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Author Topic: Phyrexian Dreadnought and Stifle question  (Read 4246 times)
Cavius The Great
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« on: April 07, 2006, 12:18:29 pm »

Can my opponent play Phyrexian Dreadnought then negate the come into play ability with a Stifle?
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« Reply #1 on: April 07, 2006, 12:22:48 pm »

No. It is neither an activated nor a triggered ability, so Stifle can't touch it.
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Cavius The Great
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« Reply #2 on: April 07, 2006, 01:02:29 pm »

I didnt think that would work. LOL, Some dude tried to pull that off on MWS on the first turn. I humbly exited the game with grace soon afterwards. Wink
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« Reply #3 on: April 07, 2006, 03:37:46 pm »

[card]Phyrexian Dreadnought[/card] was originally worded as a triggered ability, but the current wording:


If Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater instead. If you do, put Phyrexian Dreadnought into play. If you don't, put it into its owner�s graveyard.


is a replacement ability (you can tell because it uses the "If/instead" construction). I believe they made this change to prevent [card]Pandemonium[/card] abuse.
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« Reply #4 on: April 10, 2006, 09:41:19 am »

Also note, when you try to cast PD, you MUST begin sacrificing creatures until you hit total power of 12.  If you do not have 12 total power, then you sacrifice all your creatures and the spell still fizzles.
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« Reply #5 on: May 25, 2006, 05:28:52 pm »

I was so annoyed when I found this out when stifle came out. I thought I could make a nice combo deck with the masks, stifles etc. Sad

I can still use eater of days though, but its not quite the same...
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« Reply #6 on: May 25, 2006, 11:24:38 pm »

[card]Phyrexian Dreadnought[/card] was originally worded as a triggered ability, but the current wording:


If Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater instead. If you do, put Phyrexian Dreadnought into play. If you don't, put it into its owner�s graveyard.


is a replacement ability (you can tell because it uses the "If/instead" construction). I believe they made this change to prevent [card]Pandemonium[/card] abuse.

It's templated much like every other 5th ed comes-into-play ability. The 6th ed rules change is what caused the errata, not Pandemonium, AFAIK.
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Matt
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« Reply #7 on: May 25, 2006, 11:38:18 pm »

It's templated much like every other 5th ed comes-into-play ability. The 6th ed rules change is what caused the errata, not Pandemonium, AFAIK.

Wrong. Read [card]Nekrataal[/card] or [card]Uktabi Orangutan[/card]. They're templated the exact same way, but they don't have complicated errata. The 6th ed. rules left those guys alone, but Dreadnaught has been trashed.

Under 5th ed. rules, "When this comes into play" abilities resolved immediately after the creature resolved, with no opportunity to respond. Dreadnaught still works like this, but the 6th ed. rules changed how Uktabi & Co. worked in a big way, by letting you bounce or Shelter or whatever in response. This has become so important to so many cards that people forget that it didn't always work this way. Previously, you had to choose which creature to save before the Nekrataal player decided what to kill (i.e. during the fast effects window before the Nekrataal resolved, after interrupts and damage prevention. Pre-sixth rules sucked).

Dreadnaught had its original wording intact at least into 1999, where the PandeNaught combo was the kill in the first Necropotence-fueled combo deck (invented by Adrian Sullivan, called Dread Panda Roberts). It was pretty easy to play Naught and deal 12, then Animate Dead or Reanimate for 12 more.
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« Reply #8 on: May 27, 2006, 01:20:36 pm »

fling was another dreadnought combo.

that rule destoyed [card]lotus vale[/card] in the same way, thats a shame.
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