<Cardname> - 3{U/G}{U/G}
Sorcery
If

was spent to play this, it deals 4 damage to each creature with flying.
If

was spent to play this, all creatures you control gain flying until end of turn.
I wanted to take Ephraim's idea and come up with some way to get a "the parts are greater than the whole". The idea is that it combines two poor but playable spells into one spell that has the potential to be very nasty. I'd like to cost it at 2{U/G}{U/G} but I feel that that is probably too cheap for mass removal + alpha strike.
The timing should work on this so that it would Hurricane and then give your guys flying so you basically get to alpha strike.
Current wording:
<Cardname> - 3{U/G}{U/G}
Sorcery
If
was spent to play this, it deals 4 damage to each creature with flying.
If
was spent to play this, all creatures you control gain flying until end of turn.