough. but at least with leak they'd have to regrowth, or recoup to get it back, with remand if i can't make them discard it they can just play it again next turn. that turn if they have the mana, but i guess if they have the mana they could just pay for the leak.

I'll give remand a shot, we also have some dazes lying around so i'll try those too. I work late so by the time I get home I don't really have anyone to test with, but before the toruny I'll try with remands and see how it works.

Quote
I have a question about what happens with Fiend if Nights of the soul’s betrayal is in play. One of the guys at the tournament runs that in his sideboard mainly against oath, but I could see him putting them in against me since it kills off bobs and such. But with fiend it comes into play, that triggers, then as a state based effect of the -1/-1 it dies and goes to the grave yard, then that effect triggers, now does the coming into play resolve before the leaving play? Or will the leaving play resolve first. Since it’s a state based effect with the -1/-1.

So if I dropped one would I just be able to look at there hand and remove one from the game that they don’t get back. Or will they get it back right away?

It sounds to me like this would work the same way that swords or bounce works against dragon. Fiend comes into play and the comes into play trigger goes on the stack, state based effects kick in killing the fiend, the leaves play trigger goes on the stack, leaves play resolves returning nothing, then comes into play resolves permanently removing a card in his hand from the game. At least thats how it sounds to me.

Yeah, thats how it looks to me as how it should work. Just wanted too see if that was correct or if I was on crack.
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